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[Champion Concept] Gnarr, The Harvester

Flintfall··34 votes·15,176 views

[No relation to Gnar, the Missing Link]

Art Credit to Randy Toroni

http://i.imgur.com/molZU7J.png

A macabre presence is felt among the Institute of War, The Harvester has finally chosen to reap the Fields of Justice.

What act of desperation brought it into plain sight can only mean a grisly future. ###Lore


An ageless, lifeless history drawn to a close, the apocalyptic birth of Valoran shattered what few barriers remained, drenching the infantile world with the blood the earth, and the breath of the sea. A land rich in its stupor, life would spread quickly, abundant in numbers and arcane in nature. Creatures of all shapes and sizes flourished under the swelling sun, free to pursue their leisurely pleasures. In truth, it was not entirely Valoran at that time, but instead a world in stasis, an egg waiting to hatch. The underlying shell shielded them from reality, but if one were to look closely, to see what they tried so hard to hide, one could find a blemish, a single crack in the wall.

It was more than a crack, it was a wound, reaching deep into the depths of an infinitely dark pit, reaching to what they had tried to hide. The pit ran far beyond the realm of the living, few could claim knowledge of how far it went; designed to trap not with chains, but an unsurmountable passage forward. Sentenced to an eternity of silence, what lay within rested squarely under the yoke of the highest authority. A creature as archaic as it is malicious gazed ever upward, a grin carved onto its dagger-crusted lips. Visceral dreams sat upon its ravaged tongue, corrupted thoughts danced on its teeth. It had waited eons for this moment, finally the open letter had arrived, an invitation it couldn’t refuse.

It was a feeling they had not felt before, it pierced their warm hearts and crept through their perfect bones. A stain had been cast over the horizon, malignant intent dripped from the magnificent crack in the sky. They gathered around for what shadowy figure fell from the burning heavens, truly it was a gift from the gods. But they knew better. What seeds have been planted sprouted suddenly as it lifted itself off the warm black soil. It surveyed the fields before it, mere children and infants scattered throughout, cold terror seized their legs. Had they no cause for fear? With a ravenous smile it approached, all eyes followed its looming steps.

It whispered silently into their ears, promising a future of stains and broken eggs. Golden rain fell onto the crimson hill, leaving behind a callous trail of hearts. A shadow cast in its wake, it vanished into the shroud of night, screams echoing off dejected trees. The Harvest has begun.

"Fear death, and you will die. Fear me, and I assure you it will be painless" -The Harvester

Base Stats


Health: 441 (+92)

Health Regen: 6 (*0.6)

Range: 125

Attack Damage: 57 (+3)

Attack Speed: 0.679 (+2.85%)

Armor: 21 (+3.7)

Magic Resist: 30 (+1.25)

Movement Speed: 325

###Kit


#Passive: The Harvest

Killing a minion/jungle monster gives 4 stacks (up to 100) of Harvest, large/epic monsters and champions give 8 stacks. 1 Harvest stack decays every 2 seconds.

The Harvester gains 1 MS every 2 stacks, and 1% AS every 5 stacks, capping at 50 MS and 20% AS with 100 stacks.

#Q: Lacerate

Gnarr lacerates its prey with its claws, dealing 10/20/30/40/50 (100% AD) physical damage as well as gutting them, dealing 10/20/30/40/50 additional physical damage over 3 seconds. Further rending of the afflicted target with autoattacks or Lacerate allows the damage to stack further, up to 10 times (Max 100/200/300/400/500 damage over 3 seconds).

Applies on-hit effects.

Range: 125
Cooldown: 8/7/6/5/4 seconds

#W: Malignant Presence

Passive: Attacks from the fog of war or stealth fear enemy target for 1 second. Cannot occur more than once per 5 seconds to each enemy unit.

Active: The Harvester fades into the shadows after 1 second, entering a psuedo-stealth for 5/6/7/8/9 seconds. During this time, it appears as a clearly visible shadowy fiend (shows up clearly on-screen), cannot be hit with targeted abilities and autoattacks, and is not seen on the minimap.

Standing still during this time halts the decay of the timer, allowing the duration to extend indefinitely. Cooldown begins after the move is over.

