Alicia, the Adaptable Combatant [Champion Concept] The most adaptable champion idea!

Èlisé·7/25/2019, 2:28:34 PM·1 votes·699 views

**Alicia, the Adaptable Combatant ** Class Select:

Passive: Alicia can select a type of suit class at the fountain which determine her abilities and passive, she can switch between suits while in the fountain.

Medic: Alicia has a protective aura which increases her and allies resistances by 5-30(Based on level) within a 800 unit radius of her.

Striker: Attack speed caps at 3.0. Whenever Alicia health goes below 20% she heals for 50% of missing health over 6 seconds, this passive has a 3 minute cooldown.

Juggernaut: Alicia gains 12 armor and 12 magic resist and gains a 200-800(Based on level) shield barrier every 2 minutes whenever her barrier is down.

Q: Revival/Adrenaline Rush/Hold your Ground (Range: Self) (Mana: 55) (Cooldown: 16 seconds)

Medic: Cleanses herself and any nearby friendly champions, works even while under crowd control.

Striker: Gains 20/25/30/35/40% movement speed and 10/15/20/25/30% Attack Speed over the next 6 seconds.

Juggernaut: Roots herself in place which increases her AD by 10/16/22/28/34 and reduce damage taken by 20/25/30/35/40% for the next 4 seconds.

W: Virus grenade/Incendiary grenade/Flash grenade (Range: 700) (Mana: 40) (Cooldown: 18 seconds) (Effect Radius: 300)

Medic: Throws a virus grenade to an area which slows all enemy champions within it by 20/25/30/35/40% and lower their resistances by 5/12/19/26/33.

Striker: Throws a incendiary grenade to an area which burns all enemy champions within it dealing 20/40/60/80/100(+20% AD) per second for the next 5 seconds.

Juggernaut: Throws a flash grenade to an area which stuns all enemy champions within it for 1/1.25/1.5/1.75/2 seconds.

E: Restorative kit/Mark.2 Turret/Deployable Barrier (Recharge: 100/85/70/55/40 seconds) (Range: 300) (Cost: 1) (Cooldown: 10 seconds)

Medic: Throws a restorative kit at a location, any non-enemy champion can pick up the kit and heal for 50/70/90/110/130(+100% AD) health. There can be up to four restorative kits up at a time.

Striker: Throws a deployable Mark.2 Turret at a location, the turret will focus targets that Alicia auto attacks. The turret has the same attack speed and range as Alicia, the turret deals 10/25/40/65/80(+10% AD) physical damage. There can only be two turrets up at a time.

Juggernaut: Throws a deployable barrier with 500/700/900/1100/1300 health which blocks enemy auto attacks and projectile abilities. Auto attacks deal 30/35/40/45/50% less damage to barriers. There can only be three barriers up at a time.

R: Anti-Gravity/Satellite Cannon/Defense Matrix (Mana: 70/100/130) (Range: 400) (Effect Radius: 500) (Cooldown: 120 seconds)

Medic: In a large circle, knock up all enemy champions for 1/1.5/2 seconds and deals 50/100/150(+100% AD) physical damage to enemy champions.

Striker: In a large circle, send three waves of massive ray blasts onto the ground dealing 80/140/200(+50% AD) physical damage to enemy champions.

Juggernaut: In a large circle, shields all ally champions for 300/500/700(+30% AD) for the next 5 seconds and dealing 40/80/120(+30% AD) physical damage to enemy champions.

HEALTH: 551 – 2011 ATTACK DAMAGE: 64 – 124 HEALTH REGEN: 5.5 – 14.9 ATTACK SPEED: 0.625  (+ 0 – 61.6%) MANA: 264 – 1020 ARMOR: 30 – 85.4 MANA REGEN: 8.2 – 14.6 MAGIC RESIST: 30 – 42.5 RANGE: 500 MOVE. SPEED: 330

[sg-ahri-2] Leave your opinions below on what you think of the champion concept, thanks for reading! Was inspired a bit from Miss fortune's ultimate skin with the suit switching at the fountain.

2 Comments

Kuponya7/25/2019, 5:02:23 PM1 votes

Now I might be wrong but I'm pretty sure you've just been posting the exact some concept with subtle changes for the past few days. Not to be mean, but the first iteration I saw was bland and uninspired, this also follows suit. I'm rather sure it's your IGN drawing attention rather than your concept interest.