Renekton's Passive

Sehn Gri··16 votes·2,159 views

I feel that most of the community can agree that Renekton's passive is invisible and has no actual impact on him as a whole (for those who don't know, the passive gives Renekton 50% more fury gain when he is below 50% health).

This passive is, for one, incredibly lackluster and cannot be built around, nor should you even dare to build around it. Secondly, it rewards players for taking damage, and in reverse punishes players for healing/avoiding damage. With a new passive, we could give Renekton an even more unique identity and late-game viability.

I feel that a passive that revolves around Renekton's "rager", "tortured-into-insanity", and "mentally broken" archetypes could solidify Renekton's thematic identity and give us the feel of playing a psychotic butcher. What I propose is a passive mechanic revolving around Renekton applying stacks to a Champion by dealing damage to them with his abilities (and basic attacks?) Once Renekton manages to reach a certain amount of stacks within a certain time frame, he gains bonuses towards to his victim. Only one enemy Champion can affected at a time, and after they have been afflcited, they cannot become victim again for a while.

Bonuses that Renekton would gain towards his target could include: Bonus movement speed when moving towards the afflicted champion Bonus percent damage (max, current, or missing) Bonus true damage (a la Garen) Lifesteal and/or Spellvamp Reduced incoming damage

What do you think? Would this be a good passive for Renekton? Or something else entirely?

36 Comments

LithiumWednesday9 votes

Renekton has a passive?

l Helios l1 votes

^^^^^ this xD

Matezoide5 votes

Having Fury seems like a Passive to me.

qetzel4 votes

The bonus effects on abilities are his passive.

Taken from the actual LoL website "Renekton gains Fury for every autoattack he makes. This Fury can empower his abilities with bonus effects. Additionally, Renekton gains bonus Fury when he is low on life".

His passive is actually quite good.

JustMyBassCannon2 votes

Meanwhile, Tryndamere, Shyvana and Gnar exist with better Fury systems, without giving up their passive slot to make it work.

qetzel1 votes

Gnar's passive is much the same as Renekton's actually. He gains fury every time he damages his enemies, and at max fury gets different abilities, loses some stats and gains others. They are very similar. It is probably better (although the lack of control is an issue) but he doesn't give up his passive slot for it.

Tryndamere gains increased critical strike on fury gain. I wouldn't necessarily argue that this is a better Fury system either. He also does not give up his passive slot for it.


Now. Shyvana. You are right here. She doesn't give up her passive slot to make it work. Instead, she doesn't have fury until level 6, so there is at least a trade off.

JustMyBassCannon2 votes

Gnar's passive is in another league compared to Renekton.

When Renekton gets 50 Fury, his ability does slightly more damage and whatever bonus effect.

When Gnar gets 100 Fury, he gains tank stats and AD, two stuns and two slows.

Tryndamere's passive is that he gains Crit Chance based on his Fury. The Fury just exists in his kit.

Shyvana doesn't need Fury until she hits level 6, and she automatically gets maxed Fury the first time. She's also the only Fury champion who passively gains it, because Fury is basically her ultimate cooldown instead.

kile1471 votes

Well I mean when Renekton reaches 100 fury he becomes more powerful, whereas Gnar just becomes a different champ who is not always more powerful (turning into mega gnar while trying to kite the enemy team basically means you go in whether or not you want to).

JustMyBassCannon2 votes

{quoted}

Well I mean when Renekton reaches 100 fury he becomes more powerful,

No, when Renekton reaches 100 Fury, he can either have two abilities deal +50% damage once, or he can have one of them deal +50% damage and shred some Armor.

He doesn't gain any actual power from his Fury, he gains some burst. And his burst damage might maybe compete with Kassadin if Kass didn't use his ultimate.

whereas Gnar just becomes a different champ who is not always more powerful (turning into mega gnar while trying to kite the enemy team basically means you go in whether or not you want to).

Only if you don't know how to actually use the form shift properly, or if everyone on the enemy team simultaneously and perfectly uses any and all escapes/Flashes to get out of his reach when he changes.

kile1471 votes

Landing a full team ult with Gnar is pretty useless if you are 1v5. There are plenty of situations where going in even as mega gnar is fairly suicidal. Mega Gnar is a tank with a lot of cc and burst, but bad escaping, kiting, and closing which is why you generally try to do all that stuff while in mini form, then go in with mega once you've whittled them down and gotten into proper position. If you turn before you do that stuff you can get caught or kited fairly easily, which is why the ability to properly time your transformations is such a big deal with him.

JustMyBassCannon1 votes

...yes, and what does any of that have to do with comparing Gnar's Fury system to Renekton's Fury system?

1v5 as Renekton isn't any more viable than 1v5 as Gnar. Or as anyone else.

kile1471 votes

Gnar reaching 100 fury greatly reduces his ability to kite, escape, and his overall DPS. This means there are situations where Gnar reaching 100 fury is a bad thing because there are times when you need those aspects of his kit. There is never a situation where Renekton having 100 fury is a bad thing for him. I used the example of a 1v5 because I have been in situations where I am forced to just go ham and 1v5 as Mega Gnar because I couldn't escape, whereas I would've been able to as mini gnar. My entire point is that Gnar's fury system is very different from pretty much any other in the game because there are situations where you are weaker because you have more fury.

JustMyBassCannon1 votes

{quoted}

Gnar reaching 100 fury greatly reduces his ability to kite, escape, and his overall DPS. This means there are situations where Gnar reaching 100 fury is a bad thing because there are times when you need those aspects of his kit. There is never a situation where Renekton having 100 fury is a bad thing for him.

