Champion concept - a parasite support (no name yet)
Edit: changed the concept from a parasite to a ghost. and now it focuses on supporting when possessing and ccing when not.
P - Ghost: you are a ghost, making you very fragile. therefore health and resistance increase are X% less effective on you, but you have the ability to possess allies. while Possesing an ally champ, you heal for 1% of your max HP per second. you take X% of the damage your Possesed ally takes.
Q1 - Possess: you posses an ally champion, fusing your body with his, increasing your ally's movespeed and max hp by X. while possessing, you gain new basic abilities. Q2 - Release: Relese yourself from your ally to a target location. enemies hit by you are damaged for X damage and are slowed.
W1 - pressure - build up pressure around you for 3 seconds. enemies around you are slowed over the duration the more time they stay close. after 3 seconds you release the pressure with a big shout, making enemies in the area take X damage and get feared for 1 second. W2 - Arua: you create a strong arua around you and your possesed ally that shields you for X for 5 seconds. while the shield holds your ally gains increased hp regen.
E1 - Rotting vile: send out a vile of rotten gas to a targeted area damaging all enemies hit and giving them a stack of 'Decay'. after 3 stacks of 'Decay' the enemies are rooted for X seconds. enemies cannot get 'Decay' for X seconds after they are rooted. E2 - Wind resistance: you strengthen your bond with your possesed ally, giving him the ability to pass through units and a burst of movement speed for 2 seconds.
R - Neatherworld - passive: you are hard to hit, giving you the ability to dodge incoming attacks and spells for 1 second every X/X/X seconds Active: when possessing an ally you make them one with the Neatherworld giving them the ability to dodge all attacks and spells for X seconds, but also unable to attack or use spells. you can end this effect early.
as you can see, in this version, this champ has two roles. one is to know which ally needs his help the most and posses him to give him shield and hp and the bonus movement speed. also, when you see an ally that is in a big trouble you can use Neatherworld to save him by giving him invincibility but at the cost of not being able to deal any damage in return. the second role is to help crowd controling the enemies and help dealing damage. his E has a very short cooldown and a reasonable AoE so that he can snare enemied while also dealing damage. also, he can use his W to slow down enemies and fear them if they stay too close. because of his passive and his ability to get in or out of the fight very quickly with his Possession ability he is a champ that is very hard to kill, therefore he cant be allowed to be too tanky. he must have a very core weakness of being very squishy, but because he also have to be in the fight if he want to use all of his abilities to the fullest he cant be too fragile or else he will die in a single burst in an instant. that is why he has his Neatherworld passive. even though he is easy to kill if focused or if he is out op position or alone, he wont die right away thanks to that passive.
back into the duo lane.