Raz, the Bird's Messenger

Arakadia··12 votes·1,431 views

https://s-media-cache-ak0.pinimg.com/564x/62/7b/47/627b47f9bdf56ebb88910af15efa88a7.jpg

Place of Origin (Reincarnation): Kalamanda

Current Residence: Unkown.

Raz is an outcast. Currently living for his second time on Runeterra, Raz was reincarnated without parents or memories of his former life. Now he searches for the force that forged him anew, with a single purpose: to find answers. Faster then the wind or any bird in the sky, Raz takes his place as a skirmisher in the fields of Justice.

Raz is a mobile bruiser with decent sustain and consistent damage. Additionally, Raz lacks poke and relies on mana. Without Skygrey feathers, his mana costs can be high and his ultimate can guzzle down mana fast. His life in Runeterra reflects his gameplay, working best alone as a duelist on the battle field. He is more simple then most new champions, taking a step away from toxic behavior and crazy effects.


Passive: Urgent Flight: For every ability on cooldown, Raz gains movement speed.

Additionally, Raz passively gains Skygrey Feathers while out of combat. Casting an ability while at least one Skygrey Feather is active will cause the ability to deal bonus physical damage equal to 30/70/100 +(25% of bonus AD). He can have up to 4/5/6 Skygrey Feather also replace the mana cost for the ability.


Q: Instant Step: Raz takes a fast jump towards a target direction, dealing damage along the way. If he hits a wall, he jumps off it.


W: High Sky Triple Strike: Raz slams his staff down, dealing physical damage and slowing. If he hits an enemy he can reactivate again to repeat the effect, swiping with his staff up. If he hits an enemy a second time, he can reactivate to swipe a final time in a thinner cone deal 50% more damage and stun the enemy.


E: Traveler's Rations: Raz heals for 4 seconds based on his missing health. He also switches stance:

Vindictive Stance: Raz steals 2/3/4/5/6 armor from enemies he damages with basic attacks for 4 seconds stacking up to 14/21/28/35/42 armor stolen. Additionally Instant Step will grant Raz a shield for 4 seconds.

Intrepidity Stance: Raz deals 1/1.4/1.8/2.2/2.4% + (1% per bonus 50 AD) of the targets missing health every auto attack. Also, Instant Step will apply onhit effects, including Intrepidity's bonus on hit effect.


R: :Thousand Step Journey: Passively, every other auto attack against champions will give Raz another Travel Charge.

Gameplay:

Raz releases his wings from under his cloak, gaining an immunity to slows and removing the movement restriction while attacking. This effect drains mana every second. While this ability is active and draining mana Raz gains the benefit of his passive as if this ability were on cooldown.

12 Second Cooldown.


Quotes:

Raz is laidback and calm, however he sounds solemn.

Selection Quote: Travel makes one modest. You see what a tiny place you occupy in the world.

Upon Leaving Base: A ship in harbor is safe, but that is not what ships are built for.

Upon Killing An Enemy Champion: Travel makes a wise man better, and a fool worse.

Taunt: Too often, I would hear men boast of the miles covered that day, rarely of what they had seen.

Taunt 2: To find somewhere new, you must be brave enough to lose sight of shore. You are not.

Upon Placing a Ward: A traveler without observation is a bird without wings

While issuing movement command: Adventure is worthwhile.

Joke: why can't orphans play baseball? They don't know where home is.... too dark?

Joke 2: I still _ haven't found that second sock!_


Release Skins: Forbidden Memories Raz: https://s-media-cache-ak0.pinimg.com/736x/8a/87/f8/8a87f8b16aaa1f2323f8708a79e0e712.jpg

Woad Raz: https://s-media-cache-ak0.pinimg.com/564x/be/86/65/be86655b4bd5530bc6a315c12f76c626.jpg


Special Thanks to FantasySniper for all the help!

37 Comments

blackfootedfox2 votes

upvoted mainly because i love the art

Arakadia1 votes

I updated the kit, added quotes, and added potential skin concepts if you want a look!

blackfootedfox1 votes

I like his quotes! However some of his kit just seems to kinda copy other champions (Q reminds me of Renekton/Kled, R Master Yi), and the Moon Tooth Spade is also being implemented in Yorick's VGU.

