Void Champion Concept
Sehn'Gri, the Furor of the Void
Passive: Furor of the Void Sehn'Gri gains Fury by either dealing damage, or taking damage from champions. For each point of Fury, Sehn'Gri gains (.1/.3/.5)% movement speed towards enemy champions. Sehn'Gri also boasts (10/30/50)% resistance towards displacement (knock-backs, knock-ups, etc.)
Q: Relentless Pursuit Cooldown: 15/13/11/9/7 Sehn'Gri focus intensely on his target, and after 1 second charges at them. Upon impact with his target, or an enemy champion on the way, he collides with them, dealing (x/x/x/x/x)(+x.xAD) physical damage and knocking them up for one second. Sehn'Gri can cast Pursuer's Shout while charging.
W: Furious Fixation Cooldown: 20/18/16/14/12 Passive: For every point of Fury that Sehn'Gri has, he gains (.1/.2/.3/.4/.5)% Attack Speed. Active: Sehn'Gri rages, causing him to deal (4%/8%/12%/16/%/20%) of his max health as physical damage whenever he lands a basic attack for 5 seconds.*
E: Pursuer's Shout Cooldown: 15/13.5/12/10.5/9 Sehn'Gri looses a blood-curdling roar, instantly granting him 20 fury and dealing (/x/x/x/x/x) (+x% of max hp) magic damage in a circle around him. Minions and monsters are pushed away from Sehn'Gri, and are stunned for 1.5 seconds.
R: Forgone Conclusion Cooldown: 100/80/60 Sehn'Gri becomes possessed by rage and furious determination, increasing his passive effects by (50%/75%/100%) Additionally, any stuns applied to Sehn'Gri will function as snares instead.
*I worded this ability this way so it does not count as an on-hit effect.