Champion Concept: Tharrik, the Beast Within

Talon Gerrard·12/29/2018, 4:19:49 AM·1 votes·1,583 views

"They call me a monster... They are wrong. I am not a monster. I am many."

(This is a champion concept in the works. I haven't worked out all the numbers yet, so if you guys have any thoughts on the balancing of his abilities, put your ideas in the comments below. And if you have any ideas on what could make this champion better those would be appreciated as well. I will be working on lore, interactions, and art for this champion concept as well in future posts)

Tharrik is a tanky bruiser champion that gains empowered effects to himself depending on the monsters he kills in the jungle. The effects of the monster camps are designed to be more effective depending on their location that way you can utilize them at certain points in the game depending on what you need at what points in the game (ex. the wolves would empower your abilities that would be better for mid/late game and their team is pushing mid or would help you early on with your jungle clear). Also, the more camps you clear, the stronger you become when you unleash the beast within...

Abilities

Passive: Bond of Nature Tharrik gains special empowerments to his abilities depending on the camps he kills last. Additionally, for each camp he clears he gains x% boosted stats while (ult name) is active. The duration of each empowerment is increased for each time Tharrik kills that corresponding camp.

Wolf Effect Tharrik gains bonus movement speed, tenacity, and attack damage.

Gromp Effect Tharrik gains bonus decaying attack speed after auto attacking a target and his auto attacks poison the target doing bonus magic damage over time. The attack speed bonus resets to able to be used again once out of combat while the buff is in effect.

Sentinal Effect Tharrik gains double the cooldown reduction from Sentinel while holding the blue buff. This bonus cooldown reduction grants a bonus 10% cdr cap, allowing you to have 50% cdr (55% if you have Cosmic Insight).

Scuttle Effect Tharrik gains bonus armor and magic resist equal to Scuttle Crab's (before . Getting hit by any hard crowd control removes this buff.

Raptor Effect Tharrik gets two untargetable raptors that attack the same target that he is attacking. The raptor damage scales with 30% of his attack damage.

Bramble Effect Tharrik gains double health regeneration received from Brambleback while holding the red buff. Burn damage is increased against monsters.

Krug Effect Tharrik's auto attacks have an explosive effect dealing a small amount of bonus damage and damage enemies in an area around the target hit.

Epic Monster Effects Epic monster buff effects on Tharrik are 5% stronger.

Q: Frenzied Tilling Tharrik drives his hand into the ground and rakes up the ground in front of him in a large cone, slowing and dealing damage to all enemies in front of him while creating a Tilled Ground zone that slows all enemies standing in it. Tharrik gains bonus movement speed while moving in this zone.

W: Tooth and Nail Tharrik taunts a single target enemy champion into a fight for 4 seconds. Tharrik and the target enemy champion are only able to auto attack each other during the duration of the fight.

E: Call of the Wild Passive: Upon killing any monster, Tharrik absorbs their spirit into him and gains +X bonus damage to this ability. Active: Tharrik summons the spirits of each monster he has slain casting them out in front of him in a stampede trampling all enemies caught in its path.

R: The Beast Within Tharrik turns into a monstrous beast channeling all the power of the monsters he has slain for 15 seconds. All of his stats are increased by X% (+X% for each monster camp Tharrik clears).

2 Comments

Chikaku12/30/2018, 3:18:13 AM1 votes

Hello fellow concept creator.

  1. I feel like this passive will not work, here’s why:
  • If the buffs stack he would clear jungle in NO time and have a massive leas on everyone in the game.
  • If the buffs don’t stack you have to come up with a super complex and optimal clear path to maximize your power, in some comps this just doesn’t work.

Q: Don’t do this Tilting Zone, you already slowed the enemies hit, why would you create a zone afterwards?

W: EH?

E: This has no feel in his kit, when did he get the ability to absorb spirits? It doesn’t make much sense.

R: Late game these scalings wouldn’t even fit in the catalog. You’ll be killing camps in no time and et free bonus damage for it. At least kindred has to go out of her way to slay marked targets.

Overall I don’t see a single ability that could potentially enhance his clear apeed, which with poor use of this passive and W could lead to him absolutely sucking early-mid game. He has no engage? Even Udyr has some kind of speed up but this champion would need some obscure pathing to get around the enemy to gank?

[sg-ahri-1]