Arakadia1 votes

Yah Q is pretty meh. I had an original idea for it but it seemed to bring too much utility and too much complexity.

FantasySniper1 votes

The theme for this champion is pitch perfect. The selection quote and lore (especially that selection quote) really make me want to learn more about him, and his personality would seem very laid-back. (One of my personal reasons for finding a champion interesting is because I can consider how they would interact with other champions. Imagine if he met Yasuo or Kayle.)

The overall concept for his kit is excellent (and matches his theme). His ultimate sounds especially cool.

Does he have normal mana, or is he resource-less? (I ask because the "Travel Charges" aren't very clear) Does the [Q] deal damage? It probably should with how little damage is in his kit. I think you meant "second time". Staff down > Staff up > ? > Stun I'm assuming [E] has a cast time regardless, but is it channeled the whole time? That AD ratio is a little much. (I think you also messed up on the scaling).

Here's the artist for those who want to know.

Arakadia1 votes

Woah thanks alot!

He has mana. I should clear that up. His Q deals damage but like Yasuo's E or Renekton's E its not his main source of damage.

The E ratio is too much, also I need to make it bonus AD. His W first cast is him striking up, second time down, and third time he maybe swipes up again stunning them. I'm not sure if his E would have a cast time. It would not be channeled. It would be like a Jayce R or Rek'Sai W.

I also thought about changing one, and only one, of his abilities based on his stance but I wasn't sure. What do you think?

Ill edit my post in the morning.

FantasySniper1 votes

His [Q] should have a bonus effect based on stance. It could be as simple as applying a stance proc or also doing something fancier like a barrier or minor slow.

Arakadia1 votes

I'l look into it for sure, I'm liking those ideas.

Arakadia1 votes

I updated the kit, added quotes, and added potential skin concepts if you want a look!

FantasySniper1 votes

This is a great update. I really love the new quotes, especially the vision one.

It would help to know how long the window for another Instant Step is. 4 seconds on the barrier could be too long if the window is too small. You still haven't said where the third hit is coming from. If the goes down on the first, up on the second, then you explicitly state "If he hits an enemy a third time", meaning that the last hit is the fourth, not the third. The uneven scaling in the Intrepidity stance might be intentional, but it's also unconventional because it's better to leave it at Lv3 until one is forced to level it after 16. Even if it ends up being the one you would always max last, it's not cohesive with how abilities normally scale.

I would change the following quotes: Travel makes a wise man better, and a fool worse for wear. To find somewhere new, you must be brave enough to lose sight of shore home. You are not.

Arakadia1 votes

It would help to know how long the window for another Instant Step is. 4 seconds on the barrier could be too long if the window is too small.

I'll put this in.

You still haven't said where the third hit is coming from. If the goes down on the first, up on the second, then you explicitly state "If he hits an enemy a third time", meaning that the last hit is the fourth, not the third.

Theres only suppose to be 3 casts. That was a typo I fixed thanks!

The uneven scaling in the Intrepidity stance might be intentional, but it's also unconventional because it's better to leave it at Lv3 until one is forced to level it after 16. Even if it ends up being the one you would always max last, it's not cohesive with how abilities normally scale.

Your right and I changed it.

I like your changes to the quotes, so I edited that in too. Thanks alot for all the input you have put in. If you have anything else to say go ahead. You've helped this champ grow alot!

FantasySniper1 votes

Depending on how you want to project his character, I'm not sure that "sounding depressed" is really a way you would want to describe him. Maybe "pensive" or "solemn" could work better?

Beyond that, this is essentially just refinement where you should focus on giving more detail to his kit and personality. This is important because it brings out the "fullness" of the character, where you bring more of your own imagination into the character instead of making the audience fill in the blanks in a way that you never intended.

Arakadia1 votes

Okay, for like the 100th time, but you deserve it, thanks!

You definitely know alot about this. I like solemn better then depressed.

