Hanzo, the Grand Archer

Jellycake Demon·12/10/2014, 5:04:39 AM·1 votes·406 views

Primary: Marksmen. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 7. Defense Power: 5. Ability Power: 2. Difficulty: 7.

Health: 375(+31). Health Regen.: 2.3(+0.40) Mana: 0(+0). Mana Regen.: 0(+0) Range: 520(Range). Attack Damage: 55(+3.4) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.

Appearance: imagine Yasuo but he has a short-cut jacket with the right sleeve rolled up to his elbow, has short spiked back black hair. His right hand has a glove on without the fingers, he has a quiver strapped to the back of his waist. NOTE: sorry if not a lot went into this guy i'm just so plastered at the moment.

Passive: Keen Eyes. With his training Hanzo’s eyes can zoom in on a target allowing him to have a 15% Chance to deal Critical Damage.

Q-Ability: Torched Arrow. Range: Self-Cast. Cool Down: 25/23/21/19/18. Physical Damage:4.5/6.5/8.5/10.5/12.5(+25% bonus AD). Total Damage: 15/20/25/30/35.. Activate: after Hanzo has activated this Ability he will have a small flame lit on a stem on his bow that will remain lit for 6 seconds, while this Ability is active Hanzo’s next Basic Attack will have him shot an arrow that gets set on fire & when the arrow hits the target it will set the target on fire dealing Physical Damage every 0.5 seconds for 1.5 seconds while also Revealing the target even if the target goes Invisible for the duration of the D.O.T.

W-Ability: Strafe. Range: 400. Cool Down: 16/15/14/13/12. Physical Damage: 35/55/75/95/115(+50% bonus AD). Activate: after Hanzo has chosen a narrow path with this Ability then upon its activation Hanzo will slide on his feet in the chosen direction, while Hanzo is sliding the closest enemy Champion within 350-radius of Hanzo will have him fire an arrow at that enemy Champion dealing Physical Damage. Recast: after the first cast of this Ability Hanzo has 2.25 seconds to recast this Ability again.

E-Ability: Blast Shot. Range: 450. Cool Down: 18/17/16/15/14. Physical Damage: 85/115/145/175/205(+40% bonus AD). Passive: every 4th Basic Attack that Hanzo makes will have him uses a special grenade arrow head that when it makes contact with the target it will explode dealing 8% of his current Attack Damage, the blast from the grenade will create 150-radius shockwave that will deal Splash damage to all nearby enemies. Activate: after Hanzo has chosen a single enemy target within this Abilities Casting Range then upon its activation Hanzo will draw out a special grenade arrow, after a 0.25 second delay after the initial cast then Hanzo will shot the arrow & when it makes contact with the target it will explode dealing Physical Damage to the target while also applying a 1.5 second Stun.

R-Ability: Phoenix Barrage. Range: 1300. Cool Down: 155/145/135. Physical Damage: 85/165/245(+40% bonus AD). Total Damage: 340/660/980. Activate: after Hanzo has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Hanzo will aim his bow at his target then starts shooting arrows, after the activation of this Ability Hanzo will fire an arrow every 0.75 seconds for 2.75 seconds. Each arrow that Hanzo fires will dealing Physical Damage to the target on contact, these arrows can be blocked by another enemy Champion.

2 Comments

ThreeHorizon12/10/2014, 12:09:36 PM1 votes

HI SUMMONER ^^

For my opinion

Why he have only 331 health its REALLY not much less than TEEMO give him a little more like TEEMO have

PASSIVE

for me great ^^ critical dmg as passive on start u can have 43% CHANCE amazing XD of course from runes and 8% item on start ;D

Q you have: Physical Damage: 45/65/85/105/125(+40% bonus AD). Total Damage: 135/195/255/315/375. Activate: after Hanzo has activated this Ability he will have a small flame lit on a stem on his bow that will remain lit for 6 seconds, while this Ability is active Hanzo’s next Basic Attack will have him shot an arrow that gets set on fire & when the arrow hits the target it will set the target on fire dealing Physical Damage every 0.5 seconds for 1.5 seconds

For me it's OP on start u can have even TRIPLEKILL 1vs3 in my opinion of course

i will change this spell like this:

Physical Damage: 4.5/6.5/8.5/10.5/12.5(+25% bonus AD). Total Damage: 15/20/25/30/35. Activate: after Hanzo has activated this Ability he will have a small flame lit on a stem on his bow that will remain lit for 4 seconds, while this Ability is active Hanzo’s next Basic Attack will have him shot an arrow that gets set on fire & when the arrow hits the target it will set the target on fire dealing Physical Damage every 0.5 seconds for 1.5 seconds

why i change like this becouse on your spell on LVL 18 u have DMG something like 1k minus ADC 40% less DMG from ARMOR TANK 60% less DMG from ARMOR AP 40% less DMG from ARMOR i don't need to talk about 35% armor penetration ;]

and the same when u have 3 items on ATTACK SPEED U ARE GOD ON BATTLEGROUND only stunts and airborn can destroy you.

SPELLS: W and E for me are OK ^^

but that R

just tell us how long is that spell and thats it

Sorry if i make u angry but i dont wanna be offence to you i just tell

this is just my suggestion

For real i wanna play this CHAMPION thank you and GL HF