Harambe, The Undead Gorilla

tshu101·8/6/2016, 6:10:04 AM·1 votes·1,184 views

Lore: Harambe used to be an ordinary Gorilla. He was having a good time at one particular zoo. But one day, Harambe was unjustly shot to death when a zookeeper thought Harambe was hurting a human. Harambe went to the underworld after he died. There, a dog Nasus looked through his reason for death and thought, "this was messed up". With his thought, Nasus made Harambe undead like Sion so that Harambe could live a second life.

HEALTH: 410 – 1925 HEALTH REGEN: 2.0 -- 5.5 per seconds MANA: 300 -- 1000 MANA REGENERATION: 1.5 -- 4.5 per seconds RANGE: 125 ATTACK DAMAGE: 45 – 105 ATTACK SPEED: 0.6 (+0% – 40%) ARMOR: 20.0 – 87 MAGIC RESISTANCE: 32.1 - 53.4 MOVEMENT SPEED: 350

PASSIVE -- MUMMY

Any enemy champion that hits Harambe will be cursed by undead and have their passive deactivated for 1.5 / 2.0 / 2.5 seconds at level 1 / 9 / 18.

Some Examples:

  1. Kalista cannot use her passive under mummy, but her basic attack ratio is returned normal and so is her attack speed.
  2. Jhin can shoot normally like other adc's like Sivir , but he loses a bunch of ad's from his attack speed and crit chances.
  3. Yasuo 's double crit will not be applied while under Mummy and the shield will not be activated nor be gained during Mummy.

> Q -- ROAR OF FRUSTRATION: COOLDOWN: 15 / 14 / 13 / 12 / 11 seconds / MANA COST: 70 / 65 / 60 / 55 / 50 / RANGE: 1000

Harambe roars in the target direction of cone shape, damaging 90 / 150 / 200 / 240 / 270 (+0.5 AP) magic damage AND slowing enemy by 30 % for 2 seconds.

> W -- TASTE THEIR OWN BLOOD: COOLDOWN: 20 / 18 / 16 / 14 / 12 seconds / MANA COST: 100 / 110 / 120 / 130 / 140 / RANGE: 700

Shoots a projectile to enemy champion, dealing (+ 0.9 Bonus AD) (+0.75 AP) that target has as magic damage. If the projectile is hit, then Harambe gains 50 / 60 / 70 / 80 / 90 % movement speed for 1.5 seconds

> E -- A GREAT LEAP FORWARD: COOLDOWN: 10 / 8.5 / 7 / 5.5 / 4 seconds / MANA COST: 40 / 30 / 20 /10 / 0 RANGE: 500 / 700 / 900 / 1100 / 1300

Harambe jumps to the cursor, creating an impact that deals 10 / 20 / 30 / 40 / 50 (+ 0.1 bonus Health) (+ 1.0 Bonus Armor) (+ 1.0 Bonus Magic Resistance)

> ULTIMATE -- WRAITH OF THE UNDEAD: COOLDOWN: 150 / 140 / 130 seconds / MANA COST: 100 / DURATION: 5 / 7 / 9 seconds

Harambe unleashes its anger, increasing its size, increasing attack range by 200, gaining 40 / 60 / 80 AD and AP, and making his basic attacks stun enemy for 0.5 seconds.

5 Comments

Friendly Ram8/6/2016, 6:16:54 AM1 votes

Removing the passives although unique would be a bitch to deal with and code.

jr deputy meow8/6/2016, 7:04:18 AM1 votes

passive is the only interesting thing this brings to the table, and hits different champions super disproportionately overall the kit is nothing new or exciting otherwise

Ýones8/6/2016, 2:39:54 PM1 votes

Why do people keep joking about Harambe, it's not funny.

BeatzBoyFTW8/6/2016, 2:48:57 PM1 votes

Stopped & downvoted after you named him Harambe. Just don't please....

Astôlfo8/6/2016, 3:12:57 PM1 votes

fuck this shit meme