[Champion Concept] Nolan, the Infernal Ire

Flintfall·3/26/2015, 12:42:38 AM·9 votes·2,865 views

Artwork is by WarNick

http://i.imgur.com/CjChjcB.png

You are mistaken, there is no time left for pain. Only for fear, only briefly.

For this is only the end of a chapter, one riddled with holes and tears. The next will be forged in fire, the words writ in stone. A world not so easily marred.

#Lore


Those of you who have seen my previous concepts, you know my lore is usually significantly longer. However, the more I worked on it, the harder it was for me to fit it with the League universe (also the piece wasn’t exactly in my comfort zone, so it was slow going even without the writer’s block). It wasn’t good enough for the audience that’d actually read it, so I ended up scrapping it.

Don’t worry though, future lores will be longer (the next concept will have a lot, don’t worry), and I might end up writing a longer version of the lore if this blows up (assuming there is a demand). Until then, here’s the Riot style lore snipit.

Nolan was an ancient geomancer and scholar to a kingdom embroiled in a war that was quickly turning for the worse. When a plan involving black magic was to be put into effect on the willing soldiers, he was sentenced to death for opposing it.

The method of execution was a hellish pit of flames, of which he had predicted would be his untimely demise. He survived, but only after thousands and thousands of years had passed, and with most of his grip on reality lost as the fiery spirits embedded themselves inside of him.

Hallucinating vividly, he sees a growing corruption spreading across Valoran, along with images of his past colliding with the present. In a fit of righteous insanity, he vows to destroy whatever the corruption had touched; in order to put his mind at ease and to set straight what he had ‘allowed’ to happen years before.

Base Stats

|Stat|---|Base Value|---|Per Level|--- |- |Health||504||+63| |Health Regeneration||6||+0.65| |Armor||23||+3.1| |Magic Resist||30| |+0| |Range| |540| |(Ranged)| |Attack| |52||+3| |Attack Speed| |0.648||+1.3% | |Movement Speed| |330| |+0|

Friends, Enemies, and Role

Friends: Brand Malphite

Enemies: Anivia Azir Kayle Aatrox Varus Nocturne

Role: Mage

#Kit

#Passive: Omnia Ardet

Nolan conjures fireballs while standing still, procuring a Fireball for every 4/3.5/3 (levels 1/7/15) seconds he stands still. This process will reset completely if Nolan moves during this time.

Nolan can have up to four Fireballs at once.

Nolan’s abilities consume a Fireball when available, causing them to apply Desolation to all the ground that they touch. Desolation lasts 5 seconds.

If an ability fueled by a Fireball hits Desolation, it sets the ground on fire for 3 seconds, dealing 80 / 140 / 200 / 300 (+.3 AP) (Levels 1/6/11/16) magic damage to avnyone that passes over the fire over 4 seconds.

Enemies that are ablaze that walk over Desolation set that patch of Desolation on fire similarly to Fireball fueled abilities. Abilities that apply desolation will refresh the duration of the fire on the ground.

#Q: Molten Hail

Nolan rips meteors from the earth and sends them skyward, channeling them down near the cursor over 5 seconds. Nolan hails 10/15/20/25/30 meteors, each meteor dealing 5/10/15/20/25 (+.033 AP) magic damage (max: 50 (+ .33 AP) / 150 (+ .495 AP) / 300 (+ .66) / 500 (+ .825 AP) / 750 (+ .99 AP) magic damage). If Nolan has available Fireballs, each Fireball empowers 5 meteors, consuming 1 Fireball at a time.

Meteors fall with increasing accuracy towards the cursor, deviating up to 400 units randomly from the center of the cursor at the start of the channel, then scaling down to 150 units from the center of the cursor. “Center of the cursor” moves at 400 MS (as a reference, think how Vel’Koz can’t move his laser as fast as he wants).

Range: 1200 units

Radius of Meteor: 75 units

Cooldown: 23 seconds

Cast Time: .5 seconds

Cost: 120 Mana

#W: Infernal Tide

Nolan summons a wave of lava 700 units wide directly behind himself and sends it slowly in a line. It deals 20/40/60/80/100 (+.2 AP) magic damage every .3 seconds an enemy stands in it and slows for 15/20/25/30/35%.

The wave lasts for 10 seconds, and travels at 250/255/260/264/270 MS.

Wave thickness: 80 units

Cooldown: 17 seconds

Cast Time: .75 seconds

Cost: 100 Mana

#E: Terra Nova

Nolan places a sphere of molten lava at a target location, of which will detonate after 3.5 seconds have passed, dealing 60/100/140/180/220 (+.5 AP) magic damage in a 650 radius. If Nolan has available Fireballs, he can recast Terra Nova to imbue the sphere with the Fireball, increasing its damage by 26%/27%/28%/29%/30% (from base damage and scaling) and maximum health by 1 hit.