Cooldown: 30/25/20/15/10 seconds

#E: Gnom

Passive: Killing a unit grants 10/15/20/25/30 shield, stacking indefinitely.

Gnarr ravages an enemy unit with its teeth, dealing 70/130/190/250/310 (.8 Bonus AD) physical damage. If this ability kills target unit, The Harvester gains 2x shield for the kill.

Range: 125
Cooldown: 10/9/8/7/6 seconds

#Ultimate: Reap

Gnarr lets out a blood curdling scream, fearing all enemies within 1000 range for 1/1.5/2 seconds while dealing 100/200/300 (+100% AP) magic damage.

Afterwards, Gnarr gains (1x/2x/3x) his passive bonus over again, while additionally allowing for Malignant Presence's passive to used regardless of vision. This lasts for 10 seconds while Harvest decays at 10 harvest over each second. Harvest gained in this form extends duration.

Malignant Presence cannot be cast during this time. During Reap the enemy team has complete vision of Gnarr until the instance is over.

Cooldown: 5 Seconds
Cost: 100 Harvest (Does not consume immediately)

###Quotes


Voice is dark and gravely, and sounds as if it is forced through the rows of teeth, making speech slow and methodical (Ultimate quotes aside)

#####Selection:

“The fields to harvest”

#####Movement

“Patience”

“They are waiting”

“Closerrrrr”

“The Harvest continues…”

“They fear the inevitable”

"In time, they will know me."

“They run, but can they hide?”

“You cannot escape”

“Oh, you won’t wait much longer…”

"Ripe, for the picking."

“There is no rest, not even in death.”

“The Harvest welcomes all…”

“I was always here, you have only just arrived.”

#####Attacking

“Harvest.”

“Hunger, sustains me.”

“Reap.”

“Nothing is wasted”

“Slake my thirst”

“Amuse me”

Various growls

#####Ultimate while moving (enemies can hear in a large area)

Snarls or roars on activation

“YOU CANNOT SUSTAIN ME”

"I AM DEATH"

“NOT EVEN BONES WILL REMAIN”

“YOU CANNOT RUN FROM ME”

"FEAR DEATH"

“YOUR END IS NOW”

"I SEE YOU"

“HOW FAST CAN YOU RUN?!”

“HAHAHAHAHA”

"YOUR TIME HAS COME"

“ENOUGH GAMES”

#####In stealth while moving

“The shadows hide, the darkness consumes”

“Into the night…”

"On the corner of your eye..."

“Shadows don’t move."

"Familiar, isn't it?

“What a thin veil this is.”

“There is nothing to fear in death, come closer.”

"Only the wind howls."

"Echoes in your head."

“Your mind has left you in terror, I merely collect what’s left.”

#####Taunt

Summons a ring of shadowy corpses, varying in size, gender, and species

“Watch your step”

“One, of millions”

“Accept your fate”

“Recognize anyone?”

#####Joke

Summons a shiny red balloon, which will remain until The Harvester pops it (Autoattacking it)or if it summons a new balloon.

#####Taunt Interactions

Aatrox : “It is only fitting that I find you here...”

Malzahar : “Dream of a better world, watch it waste away…”

Velkoz Chogath Khazix KogMaw : “You are not welcome here!”

Zyra : “I see your pride died with them.”

Hecarim : “Fall back this time”

Xerath : “Knowledge brings only destruction.”

Ryze : “It’s such a wonderful world, isn’t it?”

#####Item Purchases

item 3074 : “Our purpose is clear”

item 3072 item 3181 : “We’ll get along swimmingly…”

item 1001 : “Fasterrr.”

#####Other

Upon 500 e stacks: “What a glorious feast!”

After Ultimate ends, if it kills a champion: "Another successful Harvest..."

#####Other

Sings, "What a Wonderful World"

###Description


The Harvester is all about about farming up for the ultimate, and then mowing down its enemies with a fervent delight. Build Paths are flexible, allowing for tanky, assassin, or bruiser builds to be utilized. Protip: Use its joke as a calling card whenever you counterjungle for maximum terror/mindgames.

I've always been drawn to the concept that is Gnarr, a creature similar to it haunted my dreams when I was a child,I always thought I could see it out of the corner of my eye, watching me from the shadows. The theme carried on in my life, my favorite pokemon was (and is) Lairon, who also looks strikingly similar.

