My Friends Fake League Fever-Dream (not in order)
Game Ideas(Not gonna happen but still)
Nissa, The Kindling Flame: Burst Mage B0.01 P: Nissa's Auto's and Abilities Put Ash stacks on enemy champions and her abilities do bonus things based on ash stacks Q: Shoots A fireball that does 10/20/30/40/50(15%AP) damage +5/10/15/20/25(5%AP) Per Ash Stack W: Adds 1 Ash stack unless they have 3 stacks then it deals 10/20/30/40/50(15%AP) damage E: Deals 75/150/225/300/375(30%AP) damage to anyone with max ash stacks R: Shoots a Fireball that will bounce up to 3 times never hitting the same person and doing 100/150/200(30%AP) damage and applying max ash stacks
Aerial, The Piercing Wind: Mobile ADC B0.01 P: Air gets bonus movement speed 5MS Per 50AD Q: Your next 3 basic attacks pierce through enemies and deal 10/20/30/40/50(+10 Per 20%Crit)(20%AD) Bonus damage W: Fly into the sky becoming untargetable for 1.5 seconds and healing for 10% your missing health E: Cleanses CC and increases movespeed by 100% Quickly decaying to 20% over the first second and lasting for 3 seconds R: Gain the ability to move through walls for 3/5/7 seconds Granting 50% Move speed for the duration
Dwayne, The Rock: Damage Tank B0.03 P: All of your abilities grant you a shield for 10%(Increased by 1% Per 300BonusHP) of the damage you deal Q: Throw a rock that deals 20/40/60/80/100(5%AP) Damage W: Gives you a shield for 5/10/15/20/25%(Increased by 5% Per 100AP) Of your max health E: Your next basic attack will deal 5%MaxHP R: Start Producing Tremors that deal 100/250/400(10%BonusHP + 10%AP) over the course of 5 seconds
First Champion Roadmap B0.06
Lariana, The Tidebearer: Healer B0.08 P: While in the River Lariana gains 10% Heal Power and 5% CDR Q: Click on an Ally to heal them for 25/50/75/100/125(10%AP) +10/20/30/40/50(5%AP) Per Nearby Pool Click on an Enemy to Damage them for 30/60/90/120/150(20%AP) +15/30/45/60/75(10%AP) Per Nearby Pool W: Place 1 pool that lasts 5 minutes (Max 4 Pools) E: After a short delay Knockup enemy champions for 0.5 Seconds Increased by 0.5 Seconds per Nearby Pool and Dealing 50/100/150/200/250(30%AP) R: Supercharge all Nearby Pools making your Q Heal more and Damage more and halving all your Cooldowns for 10 seconds Healing +30/60/90(5%AP) Damage +50/100/150(10%AP)
PRESEASON: B0.12
Second Champion Roadmap B0.16
Marcus, Nature's Guardian: Bruiser B0.18 P: While Marcus is in a bush gain 100 Attack range and the first attack after entering a bush does 5/10/15/20 (35%AP)(20%tAD) Damage Q: Dash forward in a straight line dealing 20/35/50/65/80(50%AD)(30%AP). M:(40/50/60/70/80) CD(10/8.5/7/5.5/4) W: Marcus spawns a bush at target location, stores 3 charges. M:(30/35/40/45/50) AR(90/75/60/45/30) E: After 1 second spawn a trap at the target location that snares the first person hit for 1 second dealing 30/45/60/75/90(5%Max Health)(25%AP). Mana(50/50/60/70/70) CD(20/17/14/11/8) R: Bless an allied champion granting them 25% size, 100/250/400 Health(+10%MaxHealth) 25/50/75 AD(+25%tAD) and a 10/25/40%(+5% For ever 200 AP) Slow on every attack and ability. Mana: (75/100/125) CD: (200/160/120)
SEASON 1 BEGINS: 1.0
Dwayne, The Unkillable: Tank 1.02 P: All of your abilities grant you a shield for 10%(Increased by 1% Per 300BonusHP) of the damage you deal Q: Throw a boulder that Stuns all enemies hit for .75 seconds and deals 20/30/40/50/60(10%bHP) M(40/50/60/70/80) CD(30/25/20/15/10) W: Enter a defensive stance that increases your Armor and MR by 20+25% and lasts for 2/4/5/6/8 seconds. M(20/40/60/80/100) CD(12/11/10/9/8) E: Spawn a wall at a target location that lasts for 2/2.5/3/3.5/4 seconds, you can then recast to charge forward, if you hit a wall you will knockup anyone in the radius for .25/.5/.75/1/1.25. M(50/60/70/80/90) CD(18/15/12/9/6) R: After Death activate this ability to charge for 3 seconds and then release a shockwave that deals 10/20/30%MaxHP Damage As True damage and Ressurect with 25/40/55%(+ 5% Per 300bHP) Max Health M:(0), CD(300/225/150)
Third Champion Roadmap: Patch 1.03
Nayuta, The Surging Storm: Assassain 1.05 P: Part 1: As enemies take damage around her, Nayuta gains 1/2/3/5 [scales with ult level] energy per 1% max life damage for champions and for each 25% of minion hp around her. Part 2: Autos and Abilities hit charge empowered autos, which deal 25%AP in bonus damage and Apply Static. If target already has Static, The auto will slow. Nayuta's Abilities use static, granting them extra effects. Static lasts for 10 seconds, and each target has an 20-10 second cooldown (based on level) before static can be applied again. Q: (50 Energy) [12/11/10/9/8 Second Cooldown] Nayuta sends out a bolt of lightning that shreds enemies armor and mr by 15% and deals 50/60/70/80/90 + 35% of AP (halved vs minions), applies static then jumps to a nearby target. If no target is hit by the lightning, it lingers on the ground losing it's Armor/MR shreding capabilities and jumps to a nearby target dealing 50/60/70/80/90 + 35% of AP (halved vs minions) then jumps to a nearby target. Each target can only be hit by the lightning once per cast, and each consecutive bounce deals 15/13/11/9/7% less damage. It can bounce up to 4/6/8/10/12 times. Restores 2/4/5/8/10(halved for minions) energy to Nayuta per target hit. If The lightning doesn't find a target after 1.5 seconds, it can be recast at a further 500 range bouncing half as many times and dealing 15/14/13/12/10% less damage. Jumping Prioritizes Champions and avoids minions it will kill unless it has no other target to jump to. Allied champions near Nayuta when she shoots the Q gain static. W: (100 Energy) [25/21/18/15/12 second cooldown] Passive - Nearby allies deal 3/6/9/12/15 on hit damage to enemies with static. Allies to have a 20% chance per auto to apply static. Active - