Give Me My Lizard Horror Movie Monster

Jellycake Demon·10/19/2019, 2:42:19 PM·2 votes·2,345 views

I'm sure everyone who plays Leagues of Legends have some type of character, arch-type or some kind of mechanic that they want Riot to make a champion be based on, and as for me, i'd like to see the Riot team actually make a lizard man champion. we got two, or three champions that are close to what i want. but its just not the same. Neeko a shape-shifting chameleon girl Rammus not sure what Rammus is supposed to be, a turtle creature or something? (needs an up-date of his own, maybe?) Renekton an egyption demi-god Cassiopeia and finally a nagga or lamia.

Now when i say 'Lizard Man' i'm talking about a large bipedal lizard creature, that has vague human features. with this concept you can go with a more natural way, like a lizard creature that happens to be human-like, or be more of D&D or fantasy spiritual being, which can go off to being almost anything. Riot could even go the horrific experimentation route. now with the four champions up top (pointing at the four portraits) we have the fantasy aspect pretty much down packed, so i would like to see an actual lizard man monster like something from D&D, or my favorite the twisted experiment go wrong and loose.

in the past I've tried to give a, decent (-_-), Stat page, the champions role and all that. but this time i'm just gonna focus on the Abilities i came up with, a little detail about the champion, and maybe compare this champion to others to get a feel for it. so before i go into the abilities, i'm thinking of this experimented monster being very stealthy when traveling the map (like Evelynn or RekSai, but mostly the former as i think Invisibility might be a cheap way to sneak, with little planning.) but when it goes into combat, its wild, frenzy and is focus on killing.


Passive: Fear Strike. (Couldn't come up with anything clever with this one) -now as for the Passive, i wanted this to be more geared to when the Champion enters Combat, like maybe a Fear or something close to it. cause, come on, when you see a big ass lizard monster rush towards you, anger & hunger in its eyes, you cannot be scared shitless of that. So here's how it goes:

when Ravage exit out of Bush when an enemy Champion is within 350-radius of the Bush, that enemy Champion will be Feared for 0.5 seconds, and Ravage's next Basic Attack against the Feared Champion will deal 20% more damage. if this enhanced Basic Attack kills the Champion, Ravage will devour the body, Healing for 10% of your missing Max HP. Note: okay, now when you trigger this Passive, the Champion that was Feared from it cannot be affected again, until 1 minute has passed. trying to limit a cheap way to continue stagger an enemy Player, but i wanted it be something like from a horror movie. monster jumps out of shadows, character screams and runs, monster eats victim when it catches it. now this Passive doesn't work if you enter a Bush with enemy Player in it, or the enemy Player enters the bush YOU are in, it has to be YOU who triggers it. Now obviously (at least to me) this Passive is geared towards more of a roaming Jungler, who springs into the Lane and just cause havoc.

Okay now here is where the Abilities usually go, but at this point i don't have anything solid, or fitting for what i'm picturing Ravage to be. but i'll post them here once i got things sorted out, but hopefully this little post does something for ya.

until then, peace out![slayer-jinx-wink]

2 Comments

TheUrbanKitsune10/19/2019, 4:54:30 PM1 votes

I love reptiles and reptile people so I'm all for another one in League. Your best shot is probably if/when Riot makes another Vastayan champion, but since Neeko came out not too long ago I'd say the chances are slim on another reptilian Vastayan/Vastayashai’rei. Though I wouldn't discount Renekton just because he's a Shuriman Ascended based on Sobek. He's still a really cool lizard dude. :(

(An automatic fear proc'd by leaving a bush seems a little too strong, btw. Not to mention the next auto attack does bonus damage and heals on execute. A bit overloaded for a passive.)