When I noticed all these reaper concepts, they were all humanoid (aiming at demonic humans usually). I figured the best reaper archetype for league that doesn't exist already is a sadistic monster, who would gladly wait until the end of your days for the right moment to "collect" you.

###FAQ


So, explain Lacerate to me.

Lacerate applies a debuff to enemy target, this debuff does more damage the more times you attack the enemy during the debuff window, up to 10 times more damage.

What do you mean by psuedo-stealth?

Psuedo-stealth means you are clearly visible for the duration, but still acts like effective stealth (not seen on the mini-map ect.) Here is an example: http://i.imgur.com/jELjf6X.png

So, when Malignant Presence is activated, he is visible on your screen, but not your mini-map.

Wouldn't Gnom's shield be OP?

Lifesteal and regen do not increase shields, so jungle monsters won't help much in terms of farming up your shield in the long run outside of ganks. Therefore, you're going to want to farm minions, putting yourself at risk or in someone's way. Because Gnarr has no escapes and only a psuedo-stealth, he puts himself in great danger.

Why is the ultimate (Reap) on a 5 second cooldown?

Shyvana's ultimate is on a similar cooldown, because both require a full resource bar in order to be used.

###Skins/Other Concepts


Like Gnarr? Check out my other Concepts:

Sangrin, the Drifting Storm

Maud, the Zaunite Spitfire

Kawpra, the Kumungu Devil

Han, the Resolute #####Skins

Farmer Gnarr: The Harvester in blue overalls with a green shirt, donning a straw hat and a hay seed between its teeth.

Mire Gnarr: It came from the swamp...Now with weeds, mud, and murk.

Deep Void Gnarr: Even the void contains nightmares that lurk in the deepest reaches of infinity, beings that have long since forgotten the burning of light. Now Gnarr reaches from these depths, to seize what was rightfully his.

Molten Gnarr: On ultimate he explodes like a volcano, new particles and hot, magma look.

55 Comments

IcyPeppers6 votes

I love the abilities and how they fit in so well with Gnarr and his theme. I think you did a great job designing a champ that would be fun to play and truly make you feel like a dark force on the fields.

Just a couple notes, I'd be wary of people who will abuse abilities. I like the concept of Gnom, but imagining someone roamin teh junglez just stacking their shield and then flying out with like a shield for 2000 damage is scary. Perhaps you could put a max shield cap based on level, but leave everything else the same to keep the stacking mechanism because that is pretty neat!

Malignant Presence I think is my favorite ability, but being untargetable for 18 seconds seems a little much. Maybe try matching the stealth capabilities to something near Twitch's Ambush (stealth for 4/5/6/7/8 seconds).

Finally, I think Gnarr's ultimate seems to be a little weak in raw damage. For an AD champ, we can assume he won't be building a lot of AP, so if he has no AP, then he deals only 300 damage which is pretty laughable in the late game! Just some food for thought (pun intended).

Overall I like your champ =]

Flintfall2 votes

I love the abilities and how they fit in so well with Gnarr and his theme. I think you did a great job designing a champ that would be fun to play and truly make you feel like a dark force on the fields.

Just a couple notes, I'd be wary of people who will abuse abilities. I like the concept of Gnom, but imagining someone roamin teh junglez just stacking their shield and then flying out with like a shield for 2000 damage is scary. Perhaps you could put a max shield cap based on level, but leave everything else the same to keep the stacking mechanism because that is pretty neat!

Malignant Presence I think is my favorite ability, but being untargetable for 18 seconds seems a little much. Maybe try matching the stealth capabilities to something near Twitch's Ambush (stealth for 4/5/6/7/8 seconds).

Finally, I think Gnarr's ultimate seems to be a little weak in raw damage. For an AD champ, we can assume he won't be building a lot of AP, so if he has no AP, then he deals only 300 damage which is pretty laughable in the late game! Just some food for thought (pun intended).

Overall I like your champ =]

Thanks, I appreciate the feedback.

