[Champion Concept] Gex, the Collector

Flintfall·10/26/2014, 12:40:23 AM·39 votes·6,018 views

Artwork is by Marcus Lindgren

http://i.imgur.com/4vDXPu1.png

”Pain and misery are what wastes my life away, without them it just gets lonely.”

#Lore


Downstairs. One word was all it took.

The man simply pointed to the tarnished door, out into the toxic air of Zaun. The room fell into a deafening silence, all eyes turned to the back. Speechless, the boy stared incredulously at the proctor, dropping his pen onto the lifeless, steel floor. In one painful instant the walls came crashing down, and it wasn’t until the fumes threatened to choke him did he remember leaving the building. Even as he put the mask on its touch felt surreal, almost ethereal.

The large man waited a full minute before he saw the environment register on the boy’s face, by the time he looked up to him with his ebon guise he had already seized his arm and dragged him to the manhole. Ripping his surface pass from the boy’s vest the man began to recite an ancient edict, the words seemed to flow like a stream of water over sandpaper. A moment later he found himself on the third rung of a ladder, the blotted sun had vanished beneath the iron veil, and he was left with darkness.


Quickly forgetting the man’s hurried speech, he found himself wandering aimlessly through the putrid ducts, left with faint markings that slowly guided him to a large atrium, makeshift couches and walls covered in blades covered the expanse amidst empty pipes. Even through the mask the place reeked of oil and slime, once the mask was ripped off his face the stench came in full force.

Gasping for the air the shadows arced over him, a few men on their breaks wandering over to the agonized initiate. The younger one who held the mask found it snatched from his hands by the largest man in the room, who thrust the mask back onto the boy’s face.

“Breathe deep,” his voice loomed with a low, raspy tone. The boy breathed in sharply, the smell of leather never felt so welcoming. “Remember that, never lose sight of it.”


The initiates were pooled together for training, though it was more or less just a way to weed out the slow ones. Organizing the initiates into groups, the cleaners sent them to the entrances of the lower system, a slow march to their uncertain demise.

The walk was cold and damp, the echoes of shuffled feet rang off the molded walls. They followed a splotched trail of puke, with the occasional scrawl ‘LOWER SYSTEMS’ inked in a faded yellow. As they progressed the hextech lighting got dimmer, often bulbs had gone out entirely.

Within the hour he found himself staring into the abysmal maw that was the lower systems of the sewer, the rancid stench had all but ruined their already weeping nostrils. As he looked around at the other initiates he was paired with he suddenly realized he towered over all of them effortlessly, every eye looking for guidance at their stalwart savior.

However, the boy was neither charming nor charismatic; realizing this one of the smaller initiates strode forward past the boy and jammed his scrap metal into the slime-soaked cobble, declaring that nothing moves past that line.

The other initiates decided to follow the leader, if only haphazardly; both unwilling to lead themselves and too tired to function on their own. The leader pointed to the two scrawny twins in the back, appointing them for guard duty, much to their distaste. Turning to the rest of the group he let out a weary yawn, and announced that it was time to get some sleep.


The others decided to pile on top of each other to stay warm, a few outliers had decided to keep their distance. Most of the initiates were sleeping around the boy as if he was the stalk to a putrid flower, each leaf and petal an extension of a singular, tired body.

Every drop of water brought on a wave of dread, every shuffling body alluded a sinister threat. Even without the stench eroding his nose the boy could not fall asleep, his mind hinged on fear. The longer he waited, the more agitated he became, each waking moment only served to drive his eyes wider. As he lay restless on the floor a sudden noise petrified the boy, over in an instant, but the air hung on its tone for what seemed an eternity.

It was soft, like ripping a silken cloth with a razor’s edge. He turned over to see the twins slumped in a pool of blood; the leader had just received a crimson ribbon when he saw it. The creature was vaguely human, hunched with what looks to be three arms, a twisted complexion, and a glaringly dull knife. It scuttled along with a tiny hop, each step brought an eerie silence, as if a phantom in its own right. He had moments before it would reach another initiate, the creature was already bringing the blade to their necks. Slowly reaching for the handle of his blade he grasped its cold mettle, waiting.

