Psychoaryama Champ Ideas
Gonna put whatever champions I come up with and feel like posting on this thread.
Gonna put whatever champions I come up with and feel like posting on this thread.
Van'Zer, Assassin of the Void
To the person who asked earlier when I made this its own post, yes, I based it off of Vel'Koz, and I based the stats around his and Kha'Zix's, but the drawing becoming a cross between them was kind of accidental (kinda, sorta, not really...). That said, I don't expect many good reviews on this guy for the fact that he's basically the two of them somewhat crudely mixed together, but I'm still gonna post the idea.
Feel free to make any comments/suggestions (besides making the image less like Kha'Zix and Vel'Koz, because let's face it, Riot won't be using these exact champions anyways. Maybe they'll make something similar if they like the overall idea, but they won't make the exact champion, so it's not like they'll stick to the Vel'Zix idea. I will of course change the abilities if they seem too Vel'Zix-y, but I don't think the image is nearly as important).
Primary: Assassin Secondary: Mage
Health: 571.2(+86) Health Regen: 7.53(+0.65) Mana: 326.7(+43) Mana Regen: 6.87(+.6) Range: 525(Ranged) Attack Damage: 55.091(+3.121) Attack Speed: 0.665(+1.97%) Armor: 22.8(+3.3) Magic Resist: 31.0(+0.98) Movement Speed: 340
Innate: Prepare to Strike When in brush (whether hidden or seen by opponents), Van'Zer's basic attack range becomes 125(Melee), but his attack damage is increased by 20%, his attack speed is increased by 10%, and his movement speed is increased by 5%. This lasts for as long as he's in brush, and 3 seconds after leaving the brush.
Q: Mana Discharge Cost: 5/6/7/8/9 Mana per second Cool-Down: .25 seconds While active, Van'Zer will begin to discharge mana-bolts (visual is pink-ish purple electricity-like discharges) from all over his body which will inflict 2.5/3.75/5/6.25/7.5 magic damage per 0.25 seconds to all opponents within 150 units of himself.
W: Latch On Cost: 65/70/75/80/85 Mana Cool-Down: 14/13/12/11/10 seconds Van'Zer selects a target within 250 units of himself and wraps his three lower tentacles around them, stunning them for the duration of this ability and pulling Van'Zer to his target (125 units away). He cannot move from this spot and his only attack target will be the target of this ability. His attack speed will increase by 15% and his armor will decrease by 5% for the duration of this ability. This ability lasts for .5/1/1.5/2/2.5 seconds, after which Van'Zer will jump backwards 250 units.
E: Impale Cost: 75/80/85/90/95 Mana Cool-Down: 14/13.5/13/13.5/12 seconds Van'Zer selects a target and then uses his back tentacle to impale the target when it is within 200 units (he moves to close the distance), dealing 35/45/55/65/75(+15% AD) physical damage to the target. The damage increases by 25% if the target is stunned, and cool-down is reduced by 10% if this is used while Latch On is active.
R: Final Strike Cost: 120/140/160 Mana Cool-Down: 80/90/100 seconds Van'Zer uses mana to increase his speed and power dramatically, and selects a path 1025 units long and 250 units wide and flashes across it 5 times(back and forth), dealing 90/100/110(+35% AP) attack damage to all enemy units within this path each time he passes over them (this can be interrupted). He then stops and cannot move for 2 seconds (he can still activate other abilities).
I have a tendency to make abilities OP, so feel very free to tell me to change anything about these abilities. I also don't know too many champions or their abilities, so if these look too much like another champion(s)' abilities, then say so and I'll try something else.