The sphere starts with 2 health and can only be destroyed by auto attacks. If Lucifer’s Hammer hits Terra Nova, the sphere detonates instantly. If Lucifer’s Hammer is empowered by a fireball, it increases the damage of Terra Nova by one level.

Range: 1400 units

Cooldown: 18/17/16/15/14 seconds

Cast Time: .3 seconds

Cost: 80/90/100/110/120 mana

#Ultimate: Lucifer’s Hammer

Nolan strikes a target location with a colossal meteor after a 1 second channel, dealing 200/300/400 (+.6 AP) magic damage and knocking up enemies for 1 second within a 300 radius.

Additionally, a shockwave is released .5 seconds after, dealing 100/150/200 (+.2 AP) magic damage in a 650 radius. Desolation is applied on the shockwave only.

Range: 1400 units

Radius of ‘Hammer’: 300 units

Cooldown: 240/220/200 seconds

Channel Time: 1 second

Cost: 100/150/200 mana


#Quotes

#Selection

“This world is but a pyre, long since escaped its due.”

#Spawning

“This world has forgotten me, how unfortunate.”

“I wait no longer.”

“This is only the beginning.”

“The final hour approaches.”

#Movement

“The time for half-measures has passed.”

“I see no beauty in this wretched world.”

“What the flame burns; fire consumes.”

“This too shall end.”

“My power only grows.”

“Now I see the truth.”

“Fire runs through my veins; my blood boiled and purged.”

“Lies will not save them.”

“Ashes to ashes; dust to dust.”

“I will unravel these vile roots, however far they travel.”

“I suffer no more.”

“A thousand, thousand years, and nothing has changed.”

“They are beyond pardon.”

“Nihil is the only true peace, one that I intend to restore.”

“I have no ears for false remorse.”

“The stain of demons is cleansed only through fire.”

“This world cannot be forgiven, but perhaps the next one can.”

“My eye sees naught, my hand makes it so.”

#Attacking

“Corruption will have one answer.”

“Merely an ember of what’s to come.”

“The wind shall be their tomb.”

“Baptism by fire.”

“I leave only dust.”

“Cinders will be my legacy.”

“Death takes you swiftly.”

“Burn, and be released.”

“Return to purity.”

“A pilot to the blaze.”

“The inferno rises.”

“Death is a blessing, a kindness you do not deserve.”

“There will be no warning.”

#Interactions

Brand “Our interests align, spirit.”

Annie “I have no use for children, however talented they might be.”

Velkoz “You wish to learn? Then know your undoing.”

Azir “I have made true Ascension, you are only but a bird, picking at my crumbs.”

Kayle “You are much too lax, Judicator. I had hoped you were a better steward than this.”

Shyvana “Dragon fire is pure, but it seems your blood remains tainted. A shame.”

Vayne “You are as pointless as you are misguided; there is no purity but me.”

Zed “You expect to defeat me with shadows? Tell me, will you run away as well?”

Yasuo “The wind will only fan my flames swordsman, there is no stopping me.”

Nocturne “Vile shadow, my mind is pure! You cannot cloud my vision.”

Anivia “Your talons have grown dull Aniva, do you think to stop me with fallible virtue?”

Viktor “You contain surprising purity metal man. There might be use for you yet.”

Karthus “If death is what you truly crave, then I shall release you.”

Aatrox “The corruption flows freely from you, demon. I shall enjoy watching you die.”

Varus “Rejoice archer, for you will die as you had once lived: pure.”

Bard “You waited too long Caretaker. Now I am beyond even your control.”

#Molten Hail (Q)

“Fire like rain.”

“Shatter their skies.”

“A cleansing rain.”

“Ashes like snow.”

#Infernal Tide (W)

“Tears of the Earth.”

“Wash them pure.”

“Behold our fury!”

“Even the Earth betrays you.”

“My power brings more than flame.”

“Know the depths of my pain!”

“Drown in our wrath!”

#Terra Nova (E)

“Seed of destruction.”

“An egg to hold the future.”

“Nothing is permanent.”

“I will forge a new world, one without impurities.”

“Time will not save you.”

#Lucifer’s Hammer (Ultimate)

“Erase.”

“Bear witness.”

“Sunder.”

“Perish.”

#Joke

Nolan sets himself on fire, and then crosses his arms and waits for it to die out.

“Build a man a fire, he is warm for the day. Set him on fire, and he is warm for the rest of his life.”