The rip came a second time, quieter as if it were practicing. Gripping his heel to the floor he lunged at the intruder, the soft scrape of metal echoed briefly through the hall. The creature whirled in surprise, dodging to the right as the thick blade whistled menacingly, but it did not account for such ferocity and speed. The boy narrowly missed the neck, but sheared right through the shoulder, a mangled howl came from the its crooked lips. The blade lodged itself lower in its gut, the creature held a rigid grip on his knife, all control of that arm was lost. With a wrenching kick the boy sundered its grasp, sending the monster flying into the slow river of filth moving below them.

As the corpse floated away the boy screamed into the black, his cries resounding far into the depths of the lower systems. As he gazed at the blood-soaked blade he saw an empty victory, there had to more to it than that. Turning to the other initiates the boy he dropped his blade and threw the bodies into the river unceremoniously, the silence that followed was smothering.


The rest of the week was terrifyingly uneventful, the tension never subsiding. All eyes rested on the boy no matter what he did, fearful stares wondering if he’ll snap. When they returned they all arrived single file behind him, a bloodied blade at his side. They were the only group to only lose three initiates.

The cleaner’s respect for the boy quickly faded once they realized the boy’s spiraling madness. It wasn’t long before he was sent out to one post after another, each time he returned he lead terrified colleagues, not even once did he order them to form they line they came in.

Becoming something of a hermit among the cleaners the boy slept alone, each passing day only brought on a deeper hatred for what he assumed was the sewers. His mind was falling apart, collapsing in on itself; his conscious frantically trying to find ways to support it.

Weeks he would disappear into the lower systems, only to emerge bathed in blood and with a frenzied and shallow glare. He had become almost an animal, a being of hollow rage. His hands shook when idle, his fingers caressing the copper stains, reliving the stains in anticipation.


It had been a long time since he had seen the atrium, when he entered those few on breaks stared at him directly, their gazes unnerved, but their meaning was lost on him. He had become a pariah among outcasts, many had assumed he had simply melded into the lives among the lower systems, though the cleaners had prepared for this day months in advance.

A solemn crackle came from the pile of one-way radios, a large rat had somehow slipped past them and was now making its way to the surface among the upper systems. Not one cleaner moved, waiting to see the boy’s reaction to the message. His beard twitched, with heavy steps he moved to the entrance of the upper systems, leaning back he turned to the cleaners on break.

“Get over here.” His voice had deepened significantly since his last visit; a growly, almost sorrowful tone to it. The cleaners slowly rose from their flea-ridden couches, vials of white liquid hidden in their pockets.

The tunnels almost seemed brighter up there to him, maybe it was better lighting, or the sound of rushing sewage; an almost homely aspect to them. Pulling out his machete he took each corner with a jump, an audible stomp that echoed briefly before being drowned out by the ever increasing rush of water. He turned and realized the other cleaners had vanished behind him, though the cries of battle soon told him exactly where they were. Charging across the corridors he turned to face his enemy, only to be greeted by a blinding light, then shards of glass splashed across his face.

Within seconds the pain brought him to his knees, then writhing on the floor. A ray of light permeated the hallway, though the acid had already taken his right to see it. Banishing him from even their society, the cleaners threw him out of the entrance, landing him in a pile of radioactive sludge and oil.

His agonizing screams rang throughout the alley, prospective organ scavengers where beat back by thrashing limbs. In this blackened world he came upon a strangely lucid state, though outwardly his maniacal laughter and cries of pain betrayed madness, he saw light in its purest form. By then his face had all but melted together, but a faint smile could be seen contorted on his lips.

As his consciousness faded that light only showed brighter, he had barely noticed the hands that seized his arms, that dragged him to his feet. He felt weightless, the light drawing closer and closer. He could almost touch it, a majestic, beautiful glare. But it was always out of reach, his nails clawing fruitlessly. Slowly he was dragged back into the abyss beneath him, his screams muted in the void;

No!

No!



System Check: offline

The lab rang with the low hum of the machine, carefully guided to graft each piece with near atomic precision. His craft was not to squandered, it had to be perfection. Lined against the walls were faithful acolytes, assuming this procedure was successful they to would be converted much like the man on the table.

