Kog'maw updates (tldr; skills/passive ideas and skin VU's)

bbuonito·4/25/2018, 9:46:24 AM·2 votes·1,479 views

In my opinion Kog'maw isn't that fun to play in the current meta. I think that his kit isn't working well, because; his early game is slow, his low armor and magic resist making it easy to bring him down early in the game, W attack range is low and expensive. So some things that I think should be introduced to Kog'maw is increased health and armor growth per level, increased attack range.

A_** buffed passive_ I thought that would be interesting is after Kog'maw explodes he leaves behind a pool of blood that lowers their armor and magic resist, or the pool of blood causes enemies inside the pool to recieve a % amount of more damage. _W**_ shouldn't cost mana, and instead of just an AP ratio the W can benefit from AD as well. Kog'maw's Q should be splash damage and deal bonus effects and damage to single targets.

Out of this whole post I care more about Kog'maw's skins. Battlecast, Hextech, and Pug'maw are the only skins that actually change his abilities and the other skins are miss leading. Lion Dance was a legendary skin at one point, and I wish it had the quality of a legendary skin. Some visual upgrades I hope to see in the future: his basic attacks cycling through more detailed fire works and have different impact colors, different Q colors (red, yellow, orange, blue), his W can play Lion dance music when activated, Kog'maw's E should be a ball of fire and a trail of scorched ground, and the R projectiles should be different each cast, his dance can involve him Lion dancing, and his recall animation should have hime Line dancing to music as fireworks go off. Kog'maw's Jurassic skin is misleading as an the splash art makes it look like this gray fossil with glowing eyes with green ooze dripping from his jaw, but in-game it's this basic skeleton. Jurassic Kog'maw should have a darker model, an ooze emitting from his jaw and a small trail following him, recall animation should have him jump out of the wall just like in the splash art, and his death animation should have all his bone be thrown in the direction he was running in. Butterfly Kog'maw's minor visual update should have his E trail have butterflies come from it, and recall animation have him fly. The last skin I think deserves a VU is Reindeer kog'maw, his Q should have him vomit christmas stuff (toys, gifts, and bells) and his E should shoot Eggnog, and his ultimate should drop projectiles like (fruitcakes, santa's sleigh, and christmas trees)

4 Comments

AmetDeCrypt4/25/2018, 12:02:22 PM2 votes

so it's not a rework post you just want buffs...