I love making champs with exploitable abilities, because I feel those are way more fun in a kit. The whole point of Gnom is to generate the experience that you stated earlier. Also, it takes forever to farm up a 2000 health shield, if you can get that, then you deserve to enjoy the moment :D

As for Malignant Presence,you can clearly see Gnarr's outline (in case i didn't make that ore clear earlier >_<), so it can prey on the unwary, but allows breathing room for people to react. The effect also ends when you attack, and unlike twitch's Q, does not give any bonuses outside of them being feared.

The ultimate is already absurdly powerful, allowing for constant cc, mobility, and damage, if I give it even more damage, I feel it will overload it.

Hope this helps

EDIT: Malignant Presence does not mean untargetable in the fashion of a Vladimir Pool or Troll Pole

Uzair1 votes

I love making champs with exploitable abilities, because I feel those are way more fun in a kit. The whole point of Gnom is to generate the experience that you stated earlier. Also, it takes forever to farm up a 2000 health shield, if you can get that, then you deserve to enjoy the moment :D

This could have the same problem that flare Yi has, no interaction for 30 minutes then comes out of the jungle and kills everything

Flintfall1 votes

yessssssssssssssssssssssssssss

Baby Nezuko1 votes

Sadly the new champion is nothing like your concept, besides the name. His abilities are already out.

Calderweiss3 votes

I wonder if your concept and the new Champion Gnar are connected...

Flintfall3 votes

you had no idea how happy I was when I saw the name :')

MeleeNuke2 votes

Thresh Harvests souls too. Although his kit is nothing like his; I still feel they are strikingly similar. Good concept overall though.

Rubitonabuilding2 votes

fantastic concept, with a well thought-out and unified kit and character

I think it's pretty...

Gnarrly.

also, skin concept: GNARRRRRRR ME MATEYS! I'M A PIRATE!

GottJaeger1 votes

This is an awesome idea, wish I was this creative. I like his varied build paths and rewarding kit. I would buy him on release (With Mire skin :P)

LilStacey871 votes

His "E" attack seems a little too strong to me, I like what it does though, just the rate it does it seems over powered a bit. Passive is pretty cool too.

Flintfall1 votes

Outside of Q ramp up damage, it is his only real means of doing damage outside of a glorified autoattack (Ult is situational and it takes a while to use).

Brody Biggu1 votes

I will be honest I did not real a lot of this, really I just read the abilities to see how they were, and well.... Fiddlesticks was finally being played in LCS because support players realized he has a 2.5 second(I think) fear for his Q, and now i am seeing this guy have a passive 3 second fear? This will never slide with riot, especially when you give him another fear that is aoe? Now i scrolled up to reread and see if I missed anything and his ult is 5 second cooldown? lolwhut? Again it seems like a good concept but CC is derp OP right now so 5 seconds worth of fears is probably not gonna happen on a cahmpion

Flintfall1 votes

You have some valid criticism, although

Q, Lacerate, has no fear attached it or should not have any fear interaction outside of his W passive as it is an attack.

As for Malignant Presence's passive on his W, it is only triggered when attacking from the fog of war, or from stealth (Unless you are ulting) and is not re-applicable for 10 seconds.

The 5 seconds of fear you stated under ideal circumstances (no tenacity, lvl 18) would certainly be devastating, but given how niche that stun lock is compared to Fiddlesticks fear, which is a point and click and readily available (especially if you max it over your e), it isn't as powerful.

Of course, 5 seconds is still a long time, so it is a possibility that the W passive is too strong, but seeing as you either have to jump right on top of someone and use your ultimate I feel it has some clear drawbacks, but that's just my opinion.

As for the Ultimate, it is similar to Shyvana's short ulti cooldown in that the requirements for use are steep (See cost on ultimate)

If you have any more questions, feel free to read the post in depth or respond to this string.

Brody Biggu1 votes

You say Fiddlesticks fear is just point and click yet the fear you speak of is triggered off basic attacks, which is the most common "point and click" is it not? I am confused as to why Fiddlesticks was "nerfed" simply because we we're seeing him in LCS? I mean I can't be the only one getting bored of seeing the same champs every split right? Anyways sorry for the off topic there. Now I don't know jack crap about ability ranges but if the 1000 range for his ult fear is anything like the size of amumu's ult then i dont see much drawkbacks, he is just another all in champ but no real escape, which there is a lot of champs like that right now such as AstroNautilus and Xin Xhao so the only drawback would be him getting the same response as Vel'koz who.... well i won't get into that.