“This? This is nothing, why do you all insist on screaming?”

“As far as I’m concerned, you’re all a bunch of sissies.”

LeeSin “And you say this is therapeutic? Seems a bit dark for that don’t you think?”

#Taunt

“Save your breath. I’ll hear naught but screams.”

“On your knees, your fate has been decided.”

“There is nowhere to run, the world burns equally.”

#Respawning

“Death will have to wait.”

“I remain undying.”

“A pity they thought my flesh was what holds me.”

“I am a phoenix reborn; death no longer concerns me.”

“I am the flame that never flickers, not in the grave, not in this world.”

“I return.”

“Born to rise from the fallen.”

#Login Music/Theme

Note, best if played loud and with image. I will also add that it is a bit loud at the beginning, adjust volume as you see fit.

https://www.youtube.com/watch?v=X7AC_ZIFBgk

#Skins

Classic: http://i.imgur.com/CjChjcB.png

Frostflame Nolan: Nolan’s robes are changed to a brighter blue and mostly hidden under a white-furred coat. His eyes are a now a piercing blue, and his particles change from a fiery red to a more chilling color. His ultimate involves a giant flaming comet instead of a metoer. 975 RP

Hazmat Nolan: Nolan joins Heimerdinger in the apocalypse, sporting a neon yellow hazmat suit and gas mask. His particles are sickly green to match the radiation, the desolation now oozes with green muck. His ultimate is a nuclear bomb. 975 RP

Dark Lord Nolan: Nolan dabbled in the darker arts when seeking more powerful countermeasures to said arts, only to find himself caught in the allure of absolute power. His robes are now black and lined with silver, a menacing ebon cape flowing behind him. 750 RP

Hellfire Nolan: A mage is sent from the depths of a fiery pit, his vengeance hot and tempered. Nolan now sports crimson red robes, bone shoulder guards, and his particle effects are toned a deeper red.

14 Comments

RiotRiot Lutzburg3/26/2015, 1:24:58 AM3 votes

I commend you on the professionalism and level of detail included in this presentation. You clearly enjoy the lore and mythos of Runeterra and its inhabitants, and it was fun to read the interactions and expanded narratives these characters could share.

That said, I wish I liked this concept more than I do. I think the passive is very unusual and I can't imagine that standing still for 3 seconds at a time (or 12 seconds total to get the maximum amount of fireballs) could be fun. The rest of Nolan's kit seems like somewhat generic mage-y abilities, which is totally fine, but I wish his abilities synergized better with his need to stand still. Since that's such a core component of his kit, I was expecting to see his other abilities support and reward Nolan players for standing still "well."

I took a stab at creating a "stand still and cool stuff happens" champion in a concept named Agatha, but she is designed to be a support and every single one of her other abilities is tuned around the fact that she is meant to be immobile. In fact, I frequently referred to her as a "turret" who had to position herself strategically during team fights so that she could get the most out of her immobile and vulnerable gameplay patterns. Nolan has the passive but I don't feel like the rest of his kit supports that passive.

GiraffeFactory3/26/2015, 12:59:48 AM1 votes

This actually seems like a pretty cool champion concept!

Flintfall3/26/2015, 12:43:39 AM1 votes

Artwork is by WarNick, check out his work below:

http://warnick.deviantart.com

awsumlad3/26/2015, 2:30:18 AM1 votes

I didn't read it all because there is a major problem with the cd's of basic abilities, even if you are able to make use of the passive and burning of ground properly there is still way too much time in between being able to cast spells, his early game would be decided within the first minute as if you don't hit with your spells always you simply can't trade in lane and will die. 20 seconds is a long time to not be casting any spells when your a mage

FlameHalbrdOkido7/14/2015, 2:38:48 AM1 votes

The amount of work and dedication here is just beyond me, I don't think I could every do something like this.

kindofspookygub8/8/2015, 1:43:47 AM1 votes

Anyone else think that Flints champions are all fairly difficult to play, as in it takes a lot of mechanical skill and knowledge

Nobleman DB3/26/2015, 2:29:46 AM1 votes

Is there a reason as to why the cooldowns on his skills are really, really long? I mean, 32 sec on a rank 1 Q in lane seems like it would be freaking ridiculous. The cooldowns on his other skills seem too unforgiving also. There seems like there would be a HUGH window of death for you if you were to use all your skills and would have to wait a good half minute to do anything again.

I'm sorry, but it just seems unreasonable.

Also, considering the W, how fast is the movement speed exactly? like i need a comparison to someone moving on the map, since it lasts for 10 sec, im hoping it doesnt travel any farther than Nami's Tidal Wave, cause that would also be pretty ridiculous.