Champion Gameplay Concept
So I've had this idea for a while, and I think I'll pitch it (I may or may not have posted it before, I forget) :P These are only rough ideas for abilities, and could completely change
Passive: This champion doesn't have any autoattacks, but instead uses his auto attacks as a form of spell casting. Casting one ability QWE(maybe R) stores a charge, and you can hold 2. If you use a single ability and then auto, then it consumes the charge and has an affect. If you use two separate abilities, then your next auto attack will do both of the effects, but will do a diminished version of both.
Q: Some form of damaging Auto-Spell. I'm thinking that if you kill something with this, it refreshes the cooldown, and it refunds the mana cost.
W: Some form of CC maybe?
E: Maybe something like in Black Market Brawlers, where you can teleport a certain distance away from whoever you targeted? Maybe this would work by attacking the same target with the E Auto-spell, or just after a delay (maybe instant?)
R: Could be some 4th Auto-spell, could be a powerful auto spell that has a longer than average cd, or could be some steroid type thing where you could charge two auto-spells at the same time, and have them do the full effect at the same time.
I think this would be an interesting way to add in some sort of crit component to a magic caster, or make a AP adc (apc?) For instance, building rapid fire cannon gives crit chance and attack speed. The Auto-spells could be affected by crit :p Also, all the QWE(R?) would have a low cooldown, so you could put out consistent damage!
Let me know what you think! [slayer-jinx-wink]