System Check: offline

With one final flourish the machine’s whine ceased, its task finally complete. The culmination of several years of study were coming to the eve of a breakthrough, all that remained was one simple command. With a flip of the switch a small jolt of energy ran through the hextech wiring, the scientist gazed apprehensively at his creation.

System Check: rebooting Processing System Check: online


Life was cold. No, it didn’t even feel cold. The room panned into view, everything came to him in a blur of text. As he sat up he did so effortlessly, as if by magic. Standing on his feet his posture was rigid, his legs firmly planted where they stood.

“Welcome Jex-319, to the Glorious Evolution!” There was applause, he could hear each metallic hand slapping the other, he could hear exactly where they were. Jex turned to man with the third arm, distant memories seemed to scratch at the underside of his mind.

Jex observed the man in every possible way before he even knew where he was looking. His mind reeled with conflicting thoughts, reverence, rage. Suddenly an overwhelming desire forced him to the door, his limbs moved with ecstasy, his mind set squarely on one singular goal: collect.

His actions seemed predetermined, as if he had gone through the steps a million times before. Looking down he realized he was flying, but strangely he couldn’t put attention to that detail. He swept the city streets, looking for prospective candidates, searching for the outliers. Why?

Every time a thought entered his mind it seemed to be blocked, smothered. Faint visions of rage peeked behind the walls of his mind, attempting to knock over the structures that stood in its way. It failed in every attempt, but he knew it was there, clawing, pounding. Everything about himself felt detached, his mind, his body, nothing was under his control. As he looked around again he realized he was flying again, a cord attached to his gauntlet was dragging someone with him, a second prisoner to Jex.


As he approached the scientist’s lab the rage had only grown worse, his consciousness was slowly bubbling over the steel framework that trapped it. He looked at the man dangling from his wrist, his screams of horror, yelling for his freedom. Nothing could stop Jex, why is he fighting?

At the scientist’s door he threw the man at its step, the acolytes carried him away into the complex, expecting him to follow. Every mechanical will, every voice in his head said follow, save for one. He turned from the lab, the jetpack gave a small spurt of sparks before he shot off into the haze. This freedom startled Jex, it went against himself, but even the scientist could not predict everything. He was given an order to retrieve, but he was asked to return. His answer was simple:

No.

#TL;DR

Jex fails a test and is send to Zaun's sewers for reasons not mentioned, and eventually where he was supposed to go. Joining a group of 'cleaners' (their sole focus is make sure everything in the sewers operates efficiently), they assign to guard duty with other initiates at the entrance to the dreaded lower systems.

A monster comes out while everyone is sleeping and kills the leader of the group and the guards, Jex grabs his scrap metal blade and kills the monster. Throwing the bodies in the river the other initiates are horrified of him snapping and killing them as well, and thus begins his degrading mental state.

Jex travels frequently to the lower systems, and his mental state gets progressively worse. He becomes more violent, always returning with blood on his hands and a crazed look in his eye. Having enough of him, the cleaners waited for his return and threw acid in his face after luring him to a sewer duct exit. They toss him out and he nearly dies before Viktor's acolytes collect him.

Turned into a machine to collect more bodies for Viktor's Glorious Evolution, Jex has turmoil on following his programming and freeing his human conscience. Once he realizes the program only requires him to retrieve bodies for Viktor and not explicitly return to him, he simply dumps the bodies the doorstep and jets off.

#Base Stats


|Stat|---|Base Value|---|Per Level|--- |- |Health||437||+95| |Health Regeneration||6.8||+0.85| |Mana||200||+50| |Mana Regeneration||6.7||+0.7| |Armor||25||+3.8| |Magic Resist||30| |+1.25| |Range| |125| |(Melee)| |Attack| |55||+3.5| |Attack Speed| |0.658||+3.3% | |Movement Speed| |330| |+0| |Vision Range||1200| #Friends, Enemies, Weapon, and Role Role: Jungler Friends: Blitzcrank Orianna Viktor Enemies: Viktor Twitch

The boy has always gravitated to machetes, even when Jex took over that preference has not faded. He wields the blade on his right hand.