FantasySniper1 votes

No problem, man. I'm just well-read.

Ýones1 votes

Raz is an outcast. Currently living for his second time on earth

You mean Runeterra?

Arakadia1 votes

Yes! Thank you very much!

Arakadia1 votes

I updated the kit, added quotes, and added potential skin concepts if you want a look!

jr deputy meow1 votes

allow me to weigh in on this kit. here's my cancerous idea for it. I drew inspiration from most of league of legend's most beloved champions, but especially yasuo, riven, fiora, and lucian. : )

Passive: Feather Gift Raz gains a Skygrey Feather once every 10.5/9/7.5/6 seconds (at levels 1/5/9/13), and additionally every time he kills a monster or damages an enemy champion (1.5 second cooldown per target), storing up to six charges at once. These feathers are displayed beneath Raz's health bar. Casting abilities expends Skygrey Feathers, up to two per cast, to provide Raz a buff. if at least once feather is expended, Raz gains a quickly decaying burst of speed upon cast which disappears over 1.5 seconds or once he completes an auto attack. If two are expended, Raz's attack timer is reset and his next auto attack within 3 seconds becomes ranged and deals 25/30/35/40% additional total damage (damage can crit).

Q: Traveler's Staff | 12/11/10/9/8 second cooldown Raz designates a direction and then strikes outward with his staff after a .5 second delay, dealing 40/60/80/100/120 +1.0 AD physical damage and slowing in an arc in front of him. Raz can move freely during the delay, but not attack. If the strike hits an enemy champion or large monster, Raz can reactivate the ability within 4 seconds to strike upward with the staff, dealing damage again, slowing, and knocking back a short distance. if this strike also hits a champion or large monster, Raz can reactivate the ability a final time to deliver a devastating overhand strike with the staff, which is guaranteed to critically strike for 140/155/170/185/200% damage and stuns all enemies hit for 2 seconds. Raz has 8 seconds total to use all three strikes. 1 second internal cooldown between casts. Each activation counts as an ability cast. Cooldown begins ticking after the final cast. If a strike lands on an enemy champion, the ability's cooldown will be reduced by two seconds, per cast. the ability functions similarly to darius's decimate in that it highlights its area of effect and there is a short delay before it strikes where you can move around and reposition (or juke) the ability; however, the delay is shorter on Traveler's staff. direction of aoe is locked in on cast (think taric's dazzle). arc for each activation is different: first cast: short, wide arc from left of model second cast: short, wide arc from right of model third cast: longer, thinner line from front of model

W: Forward Stride/Urgent Flight | 24/22/20/18/16 second cooldown After a steadying moment, Raz leaps briskly a short distance toward the cursor's location, becoming very briefly invulnerable and CC-immune as he moves and popping projectiles he passes through. If Raz passes through an enemy champion, the ability can be recast a single time after 1.5 seconds with the second cast gaining 20% range, leaping without delay, and functioning as a normal dash without invulnerability or projectile destruction. if either activation is cast with at least one feather, the corresponding leap's range is increased by an additional 20%.

E: Fortitude/Audacity | 20/18/16/14/12 second cooldown first cast: drawing on a lifetime of wandering and weathering, Raz braces himself for the incoming storm. For a brief time, he becomes significantly self-slowed but ignores enemy slows and displacement effects, and gains a significant AD scaling shield. ability - including the shield - ends early if Raz casts another ability or auto attacks an enemy. If cast with at least one feather, the ability only slows by 10%. after two seconds, within a subsequent two second window, Raz can reactivate this ability to cast Intrepidity. If he chooses not to, this ability's cooldown is reduced by 4 seconds. Second cast: Raz approaches his newest challenge with renewed vigor - he gains a large burst of attack speed for his next four attacks within 2.5 seconds. if this cast expends two feathers, all four of the attacks gain his passive's bonus range and damage.

R: Skygrey Cloak | 120/90/60 second cooldown Raz unfurls his wings from beneath his cloak and takes flight for 8 seconds, refreshing the cooldown on his W and causing all his attacks within this time to gain his passive's bonus range (but not the damage). During this time, all abilities act as if he expended a feather to use them, E cooldown resets on kill, and the cost for full bonus effects is reduced to one feather from two for all abilities.

