Keirr, the Elder Darkin
Hello, my name is KillLikeAChamp and I've been creating the rest of the four Darkin concepts to pass time and just for fun. Here are two of my concepts: Jungle-Aazulthra and Mid-Slvvaria. This concept I had an idea for the support in the Darkin line.
Keirr, the Elder Darkin
**Stats: ** Health-525 Attack Damage-52 Health Regen-3.1 Attack Speed-.625 Mana-Health Armor-21 Mana Regen-None Magic Resistance-30 Melee-150 Move Speed-325
Apperance-
Ablities:
Passive-Bloodlust: Keirr applies a bleed stack to the enemy target. If the enemy gains two stacks, they will bleed for 5 true damage. If they get 4 stacks, they will be slowed by 30% for 2 seconds. If the enemy gains 6 stacks, they are stunned for 1.5 seconds. Stacks will dissipate after 3 seconds of no damage by Keirr and enemy cannot gain stacks for 7 seconds. However, Keirr can consume the stacks by using an ability on the target and then store the blood into Bloody Morale.
Q-Slashing Strike: Keirr winds up a strike and then slashing together both his sword together in an arcing form in front of him dealing 70/90/110/130/150 (+ 25% AD) that will stun the target for 1/1/1.5/1.5/2 sec. If a target is caught at either side of the windup the swords will bring them to center of the strike. Cooldown: 14/13/12/11/10 seconds Range: 550 Cost: 25/30/35/40/45 Health
W-Bloody Morale: Passive: Keirr gives off a morale to allies within 400 range of him. This givies 1%/2%/3%/4%/5% increased damage and 2% increased resistance. Active: Keirr will store blood at a time and can shield an ally for 65/95/125/155/185 (+ 15% AD) and the ally will gain 10/15/20/25/30 movement speed. Cooldown: 13/11/9/7/5 seconds Range: 650 Cost: Stored blood
E-Piercing Strike: Keirr clasps both swords together and runs into an enemy dealing 40/50/60/70/80 (+45% AD). If an enemy is hit, the enemy continues along the path of Piercing Strike and extends the range by 200. If the enemy and Keirr encounter a wall, then both are stunned for 2 seconds. Cooldown: 13/12/11/10/9 seconds Range: 525 Cost: 1%/2%/3%/4%/5% of current Health
R-Disengage: Keirr charges for 2/3/4 seconds to leap into a enemy dealing 110/175/240 (+ 45% AD) AOE damage. When Keirr lands, he spins around with his swords extended knocking enemies away from him. Cooldown: 120/110/100 seconds Range: 1000 Cost: 10%/20%/30%
Lore: Being on council means you've acquired the skill of the sword to the finest ability. You've seen, commanded, and lived through many wars. This was the greatest recognition a Darkin could receive. Also, it entails the title of Elder. Though you don't get to see many of the wars or any other enemies, it instills a great honor on to that person.
Keirr, a great and remarkable warrior, was the youngest of the all the Elders and the ones before him to achieve the title of Elder. After, one of the previous Elder's had died in the fate of battle, the position was open for grabs. Keirr's biggest threat was the one who was called Aatrox. He wielded a living blade so vile that it had a very thirst for blood. After Keirr gained the title, he knew there would be conflict to follow.
In the very years following, a rebellion began to rise in the ranks under the one who resented Keirr, Aatrox. The rebellion was successful, a civil that would almost make the Darkin race extinct. It would bring an end to the great warrior race. Keirr was the only Elder who had remained alive along with four of the rebels. Though one rebel was to join him in his path of vengeance, Aazulthra.
Thereafter, they Keirr and Aazulthra both joined together for the same purpose to eliminate Aatrox for what had happened to them. They would follow and track him and his commanders down. They would finally meet at the battle between the Magelords and the Protectorate. Fighting on either side the war was made merely to seek out vengeance.
"Vengeance is what makes the heart pure again." -Keirr
NOT FINISHED