http://i.imgur.com/uLSS5y8.png

#Kit


#Passive: Sentinel OX-319

Jex continuously scans for weak points, enemy champions or large monsters that are visible to Jex and are within 1200 range will be studied for 2 seconds. If the champion remains in his vison for 2 seconds then Jex’s next attack on that enemy champion/large monster will do 35 / 40 / 45 / 55 / 65 / 75 / 85 / 95 / 105 / 115 / 130 / 145 / 160 / 170 / 180 / 190 / 200 / 210 (50 + 5 / 10 / 15 / 10 at each level) plus 3% of their missing health in bonus physical damage and applying a 20%/30%/40%/50% (1/6/11/16) AS debuff over 1.5 seconds

If an enemy leaves vison at any point they lose the targeting, causing the process to reset. Jex cannot begin to study an enemy's weakness again until after 2 seconds of hitting them.

#Q: Grapple

Jex fires a short range grapple from his right gauntlet, pulling the first enemy hit towards him and dealing 90/130/170/210/240 (+.8 AP) magic damage. Once pulled, Jex will perform the current rank of Gut (W) regardless of cooldown at no cost.

During Jetpack if the grapple wire exceeds 600 units in length it will snap and retract preemptively.

Range: 600 units

Cooldown: 18/17/16/15/14 seconds

Cost: 100 Mana

#W: Gut

Passive: Other abilities can use Gut without affecting its cooldown.

Active: Jex guts an enemy with a hidden blade on his left hand, dealing 50/95/140/185/230 (+.35 Total AD) in physical damage and plants a tracking chip inside of them, revealing them for 5 seconds.

This move can only be cast if one of the following conditions is met:

• Enemy is in an autoattack animation.

• Enemy is currently in a channel

Range: 145 units

Cooldown: 6 seconds

Cost: 60 Mana

#E: Fractal Grenade

Jex activates then throws an AH-85 Fractal Grenade from his left hand which explodes after 1.5 seconds of being activated, dealing 50/70/90/110/130 (+.4 AP) magic damage in an area and displacing enemies near the center. This explosion sends 13 shards around the explosion, each dealing 10/25/40/55/60 (+.1 AP) physical damage and applying a 30%/40%/50%/60%/70% decaying slow over 1.5 seconds.

Jex can hold onto the grenade for the duration, moving freely and able to cast other spells during this time. If the duration runs out Jex throws the grenade at his feet, or if he performs a Gut (W) at this moment, has the grenade explode in his hand.

Range: 750 units

Cooldown: 13/12/11/10/9 seconds

Cost: 80/85/90/95/100 Mana

#Ultimate: Jetpack

Jex fires up his jetpack over .5 seconds, then takes off in a line. Jex cannot move during this time, but gains a 50%/85%/110% MS boost for the duration of the flight and can cast abilities. If Jex comes into direct contact with an enemy champion he will push them back and Gut (W) them regardless of cooldown at no cost.

If Jex Grapples (Q) someone while in flight, he will tow them for 2 seconds for triple the traveling mana cost and deal 10/15/20 physical damage for each 100 units they are dragged. Jex cannot cast spells while towing, but can throw a Fractal Grenade that has been primed beforehand.

Once the duration has ended, when Jex runs out of mana, or if Jex cancels the towing early, he will Gut (W) the enemy once they reach him.

If Jex runs into a wall his jetpack will explode, stopping his flight, preventing him from Gutting (W) if he was towing, and stunning him for .75 seconds. This increased the cooldown to 40 seconds.

Cooldown: 30/25/20 seconds.

Cost: 10/15/20 Mana per 100 units traveled

#Quotes

A video has been kindly donated by Seikatsu Iwasawa, these are roughly what the quotes should sound like:

https://www.youtube.com/watch?v=Hmj81c2XswQ&feature=youtu.be

#Selection

“All systems primed, vision online, enemies spotted."

#Spawning

“Ready to proceed.”

“Objective found.”

“It’s go time.”

“We are ready for deployment.”

“No time to lose.”

#Respawning

“Rebooting, systems are all online.”

“No dents visible…not bad.”

“Up and running.”

“All systems ready.”

“Re-deployment in process.”

“New objective: stop dying.”

#Movement

“Trail found.”

“Keep moving.”

