Champion Concept: Kalari - Techmaturgical Gladiator

ClueClown·11/25/2014, 12:21:58 PM·2 votes·1,156 views

Kalari is a champion from the City-State Zaun who has an affinity for creating complex or difficult weapons to use. She creates weapons requiring heavy amounts of strength and skill to use their full potential and then trains in using those weapons so that she may surpass those around her. The weapon that she uses in the Fields of Justic is a flexible blade called a Whip Blade.

Passive: Extended Reach With every basic attack Kalari's basic attack range is increased by 50 until Karali ceases to attack for five seconds. Kalari's range Minimum: 125 Maximum: 700 range. If no basic attacks are dealt for 5 seconds the sword will viciously snap back to Kalari and damage her for 2-7% health depending on how far the sword had extended.

Q: Kalari sweeps her blade in a cone in front of her damaging all enemies hit by the blade. The range of the attack matches Karlari's current basic attack range, and after the attack is completed the sword snaps back to minimum range, but without inflicting damage on herself. Cost: Total Extra Range Damage: 70/100/130/160/190 (+60% Bonus AD) Physical Damage Cooldown: 10/9/8/7/6

W: Kalari's blade flattens out and forms a shield in the direction she casts it blocking all projectiles. The duration of the shield lasts longer depending on how long the range was at the point of casting. The shield lasts 1 second longer for every 100 range with a minimum of 3 seconds. During the shield's use basic attacks and other skills cannot be used. The shield can be canceled early by pressing W again. Cost:Total Extra Range Cooldown: 24/20/16/12/10

E: Kalari lashes out her sword in a straight line piercing anything it touches and rooting them for .5 seconds, afterwards all enemy champions pierced by the sword will be pulled into Kalari. The range of the cast is equal to the basic attacking range. Cost: Total Extra Range Damage: 70/90/110/130/150 (+40% Bonus AD) Physical Damage Cooldown: 18/16/14/12/10

R: Passive: Kalari gains 15/25/40 Bonus AD Active: Kalari uses all of her might in one heavy swing that fully extends her Whip Blade and locks it at max range for 20 seconds. During this time all of her skills have no cost and cause Grievous Wounds for 2 seconds. No Cost Cooldown: 115/100/85

Just a little idea I had because I can't sleep tonight, haha. Tell me what you think!

3 Comments

DriftThruTheRift11/25/2014, 7:32:46 PM1 votes

What's her role? She seems like she could be a support as well as a top lane

SpiceIsRight11/25/2014, 10:06:22 PM1 votes

I'd love to help fine-tune your champion's kit, maybe you'd be willing to look over my idea in your free time too? http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/UtEoA1ud-a-champion-is-revealed-dreaming-of-red-reply

Passive: Extended Reach With every basic attack Kalari's basic attack range is increased by 50 until Karali ceases to attack for five seconds. Kalari's range Minimum: 125 Maximum: 700 range. If no basic attacks are dealt for 5 seconds the sword will viciously snap back to Kalari and damage her for 2-7% health depending on how far the sword had extended.

I really like the idea of the Tristana passive but working for it. However, it needs some numbers adjustment. The 5 second wait period is probably good as is, but the minimum/maximum range as well as the gain per hit might need tweaking. I suggest increasing the minimum range to 150 and making the gain 75 units per auto up to a maximum of 600 range. This makes 6 autos bring her to max (600 putting the range between the weakest and strongest adc's). Additionally, I would make it so only autos against champions increase the range (or at the very least make it so increases are halved against minions/monsters).

Q: Kalari sweeps her blade in a cone in front of her damaging all enemies hit by the blade. The range of the attack matches Karlari's current basic attack range, and after the attack is completed the sword snaps back to minimum range, but without inflicting damage on herself. Cost: Total Extra Range Damage: 70/100/130/160/190 (+60% Bonus AD) Physical Damage Cooldown: 10/9/8/7/6

Love that this plays with the damage aspect of the passive, before seeing this I thought that part was excessive in the passive but now I see why it plays a role.

W: Kalari's blade flattens out and forms a shield in the direction she casts it blocking all projectiles. The duration of the shield lasts longer depending on how long the range was at the point of casting. The shield lasts 1 second longer for every 100 range with a minimum of 3 seconds. During the shield's use basic attacks and other skills cannot be used. The shield can be canceled early by pressing W again. Cost:Total Extra Range Cooldown: 24/20/16/12/10

This is a lot like Braum's shield here. I'd cut back on the duration to minimum of 1.5 seconds with an increase in 0.5 seconds per 150 range (so max duration is 3 seconds. Also, make it so she takes X% of the damage absorbed if she cancels it early to match the theme.

E: Kalari lashes out her sword in a straight line piercing anything it touches and rooting them for .5 seconds, afterwards all enemy champions pierced by the sword will be pulled into Kalari. The range of the cast is equal to the basic attacking range. Cost: Total Extra Range Damage: 70/90/110/130/150 (+40% Bonus AD) Physical Damage Cooldown: 18/16/14/12/10

So I appreciate this spell, but to match the theme and balance with the passive, this ability could be altered. In my mind I'd keep the straight-line pierce. However, I'd make the root and pull situational. Here's my thought: 1. Make this ability cause the blade to be fully extended because of the piercing straight skillshot. 2. If already at max range, this ability roots/pulls.

Doing this offers a way to avoid the whiplash damage and instantly gain passive access. But it also makes using the ability more powerful feeling if you worked the hard way through autos to reach max range.

R: Passive: Kalari gains 15/25/40 Bonus AD Active: Kalari uses all of her might in one heavy swing that fully extends her Whip Blade and locks it at max range for 20 seconds. During this time all of her skills have no cost and cause Grievous Wounds for 2 seconds. No Cost Cooldown: 115/100/85

Great as is!

Overall you have some fun stuff here, good work :)