Arakadia1 votes

Alot of your kit has ideas I wanted to implement or implemented not very clearly.

For example. Your passive is very complicated, it would be (from my understanding of it) very hard to manage due to the fact you get it many different ways at different times. I like Skygrey Feathers more then Travel charges, it steers away from the already similar Yasuo.

Your Q is basically my Q, I thought about the final strike being different in hitbox and I like that.

W: It feels awkward purely due to the fact that the maximum range can be increased by a couple things and it would be hard for both sides to know how far you can travel.

E: I like this actually. We'll see, maybe I'll do something with it.

R: I like the idea of refreshing the jump ability and synergizing with his passive. I'l also take a look at this as the current ult isn't incrediblly interesting gameplay wise nor does he have much synergy.

Also, for the passive, I thought about incorporating auto attacks into SkyGrey Feather passive, and I'll still might, but that felt a little much. We'll see where I go with this.

jr deputy meow1 votes

the reason i considered ranged auto attacks with the passive was that the champion seemed to desire a skirmishy, kitey playstyle. With proper management of passive stacks, he could weave autos in between casts of his Q and W, whittling the enemy down while he kited them and evaded their damage. if he missed a Q cast, (say, his second or third which he needs in order to go all-in) but successfully hit his opponent with his W, he could jump back out and still end the trade somewhat in his favor. However, i wanted to gate him via cooldowns so that his threat would have significant downtime if he messed up and had to jump out without dealing damage (similar to yasuo's wind-wall or fiora's riposte). Raz doesn't have to gain the extra bonus movespeed for losing his last feather, however - after rethinking this, i've come to the conclusion that this would give him too much disengage and make him feel like he lacks that crucial window of vulnerability. Enemies should be able to keep track of Raz's feather count and reasonably feel that if they go in when it is low and juke his first Q, they should be able to stick to him and overwhelmingly win the trade. This being said, when his feather count is high, Raz should be able to feel like he can force a trade and be able to do so again in a little while as long as he lands most of his damage. This was part of the thinking behind my giving him charge refunds for effectively spacing and landing his damage on enemy champions.

My thinking behind the bonus movement speed for the passive is that this would allow him to effectively position his Q activations with every cast if he had feathers, and make the ability much easier to juke if he tried to fight when he did not have feathers. Additionally, it would make him more evasive in combination with his W when he had charges, while limiting the ability's distancing power if he used it without feathers; and using his E defensively when he did not have feathers would reduce his ability to avoid a gank. In all of these ways, the champion would feel like he had actual windows of vulnerability if he did not correctly manage his passive in lane and played too aggressive without landing damage.

In my mind, Raz would be manaless, and his resource bar would instead display his feather charges below his health bar. That way, he only has one resource to keep track of (a very important design philosophy with Riot) and one less variable he has to consider when deciding whether to go in.

I very strongly feel that skygrey feathers should replenish in the way i mentioned. having them only replenish out of combat punishes Raz for CSing and harassing enemies, prevents him from clearing camps effectively, etc. pure out of combat passives such as that are (i feel) only truly effective on supports. By giving them a per-second passive replenish, he can slowly regain charges while hugging tower or roaming to another lane; most critically, the primary replenish method of damaging an enemy champion or killing a monster allows Raz to lane and jungle, respectively, and rewards him for skirmishing with his opponent (the entire guiding idea of the champion concept, right?) Him getting two for killing large monsters or champions doesn't have to be there, but i think this replenish method will actually feel pretty intuitive in-game once people play a couple games with him. In practice, it would feel very intuitively similar to lee sin or zed's energy return, and the 2 second cooldown would create a rhythm of aggression that both Raz and his lane opponent could play around. If you don't think Raz should be a jungler, the on-monster-kill part could be removed.

