[Champion Concept] Jagz, Freljord’s Traveler
Place of Origins: Freljord. Primary: Fighter. Secondary: Support. Additional Roles: Player Choice.
Statistics: Attack Power: 5. Defense Power: 4. Ability Power: 5. Difficulty: 6.
Health: 477(+30) Health Regen.: 2.0(+0.38) Manna: 395(+29) Mana Regen.: 2.0(+0.37) Attack Range: 125(Melee) Attack Damage: 47(+3.3) Armor: 14(+2.2) Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%) Move. Speed: 342
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Appearance: Jagz is a 4ft tall brown-furred Yordal, has long pointed ears, chocolaty-brown eyes & on his head are tuffs of grey fur. Jagz wears a grey colored fur shall with a tribal mark on the back, he also wears a grey colored pair of pants with a red sash around his waist that hangs over left leg. Jagz carries around a large metal mace that’s been enchanted with ice as well as a metal buckler. Jagz has a pet Poro named Schnabel. Schnabel wears a busted helmet & a little scarf.
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Innate Passive: Chilling Strike. Jagz’s frozen mace applies a 15% Movement Speed Slow to whatever enemy Unit he attacks for 1.5 seconds which can be Refreshed with every continued Auto-Attack, every 3rd Basic Attack on the same target will deal 4% of Jagz’s current Attack Damage as bonus Magic Damage.
Q-Ability: Snowy Cloak. Range: Self-Cast. Cool Down: 18/16/14/12/10. Cost: 60/70/80/90/100. Magic Damage: 40/60/80/100/120(+40% bonus AP). **Activation: ** After Jagz has activated this Ability then upon its activation Jagz’s mace will have icy wind surround the head piece, after the initial activation Jagz’s next Basic Attack or next cast of Schnabel’s Attack with 4 seconds will deal Magic Damage to the target. After damaging a target with this enhanced Auto-Attack a 170-radius snow bed will be created that will remain on the Map for 5 seconds, enemies who enter or are in the snow bed will have their Movement Speed be Slowed by 30% also enemies cannot Dash in or out of the snow bed.
W-Ability: Schnabel’s Attack. Range: 450. Cool Down: 17/16/15/14/13. Cost: 85. Physical Damage: 50/70/90/110/130(+50% bonus AD). Passive: Jagz’s pet Poro Schnabel is very fond of his owner so when an enemy Unit comes within 160-radius of Jagz Schnabel will tackle a random target, Monster or Tower dealing 25/45/65/85/105(+30% bonus AD) Physical Damage every 2 seconds, he will prioritize enemy Champions if one within range. If Jagz has any of his Health missing Schnabel will run off to go find a Poro Snack to give to Jagz that Heals him by 80(+5pts per Rank)(+30% bonus AP), however Schnabel will only go find a Poro Snack every 22 seconds & while Jagz is not in Combat with an enemy Champion. Activation: After Jagz has chosen a narrow path with this Ability Schnabel will jump on Jagz’s mace then Jagz will throw Schnabel down the targeted path, the first enemy that Schnabel makes contact with will be dealt Physical Damage & Schnabel will Root the target for 1.5 second while stick to the targets face Blinding them for only 0.5 seconds. While Schnabel is attached to an enemy this Abilities Passive effect will not be active.
E-Ability: Glacial Charge. Range: 400. Cool Down: 13/12/11/10/9. Cost: 60/70/80/90/100. Initial Strike - Physical Damage: 30/50/75/90/110(+50% bonus AD). Follow Up Strike - Magic Damage: 15/35/55/75/95(+30% bonus AP). Activation: After Jagz has chosen a narrow path with this Ability then upon its activation he will charge forward with his shield raised, the first enemy Champion he comes in contact with will be dealt Physical Damage. If an enemy Champion is affected by Schnabel’s Attack after initialing tackling his target Jagz will then slam his mace on the same target dealing Magic Damage after a 0.25 second delay.
R-Ability: Freljord’s Barricade. Range: 450. Cool Down: 190/170/150. Cost: 160. Magic Damage: 195/245/295(+40% bonus AP). Activation: After Jagz has chosen a 500-Length 70-Width Path within this Abilities Casting Range then upon its activation Jagz will slam his mace on the ground sending out the ice magic imbued within the mace to the targeted area, after a 0.5 second delay a massive Ice Wall will erupt out of the ground which will act as an Impassable Object that enemies cannot Dash through or Jump over for 8 seconds. If any enemies are within 80-radius of the wall when it erupts out of the ground they will be Knocked Back 100-Unites away from the Wall by giant icicle spikes, after being Knocked Back a target will have a 20% Movement Speed Slow for 2 seconds.