Alicia, the Adaptable Combatant [Champion Concept] The most adaptable champion idea!
**Alicia, the Adaptable Combatant ** Class Select:
Passive: Alicia can select a type of suit class at the fountain which determine her abilities and passive, she can switch between suits while in the fountain.
Medic: Alicia has a protective aura which increases her and allies resistances by 5-30(Based on level) within a 800 unit radius of her.
Striker: Attack speed caps at 3.0. Whenever Alicia health goes below 20% she heals for 50% of missing health over 6 seconds, this passive has a 3 minute cooldown.
Juggernaut: Alicia gains 12 armor and 12 magic resist and gains a 200-800(Based on level) shield barrier every 2 minutes whenever her barrier is down.
Q: Revival/Adrenaline Rush/Hold your Ground (Range: Self) (Mana: 55) (Cooldown: 16 seconds)
Medic: Cleanses herself and any nearby friendly champions, works even while under crowd control.
Striker: Gains 20/25/30/35/40% movement speed and 10/15/20/25/30% Attack Speed over the next 6 seconds.
Juggernaut: Roots herself in place which increases her AD by 10/16/22/28/34 and reduce damage taken by 20/25/30/35/40% for the next 4 seconds.
W: Virus grenade/Incendiary grenade/Flash grenade (Range: 700) (Mana: 40) (Cooldown: 18 seconds) (Effect Radius: 300)
Medic: Throws a virus grenade to an area which slows all enemy champions within it by 20/25/30/35/40% and lower their resistances by 5/12/19/26/33.
Striker: Throws a incendiary grenade to an area which burns all enemy champions within it dealing 20/40/60/80/100(+20% AD) per second for the next 5 seconds.
Juggernaut: Throws a flash grenade to an area which stuns all enemy champions within it for 1/1.25/1.5/1.75/2 seconds.
E: Restorative kit/Mark.2 Turret/Deployable Barrier (Recharge: 100/85/70/55/40 seconds) (Range: 300) (Cost: 1) (Cooldown: 10 seconds)
Medic: Throws a restorative kit at a location, any non-enemy champion can pick up the kit and heal for 50/70/90/110/130(+100% AD) health. There can be up to four restorative kits up at a time.
Striker: Throws a deployable Mark.2 Turret at a location, the turret will focus targets that Alicia auto attacks. The turret has the same attack speed and range as Alicia, the turret deals 10/25/40/65/80(+10% AD) physical damage. There can only be two turrets up at a time.
Juggernaut: Throws a deployable barrier with 500/700/900/1100/1300 health which blocks enemy auto attacks and projectile abilities. Auto attacks deal 30/35/40/45/50% less damage to barriers. There can only be three barriers up at a time.
R: Anti-Gravity/Satellite Cannon/Defense Matrix (Mana: 70/100/130) (Range: 400) (Effect Radius: 500) (Cooldown: 120 seconds)
Medic: In a large circle, knock up all enemy champions for 1/1.5/2 seconds and deals 50/100/150(+100% AD) physical damage to enemy champions.
Striker: In a large circle, send three waves of massive ray blasts onto the ground dealing 80/140/200(+50% AD) physical damage to enemy champions.
Juggernaut: In a large circle, shields all ally champions for 300/500/700(+30% AD) for the next 5 seconds and dealing 40/80/120(+30% AD) physical damage to enemy champions.
HEALTH: 551 – 2011 ATTACK DAMAGE: 64 – 124 HEALTH REGEN: 5.5 – 14.9 ATTACK SPEED: 0.625 (+ 0 – 61.6%) MANA: 264 – 1020 ARMOR: 30 – 85.4 MANA REGEN: 8.2 – 14.6 MAGIC RESIST: 30 – 42.5 RANGE: 500 MOVE. SPEED: 330
[sg-ahri-2] Leave your opinions below on what you think of the champion concept, thanks for reading! Was inspired a bit from Miss fortune's ultimate skin with the suit switching at the fountain.