A Champion that steals mana and converts it to a shield.
Passive: Each basic damaging ability steals an amount of mana from the champions hit, converting it into a shield (1 mana : 2 shield hit points)
Each point in an ability means it steals +10 mana
Q: A moderate sized spiral comes up from the ground after a brief delay dealing substantial damage to those hit directly in the center.
W: Small and short lived singularity that drags enemies towards it (NOT CANCELING CHANNELS), enemies who are directly in the center are interrupted and dealt damage equal to a percent of their mana ( has a large radius but only pulls about 100-200 units inward) has 2 charges
E: After a brief delay, a pool of charged mana drops from the sky and rapidly disintegrates unless an enemy is hit, in which case damage is dealt to them over time.
R: ACTIVE: (costs 7/6/5 mana per second): It's shield is converted into a mana pool and he emerges a gigantic mana monster. lt saps mana of enemies around it = to a percent per second and convert a portion of it into hp. Abilities gain increased range, and also a slow equal to a percent of the mana monster's current mana . Gaining the ability to cast 2 things at once and reduces it's cooldowns based on how many enemies are in it's mana monster aoe sap.
Passive: each point in an ability steals an additional 2/3/4 mana
All numbers can be changed for balancing sake.