There you go, that's actually making a point instead of using a terrible example.

Although any situation where Renekton can't actually make use of his Fury is a bad time to have 100 Fury, because it's going to drain away if he can't use it, but that's a nitpick instead of a counter-point.

I used the example of a 1v5 because I have been in situations where I am forced to just go ham and 1v5 as Mega Gnar because I couldn't escape, whereas I would've been able to as mini gnar. My entire point is that Gnar's fury system is very different from pretty much any other in the game because there are situations where you are weaker because you have more fury.

Those situations are under your control, though. You can stop building up Fury if it's not a good time.

Irelia Luv U3 votes

this is a touchy subject, if they gave rene an actually passive they would have to tone him down somewhere else, he already is an extremely oppressive laner, but i do agree on a little passive change Renekton

BastionKross2 votes

I have the same concern. Ren's passive may not the most powerful thing around, but he's still a viable and relevant champion power-wise. If they got rid of his passive for a better one, they'd have to take power from other places in his kit to prevent him from becoming too powerful.

Miraweave3 votes

Renekton's passive is bad because the rest of Renekton's kit is incredibly powerful. Not every champion can have a very powerful passive: many kits are powerful on their own as a set of four abilities without needing any extra power, and the passive is filler since every champion needs to have one.

LatetotheRace1 votes

When you remove his sustain, then we can talk.

AzureInTheDark1 votes

Gains %HP True Damage when battling Nasus.

Darkwind1 votes

{quoted}

This passive is, for one, incredibly lackluster and cannot be built around,

Not true, strictly speaking: item 3156 item 3026 item 3053 summoner 7 summoner 21

Sire Hippington1 votes

imo, his passive inclouds haveing furry and thus his empowered skills...

Slamurai Jack1 votes

Are you kidding? His passive is what makes Renekton the 1v2 double kill god that he is.

Ironclad Dragon1 votes

item 3053 is pretty much what I'd imagine Renekton's passive should be. Tone it down so to not make him overly domineering, but help him scale into late game.

The Bearded Bard1 votes

With that logic, any passive that activates at low health DrMundoTryndamere Irelia Karma Poppy Volibear are being punished for healing and rewarded for taking damage.

kile1471 votes

Voli is the only one of those who has a passive that activates upon reaching low health, and while his can't be built around either I'd argue that it can be played around better. Voli passive (and Blitzcrank ) can be used to bait the enemy into trying to dive you, only to find out you have a lot more durability than you initially let on. Renekton can kinda do this but since his passive is much more... passive, it's not as evident or rewarding to use.

Zair Umbras1 votes

Karma had the low health passive removed... so... yeah....

Tryn's entire kit is about berserking and his R is what makes staying low a viable thing.

Poppy's kit is pretty fricken toxic. I won't lie.

Irelia isn't about being low on health, it's about being 1% lower than your target.

Mundo's E is meant to give him a boost when low, then he pops the R and goes back up to full while having a ton of damage. He can build around his E and play around it where-as Ren can't really play around having an extra 50% fury gen.

Voli's passive isn't... really something you want to have popped. His passive is an 'OH CRAP' button that automatically activates.

Social Justice 11 votes

{quoted} Secondly, it rewards players for taking damage, and in reverse punishes players for healing/avoiding damage.

Olaf confirmed shit-tier apparently

Zair Umbras1 votes

Olaf is one of those oddball champions, as is Aatrox, who get bonuses for being low that actually matter. Renekton's fury gen increasing by 50% is... it's almost negligible especially in comparison to Aatrox getting triple the heal on his W and Olaf getting healing plus AS from being low when popping his W.

The MechE1 votes

[{quoted}](name=Social Justice 1,realm=NA,application-id=3ErqAdtq,discussion-id=4xXbQMz9,comment-id=000a,timestamp=2015-10-24T19:02:43.881+0000)

Olaf confirmed shit-tier apparently

He is shit tier.

l Helios l1 votes

I think regardless of how oppressive people think Renekton is, his passive doesn't offer him hardly anything other than more fury for being at lower health, which sure let's him benefit from his enhanced spells more often but doesn't do anything outside of that. A lot of people can agree that it is very lacking in terms of interaction with the player, which I feel is something that does need to be changed. Bonus % sounds good, but I'd personally avoid the true damage aspect, just because of the recent surge of true damage ( Fiora Garen Gangplank & Darius but his wasn't a change, it was always there)

TyroneWatermelon1 votes

Yes and buff his late game ultimate health from 800 to 1600 Also make him invulnerable during his W animation

Khell DarkWolf1 votes

Rengar Rengar pretty much stole the passive that Renekton Renekton wished he had.

item 3070 Renekton item 3070

Zelnorack1 votes

You know... I legit thought the enhanced effects on his moves was his passive. I did not know that that was not the case and that he gained more fury.

Yeah he needs a passive. Maybe his attacks do more damage with more fury, or his cooldowns are lowered with higher fury? Something to slam home that he is relentless and furious, going to try to rip you to shreds.

PrinceOfStorms1 votes

What if Renekton's base AD was increased by 1% for every 5 Fury that he has?

Zair Umbras1 votes

Trinity Force Renekton. Phreak must be shedding a tear of pride.

GreenLore1 votes

Uhm the fact that Renekton has a fury bar,that enhances his abilities, is also part of his passive.

And that is actually a nice passive that offers him differen things alongside his increased damage(more heal,longer stun or a double jump)

More from Gameplay

More by Sehn Gri