Teemo Rework Idea

Wolfram Oxford·4/7/2016, 11:16:20 PM·2 votes·467 views

This would be a more enjoyable kit to play with, it would allow for more diverse gameplay, and actually allow players to come up with different strategies and how they utilize Teemo's kit.

Passive Toxic Shot- Teemo's basic attacks poison units for a short duration, this damage scales per level and increases with ability power.

Q Blinding Dart- Teemo fires off a blinding dart to a target, dealing damage that increases with the more missing health the target has and blinding the target.

W Roll Out- Teemo rolls in a direction and gains a large burst of movement speed that rapidly decays.

E Noxious Trap- Teemo throws down a mushroom that becomes invisible after a short delay, when enemy units come into contact with a mushroom it explodes, slowing and dealing damage over time in an area of effect. If mushrooms are placed directly onto a unit they detonate instantly.

R Stealthy Maneuver- Teemo becomes invisible for several seconds, during this duration Teemo gains bonus movement speed, after Teemo breaks stealth he gains bonus attack speed and his basic attacks will slow his targets for a short duration.

3 Comments

Sheeporoth4/7/2016, 11:39:59 PM1 votes

I like this idea, however, the E is the same, and what makes Teemo Teemo. Also, can you alter the Q a bit? Otherwise, great idea*[slayer-jinx-wink]*

Wolfram Oxford4/8/2016, 2:51:41 AM1 votes

bump plz

A Loyal Support4/19/2016, 3:16:18 AM1 votes

i actually like this idea.