Kassadin Rework
Passive: Void Stone - Kassadin takes 15% reduced magic damage and ignores unit collision.
passive has additional effects in abilities . effects reset every 5 seconds.
Q: Null Sphere - Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
Kassadin fires an orb of void energy that deals 70/95/120/145/170 (+70% Ability Power) magic damage and interrupts channels.The excess energy forms around himself, granting a shield that absorbs 40/70/100/130/160 (+30% Ability Power) magic damage for 1.5 seconds.
additional affects Decomposition Orb : The orb marks the target dealing spell burn 8/10/15/20/25 ap for 5 seconds hitting mark targets with basic attacks consume the mark and deal 15% magic damage 10% for other abilities .
W Nether Storm - Kassadin creates an area of void energy around him dealing 20/45/60/80/90 10% of ap to enemies in the area and increasing MR to 30/45/50/60/80% 15 mana for 12 seconds after 12 seconds the energy retrieves to him increasing movement speed and gaining bonus 20 magic damage on his ability power 5 /8/10/12/15 seconds .
Void Stone : after 5/8/10/12/15 seconds the energy he receives implodes in his area dealing aoe damage of 85/95/110/115/120 and 20% of ap.
E Energy Consumption - (Passive) Whenever Kassadin kills a unit they drop a energy orb restoring 40/80/95/110/115 mana and increases cool down by 5%/10%/15% for enemy champion mana increases to 200 and cooldown to 20% .
Nether Blade (active) : his basic attacks send out a wave of energy dealing 30 ap the wave also affects units behind for 5/8/10/12/15 seconds .
Void Stone: He gains health for the same amount of the mana
Active - his attacks now mark targets after 5/8/10/12/15 the mark grew larger for each attack if the active ends all of the marks gather together forming a orb above the marked enemies which looks like a plasma orb that deals 15 ap for aoe for 5 seconds if only enemy units are alive if the spell is cast on a single target magic damage is increased to 20 if the enemy is not present the energy is stored for the next activation reducing its damage to 10%.
Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
Kassadin teleports to a nearby location dealing 80/100/120 (+0) (+20% Ability Power) magic damage to surrounding enemy units.Each subsequent Riftwalk within the next 15 seconds doubles the Mana cost and deals an additional 40/50/60 (+0) (+0) magic damage per stack, stacking up to 4 times.
Void Stone : increases its range to 200 .