Flintfall1 votes

Sorry if the range is hard to extrapolate.

http://i.imgur.com/h9VdCfj.png

This is what the range is if Sejuani is the epicenter.

Gnarr isn't adept at initiating like Amumu , as he has no gapcloser to bring it in for his ulti (You can clearly see him while he is using Malignant Presence).

He is more of a fight disrupter, similiar to XinZhao as you have mentioned.

As for the point-and-click, you are right that autoattacks and terrify aren't that different if both of them fear, terrify just has 450 range on Gnarr's fears (Terrify 's range is 575, Gnarr's is 125).

Flintfall1 votes

Gnarr has been updated to a higher standard of formatting for future viewers. Thank you for your feedback and appreciation.

darkdill1 votes

I'd reword the passive a bit, something like "For every stack, you gain 0.5 movement speed and 0.2% bonus attack speed." Makes it clearer that you get partial bonuses when not at 100 stacks; otherwise the bonus goes on-and-off too easily.

I assume that by the Q, you mean that each autoattack or additional Lacerate extends the duration of the bleed by 1 second or refreshes the duration? That'd make more sense. Still, good skill.

W is not a good idea; Evelynn used to have a stun when she came out of stealth in the past, and that was deemed toxic. She'd just appear and instantly kill you without you being able to do anything unless you had Cleanse. Additionally, stealth has been severely toned back over the last few years. You should compare with Twitch, Shaco, etc, on how to make stealth effects.

E giving unlimited duration shields makes Mordekaiser's shield look like a joke. I suggest you give the shield a decay of some kind so that you don't get invincibility via farming. Getting extra shield by killing with the active, though, is good.

The ultimate sounds like it'd turn you into an unbeatable monster. Definitely needs to be toned back.

Good ideas, just extremely overpowered at the moment.

Flintfall1 votes

Yeah, I need to reword the passive, will get on that. You know what? I should add an FAQ as well to clear up some hazy points.

Anyway, for the W, the outline should be clearly visible

http://i.imgur.com/jELjf6X.png

Sort of like this, but with a black, shadowy overtone (And with Gnarr's model).

Eve has a flat MS boost similar to Gnarr, but alos gains up to a 70% speed multiplier, vastly superior to Gnarr's 200 MS at lvl 16 (Not to mention she gets resets on that MS boost). It's important to note this while examining their ability to assassinate and how stealth plays into this.

Eve can sneak up on a target until she is right on top of them, skirting just outside of vision range until suddenly jumping on the enemy.

Gnarr doesn't have the luxury of having his psuedo-stealth as a passive, and requires an ability he generally won't level up until everything else is maxed. However, you bring up a point in that the duration basically allows for maximum needed efficiency at lvl 1. I will fix that as well.

The E I don't plan on changing, though hopefully I can elaborate on your argument.

Mordekaiser gains his shield nearly instantly by doing damage, and is refreshable in a fight. Gnarr on the other hand, has to build up that shield, while most often taking damage while doing so. Farming late game is also very difficult unless you are winning or tied, and properly rewards the player for doing so.

They're both very different takes on shields, and i like how each of them works in their seperate ways.

The ultimate at least requires 25 cs instantly, so it is definitely not spammable. Once you reach 100 stacks, it should give a very high moment of the game, where you just go apeshit all over the enemy.

Dicerson1 votes

Oh my god.

Oh my god.

Oh my god.

SAAAVVVE MEEE GET IT AWAY GET IT AW- death gurgle

I like the stealth, however i think there should be a timer cap, regardless of wether or not he sits still. Like up to 18 seconds or until attacks, so he can move for 9, or sit still for 18, etc. I especially love the classis partial stealth mechanic, where it cannot be targeted, but AoE and skillshot abilities that don't require a specific target still work! And although i can see where your comin from lettin the shield stack indefinately, in higher up ranked play, like LCS, 200 farm means 6000 total damage to absorb. The ult will also rarely ever be used as its cost relies on a decaying passive that REQUIRES that you kill stuff to stack it. To kill 25 minions just to ult once IF it doesn't decay away before then? A little underpowered right there.