“En route.”

“I remain efficient.”

“Footing stable.”

“I see the path.”

“Don’t wander.”

“Focused.”

“Always moving.”

“Remain hidden.”

“Following.”

#Attacking “This, is familiar."

“Not your day.”

“Steel just so happens to be stronger.”

“Hew.”

“Superior strength.”

“Death comes easy.”

“Fall.”

“The Evolution continues.”

“Teeth begin to gnaw.”

“Kill, and retrieve.”

“Anger, is that what drives me?”

#Passive fully locked

“Nothing escapes my eye.”

“Got you.”

“Target located.”

“I see you.”

“Defect spotted.”

“Focused in, ready to strike.”

“Shatterpoint detected.”

“Weakness exposed.”

“I spy, with my little eye…”

#Gutting (W) an enemy

“I don’t play fair.”

“Shivved.

“Too late now.”

“Gashed.”

“Nothing personal.”

“Stabbin’ time.”

“My favorite move.”

“Punctured.”

“Breached.”

#Fractal Grenade (E) primed

“Primed.”

“Ready.”

“Grenade ready”

“Present primed.”

“Grenade set.”

“Grenade prepped.”

#Jetpack (R) activated

“Show time.”

“Ready to go.”

“Firing.”

“Jetpack deploying.”

“Jetstream mode enabled.”

#First Blood (Global)

“First Blood achieved.”

“Objective 50% complete.”

“Idiots detected.”

“Expected result reached.”

“Collection begins.”

“Bad call.”

#Interactions

Viktor “Guess you couldn’t think of everything, master.”

Twitch “You, I don’t need a reason to kill you.”

Blitzcrank “You are obsolete, allow me to install a scrap upgrade.”

Orianna “What is it like, to be human?”

DrMundo “Flesh is weak, demonstration in progress.”

#Item Purchases

item 1039 “Perfect.”

item 3142 “A suitable upgrade.”

item 1001 “Transportation upgrade acquired.”

item 3508 “Total annihilation.”

item 3074 “Ravager acquired.”

item 3141 “Gambler acquired.”

item 3004 “Ocean acquired.”

item 3155 “Lifeline acquired.”

item 1038 “Best friend acquired.”

item 3078 “Tons of damage acquired.”

item 3341 “Lens acquired.

item 3035 “Whisper acquired.”

item 2044:

”Optical unit acquired.”

”Eyes ready.”

”Reconnaissance unit functional.”

#Death

During these quotes the radio becomes drastically scratchier (more static)/distorted, making his words harder to discern.

"At...last..."

"Function...fulfilled."

"Light...come closer..."

"About time I kicked off."

#Extras/Animations


Login Theme

http://www.youtube.com/watch?v=G27XYfwcDow

Crit animation

Jex does an uppercut with a machete utilizing his jetpack: http://www.youtube.com/watch?v=dBUvJceADes&t=0m7s

Jetpack animations

• Jex puts his machete on his back so it doesn’t get in the way (he doesn’t use it anyway). • When towing an enemy, his back will be to the ground so he can see his trapped Teemo Sion • Before he Guts a towed enemy he will cut the power, angle himself towards the enemy, then jetpack into them, punching them with the hidden blade in order to counteract the momentum.

Recall animation

Jex has a number of filters sweep over him, each time he becomes less tangled mesh layers and less visible, until the recall is totally finished, where Jex simply disappears (turns invisible)!

#Skins/My Other Concepts Liked Jex? Check out my other concepts below:

#Dane, the Silver Star My previous concept

#Gnarr, The Harvester My previous jungler, also my favorite concept. I recommend you take a look ;)

#A Mountain To Sunder: Compendium #1 Previous champions I made.

#Skins

Classic Jex: http://i.imgur.com/4vDXPu1.png

Apocalyptic Jex: Gets a fire axe in place of a machete, has fire-retardant gear and a gas mask. Grenades are more combustable, and the the jetpack is more or less scrapped together.

Special Forces Jex: Continuing in their search for more weapons in the war against the void, Runeterra has ressurected and rebuilt Jex to better suit their needs. His machete gets cleaned up, gets a forest camo color scheme, and his jetpack becomes state of the art (much cleaner burn).