I didn't want to give him too much up-front damage, because I felt like that would open the door in to turning him in to an assassin or nuker, which (i felt) would ruin the unique potential of the champion concept. Therefore, i stuck all of his damage on to his Q and his passive (both of these things functioning as sustained damage), gated his abilities with brief delays and internal cooldowns, and loaded him up with powerful mobility & defensive utility so that he could outplay his opponents and survive skirmishes long enough to fully utilize his kit and passive. Traveler's staff critting was completely a joke - i don't think it should actually crit.

My idea for the W was that the bonus range would be included in the range indicator so long as you had the required number of feathers before casting the ability. However, i don't think the bonus range is too critical to the ability, so perhaps only the second jump would have bonus range, and neither would be effected by feathers.

My big idea for the E was that it would reward him for sticking with a fight long enough to go in - if he managed to land his stun on an opponent, he could then re-activate his E and finish them off with the bonus attack speed. However, he wouldn't be able to use it without first casting it the first time and then waiting through the internal cooldown to cast it again; and having to cast the ability twice in order to access the damage would force him to manage his passive charges better if he wanted the vital damage boost he would get by using the ability in conjunction with two feathers.

basically, my whole driving idea behind the passive was giving Raz and his opponent a rhythm to play around. By timing his passive recharge in conjunction with the refund he gets for harassing an opponent, Raz could surprise his opponent by gaining two charges in an instant, allowing him sudden access to an empowered ability cast (say, just in time for his second E activation to come up); alternatively, by carefully spacing his abilities and range-empowered auto attacks in conjunction with the speed boost he gets from casting abilities, Raz could keep his feather count high and maintain his safety and damage threat on his opponents. All his enemies would have to do to punish raz is either juke the Q cast or get out of range of the following auto attack within two seconds. Raz relies on double-feather ability casts in order to maintain a ranged threat on his opponent, so forcing him to use the auto early will punish him heavily down the road. honestly, i think the recharge mechanic in combination with the way i've balanced the Q is pretty genius...if i may say so myself. : )

Let me further explain the passive autos and Q ability. Raz wouldn't be able to auto while mid-Q animation, but only after. I think giving the ability a .5 second repositioning delay and giving the empowered auto a 3 second buff duration would effectively space his threat. After casting and successfully landing a Q, Raz has 4 seconds to cast the ability again, but can only do so after 1.5 seconds. he has 8 seconds total to use all three casts after first activating the ability. Each blow that lands on at least one enemy champion would reduce the ability's cooldown by 2 seconds once it begins ticking - this would mean that if he lands all three blows at level 1, the cooldown would be 6 seconds once it begins ticking. at rank 5, it would be 2 seconds before CDR if he lands all three, and 6 seconds before CDR if he lands one.

the passive autos do not deal a significant amount of damage on their own early game, but they are very important for keeping up Raz's feather count, and later in the game their damage should ramp up to extremely significant levels. I just put down 25% as a placeholder amount, but in reality the ratio should probably scale with his level in the same manner that Lucian's, Mf's, and Riven's do. Unlike riven's modifier but similarly to Lucian's, the bonus damage should function as a total increase, allowing it to benefit from a critical strike. After a great deal of consideration, I think perhaps a 1.5 second internal cooldown on the refund rather than 2 seconds would allow Raz a more forgiving window to weave his auto attacks in with his abilities.

Arakadia1 votes

I'll have to digest this with a little more time. I'll definetly look into the passive and the ranged auto's are definetly interesting however with his ultimate giving him no movement restriction when attacking he might have a similar effect to what kalista has.

Arakadia1 votes

I updated the kit, added quotes, and added potential skin concepts if you want a look!

jr deputy meow1 votes

kit looks a lot better. It's very attack-speed based, but has some reliable ability damage in his Q, W, and passive. Sort of like Vi, i guess. I like the quotes. I also revamped my joke kit, pruning a BIT of the overload and changing some of the numbers around. I also added damage numbers for his Q.

Arakadia1 votes

Cool! I'll take a look!

Ireliavence1 votes

why is he wearing earth nation attire?

FlameHalbrdOkido1 votes

nice simple, and well done, could call the second skin Woad

Arakadia2 votes

Thank you very much! Glad you liked it!