For his passive, i think it should be a permament stack, similar to thresh, where each single stack (one from minions, double on large minions, monsters, and champs!) gives a REALLY small amount of bonus MS and AS. Like if someone gets 213 farms and, say, 7 kills, they would get around 250 stacks, and this could be like 50 MS and 20% atck spd. Making his ult reliant on mana or a costless system similar to rengar.

BTW! Ive been trying to think of cool ways to rework fiddlesticks to make him more like a harbinger of fear than a killer scarecrow from outer magic space! So do you mind if i borrow some ideas from this kit? I really like his ultimate! (won't copy, but i wanna use something similar-ish)

Flintfall1 votes

Go ahead and use anything you want :D

as for the feedback, I don't like permanent stacking to take over an entire kit. Gnarr is based on the farm up, reach high moment, farm up again.

The shield, can be destroyed. Jungle monsters will make it hard to farm it up in the jungle, which means Gnarr will be exposed trying to get minions. If you cut off his farm, you can deny most of his strength.

The ultimate is insane, it will destroy you will insane AS and MS boosts if he gets it. There needs to be tradeoffs for those strengths (You still need to feel all powerful while using the ultimate :P).

As for Malignant Presence, you are not the first to tell me of its flaws, I will add a 1 second fade timer.

i am very high1 votes

Seems like this champion would fit well into the Darkin theme or the Void theme. I would like to see this champion played with a bit of change to the "pseudo-stealth" bit. You'd be hard pressed to gank someone when they can see you coming and you can't really slow them down.

I love the idea, much better than the Jeff the Killer rip-off I just read about.

10/10 would play

Flintfall1 votes

Gnarr's pseudo-stealth still works with true vision, except you can also see his (shadowy) model. Pink Wards and Oracle lenses are still ways you can pierce through his shadowy veil, removing Malignant Presence passive and allowing you to use targeted abilities on him.

I'm glad you like him, Gnarr will always be my favorite champ ^^

i am very high1 votes

no i'm saying pseudo-stealth is just pretty useless except to dodge autos and targeted abilities. it'd basically just make gnarr into a dive champ like pre-nerf kha'zix. it should be full stealth, not just a damage reduc, which is basically what it is.

pimpmaster1 votes

i really like this idea... like a lot... lol

GAYFlSH1 votes

he sounds kinda like kha with that fear when not seen thing. i like this concept, i hope riot sees this and has a good look cause i think a champ like this could work as a jungle. but he does sound very op, but who cares

KingSmizzy1 votes

I like the idea of the champ except the W, fading into invisibility after 1 second and being untargettable, as well as halting the timer means introducing very toxic paly patterns into his kit. If he's ever ganked while in lane or found in the jungle he'd just go invisible and stand still till they give up and go away. The reason twitch had his invisibility delay increased to 6 seconds was to discourage his using his invisibility to just avoid every fight.

I feel like gnarr players might just use his W to troll.

2000boxes1 votes

molten gnar sounds like a good skin but molten wukong looks like he got sun burnt and then jumped into a pit of fire molten rammus looks like he got burnt and then someone shattered him with a hammer so to me the molten skins usually dont look too good

Flintfall1 votes

Neck and neck for molten and Deep Void, I myself am still a fan of Farmer Gnarr :).

It seems my favorite skins always fall short of my other ideas.

Meph1 votes

Yo @Flintfall. I'd love to do a colabo concept with you.

Schatteninseln1 votes

id get this champ flat out on release day, that being said i see some things that should be changed. First off i see Gnarr being in like yasuo and riven, a low cd bruiser/assassin. To fit more in this role, id change his E, gnom, for one, gnarr has only 2 damage abilities and his ult scales of AP making his kill potential pretty low for the role you want him to fill, also its a bit cheap to have an infinite shield, and its called gnom, when i hear that word i imagine one hell of a nasty bite, so I'm thinking a bite ability with also a low cd and moderate damage- Gnom- Gnarr bites single target dealing 40/60/80/100/120 (1.0 bonus damage per 1 AD) passive-When Gnom kills a target its heals Gnarr for 20/60/100/120/140 over 3 seconds. I feel this is more satisfying seeing your creaturss massive jaws, also reading your quotes hunger sustains me, and feel my hunger, and your creatures lore, this way his bite actually does sustain him by rejuvenating him.