Artic Recon: A lone eye peers over the dusted horizon, clothed entirely in white, his eery whirr remains unsettling.

Plumber Jex: Nothing suspicious here! Gets blue overalls, a plunger, a fake moustache, and a non suspicious robotic eye. Recall animation includes him getting into a giant van labeled 'Viktor's plumbing services', but with JINX'S over Viktor's name in pink spray paint.

59 Comments

TenSlashTen10/26/2014, 2:50:57 AM6 votes

Gex the lizard from N64? no? darn. meh.

cHAncEman129210/27/2014, 5:40:39 PM2 votes

Flinty,

As always I love reading your concepts. I specially love your deep and engaging stories that you tell with every champion. Like seriously, your a very very talented writer, I wish your stories weren't always so sad :(. But any which I also like that you have TLDR Lore...I read concepts inbetween classes and I'm glad you give shout outs to us slow readers. I will point out two things. One I love, One I hate.

I love the interplay between Q E R on your kit. I though of Gex has a more finesse version of Blitzcrank in that he can pull/ relocate enemies. This goes really well with his theme. I admire that you gated his R by playing him have to be conscious of what direction he flies in.

I really really really really don't like the Passive & W just because of out much raw "free damage" they provide for no counterplay. W does have an interesting cast condition but I don't think it offers much to warrant its place on the kit. 410 damage +3% Health on the passive is insane and adding W on top of that is just gross.

I think this concept works best when Gex is focusing on the pinpoint displacement of his enemies. Other than that I think this is a solid concept. I probably should also harp on some of humor in the VO kind of detracts from this his seriousness. What did you have in mind for his personality? He seems like he should be similar to Urgot/Sion in personality but he has some sort of Lucian/Yasuo smugness that I don't get.

Ruduen10/26/2014, 9:37:24 PM2 votes

I'm not as great at lore observation, but I like pieces of his kit. I'm curious as to some of the implementation decisions, though:

Passive: Does this not have an internal cooldown? If so, this is ridiculously overpowered. A melee champion WILL be close to their target, so if he gets a free knock-back every two seconds, it's a little extreme. Even a knock-back on its own would be powerful, but adding that much bonus damage on top is overkill. And that's assuming he's only trailing one champion, not following multiple. Hard CC is valuable, even if it's brief. Even if there's some counterplay, there isn't always enough you can do about it to keep him from chaining multiple knock-ups. (Even if bushes are a counterplay, they're only usable once, and it requires you to be near one to begin with. Stealths aren't a good form of counterplay when only a few people have them to begin with, and they're effective against everything, not just his particular ability.)

Q: Straightforward initiate, works, though its range is a little short. It also could use a listed speed - Difference between something dodgeable and something that's just a aim-and-shoot can have a big impact.

W: It's neat to have his Q apply it, bonus damage is solid, the extra active on top is a little heavy but can work. The main issue is the entire "Cast animation" issue - This doesn't really work on an autoattack-reset ability, since there's no way to determine your "Target". In addition, its conditions are accurate 90% of the time - people are usually attacking or using skills, and the only time they aren't are when they're only - and between his passive and Q, plus any teammate being able to CC or apply slows, that's almost all the time anyways. It'd be better to remove the conditions and just balance around it being reliable.

E: Interaction between W is interesting, but I'm not sure why it does mixed magic and physical damage, and need the whole "Shard" thing to begin with - there's not much more benefit compared to having it being a straight AoE, except for making damage become complete overkill if you happen to be in the exact center. (If you really want the shard mechanism, you'll at least need to do the "Reduced damage for multiple hits" thing, like Heimer missiles/Graves Q/etc, or else you're looking at 370 damage + 1.5 AP alone on one skill when it's level 2 - complete overkill for one skill, even for a tricky targeting paradigm.) Having it on a fuse is interesting, though if it ends up in an AoE, you get some weird situations if it'd explode in midair during a throw.

