[Champion Concept] Yaksha, the Old Monster
Primary: Support. Secondary: Mage. Additional Roles: Player Choice.
Statistics: Attack Power: 3. Defense Power: 4. Ability Power: 7. Difficulty: 6.
Place of Origins: Voodoo Lands. Upon Selection: Come my darling little ones let Yaksha take care of you.
Health: 369(+31). Health Regen.: 2.1(+0.38) Mana: 281(+30). Mana Regen.: 2.0(+0.37) Range: 520(Range). Attack Damage: 31(+2.2) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
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Enemies:
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Appearance: Under her costume Yaksha is an elderly 65 yr. old woman, she has long grey hair that goes down to her waist, both her eyes are pale blue. Yaksha's monster costume is a large hunched back creature that is draped in in torn up old rags & cloaks, between the gabs in the fabric are black fur & slender quills. the costumes tail has a small lantern with a spell cast on it, the arms are large & have big hands with pretty skinny fingers & finally Yaksha wears a big freaky monster mask that has its own magic.
Not all monster are of the mythical kind, sometimes humans can be the most dangerous, hateful & can be more cruel than any monster.
Summoner Spells:
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Item Builds:
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Passive: Bewitching Light. The lantern on Yaksha’s tail piece emits an eerie light that will Reveal an Hidden Traps, Wards or Invisible Champions that are within 170-radius of Yaksha. When an allied Champion starts moving towards Yaksha when they are within 200-radius of her they will gain a 15% Movement Speed Boost, while enemies who move away from Yaksha will have their Movement Speed be Slowed by 15%.
Q-Ability: Alluring Force. Range: 450. Cool Down: 18/16/14/12/10. Cost: 90. Activate: after Yaksha has chosen a single enemy Champion Yaksha will emit a hypnotic light from her lantern, after the initial activation the targeted Champion will be Taunted for 1.5 seconds walking towards Yaksha while having their Armor & Magic Resist be Reduced by 3% +1% per that Champions current Level for the duration.
W-Ability: Grasp of Darkness. Range: 450. Cool Down: 19/18/17/16/15. Cost: 60/70/80/90/100. Magic Damage: 50/80/110/140/170(+40% bonus AP). Additional Magic Damage: 20/30/40/50/60(+40% bonus AP). Activate: after Yaksha has chosen a 135-radius location within this Abilities Casting Range then upon its activation Yaksha will make her left arm disappear, upon its initial activation Yaksha will reappear at the targeted location clenching its fist. Any enemies within the radius will be dealt Magic Damage while enemy Champions will also be Stunned for 1.75 seconds, for the duration of the Stun the hand will tighten its grip dealing additional Magic Damage every 0.5 seconds.
E-Ability: Haunting Spector. Range: 450. Cool Down: 21/20/19/18/17. Cost: 75/85/95/105/115. Magic Damage: 60/80/100/120/140(+50% bonus AP). Passive: when an enemy Champion dies within 335-radius of Yaksha will imprison the Champions soul in the form of a ghost, this ghost will remain on the Map for 3 minutes & when either Yaksha or an allied Champion Right-Click on a ghost they will absorb the ghost and be Healed by 50(+5pts per Rank of this Ability & 10% bonus AP). Activate: after Yaksha has activated this Ability Yaksha will summon form the ghost of her former victims, after the initial activation any enemy Champions within 200-radius of Yaksha will be haunted by a ghost that will deal Magic Damage to its Champion & will remain on its target for 4 seconds. While a ghost is active it will Slow the Attack & Movement Speed by 20%, also when an ally Champion Auto-Attacks a Champion with a ghost that allies Auto-Attacks will deal 5% of their current Attack Damage as bonus Magic Damage.
R-Ability: The Mask of Yaksha. Range: 600. Cool Down: 180/160/140. Cost: 120. Magic Damage: 135/175/215(+40% bonus AP). Passive: Yaksha’s mask has magic of its own & every 3rd Auto-Attack that Yaksha makes the mask will actually attack a random enemy prioritizing Champions, the mask will deal 5% of Yaksha’s current Ability Power as Magic Damage & then reduce the targets Magic Resist by 80 for 2 seconds. Activate: after Yaksha has chosen a 225-radius location within this Abilities Casting Range then upon its activation Yaksha’s mask will actually jump of her & towards the center of the targeted area, once the mask lands at its targeted location it will release a surge of energy that will deal Magic Damage to all enemies within its radius while it cackles applying a 1 second Fear to all damaged enemy Champions.