Second-the psuedo invisiblity lasting forever is fine, as long as by pseudo you mean like the stealth boys in fallout, so more reflective than invisiblity cause otherwise thats gonna be like season 2 twitch. too strong.

Lastly my problem is mainly with his ult, i read read 300 damage isnt much, so why scale it with ap, i disagree, his ult passives give him plenty and 300 damage aoe is alot. The problem is with it giving and long aoe fear, 2 second fear on possibly everyone is ridiculously op, that like fiddle fearing everyone at same time, id have it last really only a second for all ranks like hecarims. Whats the point of buying a champ thats gonna get insta banned everygame.

Flintfall1 votes

You raise some valid complaints, allow me to elaborate!


Yasuo and Riven are highly mobile fighters with tons of built in mobility. Gnarr is quite different in design in that he has no dashes, and takes an entirely different approach to his opponents than Riven and Yasuo.

As for Gnom, let's imagine a scenario where the move heals Gnarr. First, it would homogenize his kit and adds in less interesting mechanics. The more important factor is that the scaling shield ties in with his farming playstyle. Gnarr is rewarded directly for farming, that's the goal of the kit. There should be a ramp up and ramp down moments consistently.

Aside from removing a crucial element of design from the kit, healing would make Tank Gnarr harder to work and remove viability of different builds as the player would have to build carefully due to the fact that his options are now limited (no tankiness to fall back on).


The ultimate isn't supposed to do a lot of damage initially, and a roar seems more aptly an AP scaling move. Not to mention that this move would be beyond broken if it scaled off AD.

I highly doubt Gnarr would be permaban outside initial release, as there is plenty of counterplay to his entire kit (which probably means he won't be seeing that much pro-play).

Schatteninseln1 votes

hmm i do see your point, he's more the stealthy crocodile waiting for the enemy to approach then drag them down under, instead of a high mobile hunter. The lane pick i see him being the most useful in is going to be jungle flat out, the invisibility kinda pointless if your too busy last hitting minions to be able to use it. The reason i say e the gnom should have some damage is because otherwise he has only one poke move, which isnt all that strong to begin with, second, riot is going to buff jungle monsters when the new map comes out. maybe having the bite do some damage and if it kills a target he gains a 20 hp shield, which would definitely need a limit so people dont go afk farm like they do with feral flame, i would farm for 20 mins then come gank a lane with 4000 hp shield. other wise his clear time going to very very slow.

Flintfall1 votes

I designed him as a jungler for role positions, but I like keepinga champion flexible.

I don't think the new monsters on new SR are going to be buffed, and having jungled on it, they don't seem stronger...

Gnom is already his main damage source outside autos, with a high base damage and great scaling, so I doubt it's damage.


I don't think feral flare would be a good buy, and here's my reasoning:

Feral flare is dependant on farming jungle monsters, which will eat away your shield (health regen and lifesteal do not recover your shield), so it is hard to AFK farm Gnom shield in the jungle at anywhere near a profitable rate.

For that reason, minions would need to be farmed, and that means less time in the jungle. I imagine that Elder Lizard Spirit Golem will the items Gnarr will usually get.

Yes, he is not meant to be a fast clear champ, I traded waveclear for massive single target damage and survivability, both of which he is top-notch in. However, he lacks major mobility and waveclear, both of which can be rectified with items (sort-of). He scales off of items mainly.

Schatteninseln1 votes

i dunno.......his main source of damage is auto attacks and attack speeds which fit the feral flame profile perfectly, he's like and adc just without range. But if looking at the character i do see him as viable but his damage just seems.....lacking considering he's supposed to be this mass genocide killing machine. Well, id still put a cap on the shield, as for items i agree the crescent is pretty much mandatory same with the sustain from blood thirster. But im thinking a great item on him would be trinity force, the phage to help with his generally low mobility, he has no gap closer, and really no way to stick to enemy to finish them off, then the spell blade proc to help his auto attack burst, essentially i see his build to be similar to corkis, or lucians. Last question i have is for the lore, the rift in which he escaped from, Is it the void, or shadow isle? cause he says hold back this time to hecarim, which suggests he is from there or very knowledgeable of it, but the fact he rejects the void seems like he might be a prisoner form their, unwilling to share his new found source of harvest. also another thing for consideration i really like the harvesting souls idea you got for the passive.......why not make it so the stacks don't decay but to balance that out, all his abilities use harvest making it much more of a core system to be applied to him, this way those who choose to lane as him stand more of a chance top lane against the heavy hitters like darius and renekton.