R: If he has a jetpack, why can't he fly over walls? =P

In all seriousness, it's got some interesting interactions, but if he only tows them for a specified period of time, I'm not sure how he guts them "When they reach him". You can just apply flat numbers to the towing in flight - the only benefit you get from having it be based on "Drag Distance" is a slight benefit to buying more mobility, which isn't really worth that much. In addition, I really don't see the point for the explosion. It's a neat idea, but it's purely negative and always avoidable - just hit your R beforehand to cancel it right before hitting the wall. It doesn't do anything if you know what you're doing, and only makes you feel bad if you don't. There's not much benefit to it.

It's definitely an interesting kit, so kudos on that!

Eye of Orion10/26/2014, 3:14:17 PM1 votes

That is a LOT of detail. You truly are dedicated to this. And your concept arts are AMAZING a. Maybe you can help me out with my idea.

SlackerboyTC10/26/2014, 7:31:24 PM1 votes

would like

A lvl 80 Shoe10/26/2014, 9:18:47 PM1 votes

Just an observation about his ultimate, it sounds a lot like Sion's ultimate, but there is a flaw I see:

It would be too easy for champions like Ahri to sidestep, or you could just summoner 4 out of the way as he jetpacks at you.

Also, his passive sounds a little op, can he only attack the weak spot once? Twice? Does it just steroid his dmg?

Edahsrevlis10/26/2014, 9:22:12 PM1 votes

Sounds like you combined Blitzcrank, Heimerdinger, Skarner, and Jango Fett. When getting your damage values, try to compare to existing champions' abilities. Your passive doesn't mention a cooldown and doing that much bonus damage every 2 seconds is absurd. They also just released Vel'koz who studies enemies for weaknesses.

-1 for originality, sorry.

Jimmy Slim10/26/2014, 9:29:35 PM1 votes

im pretty sure ur lore for one champion is longer then the lore for all of league

Rew71110/26/2014, 10:14:57 PM1 votes

Not saying I don't like it... because I was to tired to read it. Its so long. Can you put a link to a simplified version? Sorry to be lazy but this is three times as long as any lore ever made. Maybe more.

Abominate10/26/2014, 11:48:19 PM1 votes

Solid idea, numbers should be changed though. Mainly the passive, do you realize how strong a bonus 55 damage is at lvl 1? It's pretty much a double auto with CC stacked on. As well as the fact people could abuse it in a top lane form of this champion going in and out of veiw for the proc.

MeesterMoo10/27/2014, 1:24:22 AM1 votes

This is great. I love everything about it. Would be very buggy and hard to code, but it makes sense. Good concept and I hope this gets looked at or even put into the game.Viktor

Shamont10/27/2014, 1:49:14 AM1 votes

yeps, i really like your idea here. can tell you put a lot of work into it. you deserve to have riot at least consider your ideas, they are award worthy. I mean the effort and dedication is beyond any thing else that I have ever seen

Jack512410/27/2014, 2:39:58 AM1 votes

So quick question, what do you mean he can't move when in his ultimate jetpack form? Does he only fly in a line? If it is that, why can't he just get a huge movement speed boost during which he cannot autoattack, and only use abilities? I feel its a bit too much like the current Sion ulti, in the fact that its really clunky.

HeadHonchkrow10/27/2014, 3:04:47 AM1 votes

This is amazing

bernits10/27/2014, 5:59:50 PM1 votes

i would love to see him in the game

DMC7500110/26/2014, 12:47:37 AM1 votes

Huh. Wow. One the more interesting champions I saw. One of the things I liked about it was that most of the abilities reminded me of a certain character...Hmm, I think it was The Fury from Metal Gear Solid 3: Snake Eater. The ultimate looks really useful, and when towing enemies, I think it might be a great initiator to start teamfights.


I'm hoping for Headhunter Gex or Astro Gex as one of his skins! That would be stellar! :D

Shamont11/27/2014, 8:15:40 AM1 votes

You have inspired me to do great things! please come take look at the product you help create! http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/zWVzZnLk-champion-concept-gryndheim-the-usurper

Shamont extends a gracious welcome for you to come check out his concept

Teslyn10/26/2014, 6:57:33 AM1 votes

is it Viktor item 3198 he is friends with and hates Viktor . Or is it the other way around?

Chaotic Reks10/26/2014, 2:46:25 PM1 votes

noob question: how did you post the pictures into the text, i can't figure out how to do it in boards...