FlameHalbrdOkido1 votes

Also amazing quotes!! Those are AMAZING, some of them are worthy enough to live by!

Arakadia2 votes

<3

Ars Techne1 votes

I like the idea, but his kit is very over powered and over loaded.

Think of one combo starting in Vin stance W > W > W > auto > auto > E > Q > Q Total: 5 abilities worth of damage A stun 12 armor stolen health regenerated probably 15%+ missing hp done (after 3 of the ability hits and 2 autos (and 3 feather procs totaling over 600 damage if full ad alone)

  • this %hp damage dealing an estimated 200-300 itself (low ball) and 0 mana cost

All without his ult

That's pretty intense, even for a tank to face. I like the idea, but he would break the game in his current form. (100% pick or ban, if he isnt on your team you lose) Saving vote judgement for future rework

Arakadia1 votes

Nothing here is gamebreaking except, if any of it is, the numbers which can always be changed.

Also his ult does no damage. 12 armor stolen isn't very much, Nasus has it on his E but better and AoE.

He doesn't regen health??? Does he??? Where? I also don't see how he is overloaded. He has a minor slow and stun which are tied to one ability, small-medium conditional dash, and some basic attack improvements like Jinx has. His passive is just damage and like many duelists have his ult gives him some defensive steroid.

Ars Techne1 votes

"Raz heals for 4 seconds based on his missing health. He also switches stance:"

Overloaded is a term that refers to abilities that have a lot of mechanics to them. W: Does this, if hits a champ, does this, if hits a champ, stuns. Maybe its the wording, but it sounds like a bit much E: does this, stacks x times, interacts with q : or : steal %missing hp, interacts with q R: I obviously dont get how the ult works then, and ive reread it 5 times. How is it interacting with the passive? because it sounds like when its on you get unlimited passives

LeeSin is an overloaded champ, most of his abilities have reactivate-ables but even worse they do different thing XD

the 12 armor stolen is the amount in the combo, not how much he could of had given a skirmish before the combo.

I didn't say he wasn't fixable, the numbers ARE changeable. Like I said, I like the idea, but try laying out his stats at 18, give him a decent (maybe not full) build, and run the numbers to see how much that combo could do. Between autos and abilities he can easily be and unstoppable force.

Arakadia1 votes

Lets make “Branches” of a tree maybe based on the god’s blood line.

Oh yeah lol I got all confused.

I feel Raz is pretty balanced kit wise. He lacks utility, ranged poke, and is much more consistent damage.

His ultimate gives him the movement speed of his passive as if it were an ability on cooldown. Meaning while you have your ult actively draining mana you gain movement speed as if it were on cooldown.

Ars Techne1 votes

Oh, I get it now. That activating it disables the "activation" of it and so is considered on cool down even if the actual timer hasn't started.

Arakadia1 votes

I have no idea why it says "Lets make "Branches" of a tree maybe based on the god's blood line" as that was something I copied a while ago. Sorry for the mistake lol.

Yes tho!

FantasySniper1 votes

Now go and quickly compare him to Riven.

Ars Techne1 votes

I'm guessing you saw my Diana post. If not, ignore the next part

Unfortunately you missed the point completely and so you sound quite lacking of humor on the intelligent level. To clarify, I relate Diana to Riven due to the similarities in abilities, and unfortunately the only ability on Raz that is similar is the W. If I had to compare him to another champion I would say a mix of Udyr and Lee Sin as he can jump around with his Q W and change stance with move steroids like Udyr. But to be fair, the idea is original enough compared to most that no other champion actually came to mind immediately. But lets be fair here, and make an actual debate. Trundle is enough troll for LoL, we don't need NUBs.

BTW, this is the correct use of NUBs, which stands for Non-Useful Body. In this case, if the post by FantasySniper was meant to troll, the post adds nothing to the discussion, or in other words Non-Useful. Should a person have this lack of use enough, you could say that they themselves aren't useful. The person then being the body of lacking use. Not saying that FantasySniper is, but there are people out there that are in these message boards.

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