Dicerson1 votes

Ohk, so i WAS gonna make a post on how a massive range 2 second disable was op, then i remembered, "Oh yeah, amumu's is the same range but its a 3 second stun!"

And then i was gonna go off on how an indefinite shield makes his laning unbeatable, then as i typed along i realized that it can be counterplayed quite easily..

You sir, have designed this champion ludicrously well....

I applaud you!

RITO PLZ!

Flintfall1 votes

Thanks!

I might have to add to the FAQ that in order to use Reap to need to have 100 Harvest stacks, which is a pretty big gate.

Schatteninseln1 votes

seeing the champ preview thingy reminded me so much of this champion and the whole conversation we had, i gotta say bro, congrats, cause this had to have inspired the new champions in some ways. sniff, my boy all grown up, so proud of you, keep up the good work, if you need help balancing and adjusting your creations let me know.

Flintfall1 votes

Thanks man, and jesus I had a heart attack when I saw the name

saintshenanigans1 votes

I really hope they're using you idea, and not that other guy's Gnar the snowsworn... yours seems so much better designed and fun to play, while the other one is just silly and more snow.

Flintfall1 votes

My current guess is that they are going for Dr. Jekyll and Mr. Hyde/wereyordle approach, having him transform the more enraged he gets, but I could be wrong.

I'm glad you like him!

Sir Chicken Wing1 votes

Was led here by the new champion approaching the league. I must say you've done some impressive work here. One thing I don't quite get, though, is the passive/ultimate. The ultimate costs 100 stacks (which is the cap), but 1 stack decays after 2 seconds, so basically, you have a 2 second time window to trigger your ultimate after you've made a creep kill, or is there some kind of mechanism to it?

Flintfall1 votes

I didn't list it, but I'm pretty sure there is a 10~ window of max stacks before it starts decaying.

Dicerson1 votes

BRO! BRO! YOU JUST GOT YOUR 'TOTALLY' ORIGINAL NAME NICKED BY RIOT!

YOU SO POPULAR!!!

Flintfall1 votes

IKR

It's never been done before!!!

vgNightCrusader1 votes

Sounds like a very good champ, however I believe that his W may need something like a decaying speed buff to truly make it useful. In my opinion it seems a little easy to avoid him while in stealth because you are still able to see him on your screen. Another reason i believe his W needs a slight speed buff is so that it is possible to maintain your stacks as you quickly roam to another lane.The idea of stacking both the shield and the harvest seems really cool, it'll be fun to learn how to play the stacking game effectively in lane. Other than that it seems like a great kit. Awesome work, awesome champ :)

AChanceOfReign1 votes

Hey I love this Champion Concept and I would LOVE to buy him and play him in the jungle! :D But I think you should change the because it's REALLY REALLY close to Gnar. I can come up with some names if that's alright with ya :D Edit: HIS NAME I mean, it's very close to the Gnar. I forgot about that one word >.

Flintfall1 votes

I know its close, but:

  1. I can't change the title

  2. I made this before Gnar was released, so it wasn't on purpose

For lore purposes, Gnarr has left his mark as 'The Harvester'. His real name isn't really known outside of a small sect of dark art practicers and warlocks, so it is acceptable to refer to him as Harvester.

Glad you like him! Out of curiosity though, how did you find this post? (seeing as it is 8 months old)

AChanceOfReign1 votes

{quoted}

I know its close, but:

  1. I can't change the title

  2. I made this before Gnar was released, so it wasn't on purpose

For lore purposes, Gnarr has left his mark as 'The Harvester'. His real name isn't really known outside of a small sect of dark art practicers and warlocks, so it is acceptable to refer to him as Harvester.

Glad you like him! Out of curiosity though, how did you find this post? (seeing as it is 8 months old)

Pretty good so far :D

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