The Teemo Rework everyone has been waiting for! Probably!

Grief Me Please·7/12/2017, 3:03:07 PM·4 votes·4,448 views

As everyone knows, Teemo is widely regarded as the most obnoxious champion in League of Legends. However, his infamy makes him very difficult to change, as he a very iconic champion. Teemo can be played in a variety of ways, and in making this concept up, I sought to keep that alive, so here you go.

**Passive: Enemies auto attacked are revealed for x seconds until they get a certain distance from Teemo. Additionally, Teemo will deal instant magic damage and magic damage over time on his auto attacks. scales up with level and AP. **

This passive allows Teemo to keep up his DPS or track down a target like the scout he is. Something I'm very hesitant on is the on hit effect here. Part of what makes Teemo so horribly annoying is that his autos allow him to harass his lane opponent. While this still keeps that, making it scale with level would enable Riot to adjust his curve to be, say, less strong during the laning phase, and stronger late game. This keeps the On-Hit teemo dream alive.

Q: Teemo shoots a dart in a straight line, blinding the first thing it hits. If the dart goes through a shroom before it hits the target, it will detonate the shroom and cause to dart to do bonus damage. If the dart pops more than one shroom, then the damage will be increased with diminishing returns.

The change that feels the most likely to happen whenever Teemo is reworked by Riot is that the Q will change to a skill shot. Since the Q is a single target AP nuke with a powerful CC, It stands to reason that there could be counterplay by making it dodgable. The neat part about this idea is that it opens up more options. If someone is by a shroom and you can't hit them, you could throw out a Q and pop it, making them take the damage. Teemo could work better with positioning and planning, and of course, there would be the classic cheese strats.

W: Teemo hops a short distance. If Teemo lands on a shroom, he will detonate it beneath him and he will bounce x Teemo’s away.

Kind of like a Gnar E except it's Teemo and the bounce only works on shrooms. The detonation would serve as both an offensive tool, blowing it up at your will, or defensively, with an escape shroom to bounce to safety! The defensive measure also serves as a tool to make sure teemo can't abuse the mechanic too often, as using it will leave him without the escape path.

E- After a short delay, teemo goes invis or camouflages himself depending on if he’s in a bush or not. Leaving the bush or moving (while outside of a bush) reveals himself, and grants x move speed and x attack speed.

This is pretty much the current passive except that it's an ability that you press instead of a passive. The changes lie in the movespeed (allowing him to take off after his target while auto attacking or just by running away) and that it's now riskier to hide in somewhere that's not a bush. If the enemy comes close to Teemo while he's camouflaged, he's finished.

R- Teemo places down a hidden mushroom that detonates when it’s walked over. The duration of the shroom increases with AP.

Due to all the emphasis on shrooms in his Q and W, the cooldown would have to be lower. The base duration without AP would be less than it is now, while it could likely increase above the current with enough AP.

I tried to keep the on hit and AP teemo playstyles alive in these changes! Let me know what you think :)

6 Comments

Joseph Gladstone7/12/2017, 3:08:11 PM1 votes

aids lol

GerAvos7/12/2017, 3:19:57 PM1 votes

Not bad imo :D

Heres my opinions on it.

Instead of a certain "distance" to reveal, make them revealed for the duration of the poison.

Make Q travel through minions

I like the Q with shroom interaction

W is a bad idea imo. dont give him a dash xD its also weird imagining teemo jumping

I'd prefer E being always invisible. No camouflage. That screws up some of my tactics.

Beas7ie7/12/2017, 3:56:47 PM1 votes

Here's my idea.

Base MS nerf

Base AD nerf

Base AP nerf

pretty much Base Everything nerf

Passive when Teemo dies by ANY means EVERY member of the enemy team gets 500 gold. Q Teemo gains 5ms for 2 seconds

W. Teemo is rooted for 5 seconds but gains .000001 AS and AD

E. Teemo shoots a dart but it bounces off and does no damage

R. Same as before but Teemo can only plant 1 mushroom and it goes off as soon as he plants it. He also gets damaged and slowed by his own mushroom.

C9 Squeeky 7/13/2017, 3:27:21 AM1 votes

I actually would like Teemo to have more skill in his kit other than poke with autos, targetable Qs and placing traps. Maokai/shaco traps are similar yet they don't take up his ulti space. Maybe Teemo should get the same treatment but make the shrooms considerably weaker in compensation for a new ult ability. His passive can sometimes be useful but not as often as some might think.