Ladybug, the Lucky Charm
CWC contest Link: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/wQ5ydoBp-cwc-civil-war-contest
Ladybug, the Lucky Charm
https://www.nerdmuch.com/wp-content/uploads/2016/01/miraculous-ladybug-anime.jpg?x81557
Role: Fighter
Secondary Bar: Mana
Auto Attack Range: 150 (Uses Martial Arts)
Lore: Marinette Dupain Cheng is a normal girl with a normal life but when her home city of Paris, France is under attack, she transforms into the miraculous Ladybug. She fights akumatized villains who are people who experienced strong negative emotions making them vulnerable to akumatization from the main villain, Hawkmoth. When akumatized, they become super villains each of different styles and powers. With her partner, Cat Noir, she fights against akumatized villains and saves them and Paris. She fights using a yoyo as her weapon and if she needs to, she uses her special ability called “Lucky Charm” to spontaneously create an object she needs for her situation. When she defeats a villain after using her lucky charm, she can reverse all the damage done by the villain.
Here’s a link to her wiki page for more information: http://miraculousladybug.wikia.com/wiki/Marinette_Dupain-Cheng
Passive: Lady Luck:
Ladybug starts the game with 10% critical hit chance. Each time she uses an ability, she gains a stack increasing her crit chance by 15% for 4 secs refreshing if she uses another ability.
Q: Yoyo Throw:
Ladybug throws her yoyo as an 600 unit linear pass through skillshot dealing magic damage then the yoyo returns to her as a linear pass through skillshot dealing magic damage. All enemies hit by both are tied up by her yoyo string making them snared. Ladybug can move while casting this ability.
Outward Damage: 40/ 70/ 100/ 130/ 160 (+40% AP) . Inward damage: 20/ 45/ 70/ 95/ 120 (+20% AP) . Snare duration: .9/ 1.05/ 1.2/ 1.35/ 1.5 secs. Cost: 50/ 55/ 60/ 65/ 70 Mana. Cooldown: 10/ 9.5/ 9/ 8.5/ 8 secs.
W: Yoyo spin:
http://i.imgur.com/kBcqMvi.jpg
Passive: Ladybug's crits deals bonus magic damage.
Active: Ladybug spins her yoyo in front of her for 2.5 secs facing the same direction that she originally cast blocking all attacks. If she auto attacks during the 2.5 secs, she will no longer block attacks but instead her auto attacks will become a flail gaining 300 bonus range and dealing bonus magic damage for the remainder of the duration. This ability’s duration increases by 1 sec each time her flail auto attack crits.
Passive bonus magic damage: 5/ 10/ 15/ 20/ 25% AP. Active bonus Magic damage: 20/ 35/ 50/ 65/ 80 (+30% AP). Cost: 40/ 45/ 50/ 55/ 60 Mana. Cooldown: 14/ 13/ 12/ 11/ 10 secs.
E: Yoyo Swing:
https://pm1.narvii.com/6335/1feee070bdfc325c6e952d8437d1fb9afeba4de0_hq.jpg
First cast: Ladybug throws her yoyo as a pass through 800 unit linear skill shot dealing no damage at a wall then swings as a 120 degree angular dash. All enemies hit by the yoyo string are dealt magic damage and are slowed. If Ladybug hits an enemy with her body, the dash stops and the enemy is dealt more magic damage. The dash can pass through walls.
Second Cast: Ladybug can stop her angular dash early.
String Damage: 40/ 70/ 100/ 130/ 160 (+50% AP). Body Damage: 60/ 100/ 140/ 180/ 220 (+80% AP). Slow: 40/ 45/ 50/ 55/ 60%. Cost: 70/ 75/ 80/ 85/ 90 Mana. Cooldown: 16/ 15/ 14/ 13/ 12 secs.
R: Lucky Charm!
Ladybug marks an enemy champion within her normal vision range (1200 units) and receives an item that she needs depending on the stats of the champion for 6 secs or until the marked target dies. This item does not take up any of the 6 item slots in the game. All allies that killed or assisted in the death of the marked target will have their health and mana go back to the amount they had had when she applied the mark.
Ladybug will receive a Towel if the enemy champion has more AD than AP, Armor or Magic resist. The towel gives 40/ 70/ 100 AP and 15/ 25/ 35% Movement Speed.
Ladybug will receive a Shoebox if the enemy champion has more Armor or Magic resist than AP or AD. The shoebox gives 25/ 45/ 65 AP and 10/ 15/ 20% Magic and Armor Penetration.
Ladybug will receive a Teapot if the enemy champion has more AP than AD, armor or Magic Resist. The teapot gives 30/ 55/ 80 AP and 20/ 30/ 40% attack speed.
Cost: 100/ 100/ 100 mana. Cooldown: 120/ 90/ 60 Secs.
(These are real items she obtained from her lucky charm.)
Playing as Ladybug:
Ladybug is a fighter who is reliant on both her auto attacks and abilities to deal damage. In the ideal case, engage with e to get closer to your opponent and slow them. When your opponent is slowed, it will make it easier to land both hits of q to snare them. Once they're snared, anticipate their attacks and use W to block some of their attacks. W is an ability that encourages fighting since getting crits increases its duration potentially allowing you to block multiple attacks and still have enhanced auto attacks. Because of the w crit interaction, it is recommended to be the last ability used so your crit chance is at its highest.
After using all your abilities once, Ladybug will have 70% crit chance however its possible to get more if you wait between each ability used so you can use a same ability again. That is a situational even though. You can target any enemy champion within your normal vision range (1200 units) for the ultimate so choose wisely. You don't necessarily have to focus the marked target. The stats gained can be used to help fight another enemy. You should focus the marked target if you want the health and mana back though.
Possible Items:
For durability:
For damage: Sustained:

Burst:

Maybe: 
Sounds cool?
Fun fact: The voice actress for Marinette/Ladybug is the same voice actress for Riven.