Hemu, The Sinister Cheiftan

Arakadia·5/30/2016, 8:49:44 AM·3 votes·397 views

Background Information:

Plague Jungles

Fighter, Tank

https://s-media-cache-ak0.pinimg.com/236x/e2/de/08/e2de089a2c7584d68af9e79a9c1c68c4.jpg

_Also wields a Khopesh as his weapon. Possibly has a headset of feathers like Spirit Fire Brand.

WIP Lore: _Once an ancient ruler of a tribe within the Plague Jungles. Hemu eventually died, but through the power of a rune catalyst that laid in the jungle, his mummified corpse was brought to life for one moon cycle. Eventually however, he found he could use the life of other organisms to sustain himself. This long forgotten tribe ruler prepares to rally his own undead tribe and now searches to resurrect his extinct tribe.

P: Broken Spirit: Each time a spell is cast near Hemu, he uses sheds away part of his wrappings. After 8 casts, all of his wrappings are burned away and his Spectre Form is revealed for 8 seconds. During this time, Hemu can move through units and has 20+ movement speed along with increased attack speed. Reciting a Fowl Incantation during this time and successfully completing the empowered basic attack will increase this duration by 2 seconds and heal him for 5% of his maximum health.


Q: Foul Incantation: Hemu recites a dark spell gaining a burst of movement speed. Hemu can reactivate to destroy an ally minion under 50% health in exchange for 60 mana. He also empowers his next basic attack with 160 range and bonus magic damage. If he does not destroy enemy minion within 1.75 seconds of activation, he automatically gains the basic attack buff. This basic attack buff resets the "Locust" Mark.

8 Second Cooldown. Costs 30 mana.


W: Flesh Eaters: Passive: Being damaged by non minion sources grants Hemu one locust charge (4 second cooldown). Every 5 seconds Hemu gains one Locust Charge.

Active: Hemu can expend 3 locust charges to release locusts from his wrappings which fly onto enemies nearby marking them. Marked enemies have reduced armor, take DoT by the locusts, and if they attack Hemu give him 2 charges per attack rather than one. Maximum Locust Charges is 6.

No Cooldown. Costs 30 mana.


E: Defile: Hemu's wrappings seperate from his Spectre Form and fly foward. Hemu's Spectre Form flies foward too, but a shorter distance. If his wrappings hit a non ally unit, he will pull both his wrappings and his body together, appearing at the enemies location, and slowing the enemy hit by 35% for 2.5 seconds. If he does not hit a non ally target, his wrappings will bounce back and combine with his spirit. Hitting an enemy champion will stun them.

12/11/10/8/8 Second Cooldown. Costs 80 mana.


R: Hell Unbound: Hemu instantly burns away all current wrappings and instantly enters his Spectre Form. Hemu can reactivate to climb along a selected wall quickly all the way to the end, until exited through a movement command, or after meeting a maxiumum range.

**Champion Gameplay: **

Hemu is a strong skirmisher, bruiser who has incredible chasing powers. With movement speed and ghosting from his passive, along with his Q's movement speed and his ult's wall climb, escaping Hemu's undying grasp will be difficult. However, when it comes to escaping he relies on his Defile or movement speed buffs to help him escape. Ravenous Hydra might be a good item on him as he lacks waveclear and doesn't have the best burst. Hemu also has a small mana pool, so keeping your mana up with Foul Incantation is important.

A Build might look like this: item 3074 item 3025 item 3142 item 3742 item 3071 item 3111

**Why the Plague Jungles? **Well I think it could develop into a really cool area like Mt. Targon that is underrated.

Why a mummy? We already have amumu? _Well Amumu is kinda silly and doesn't feel like a badass undead cleric mummy that we deserve. _

Please post comments, dont just downvote. And the numbers are subject to change.

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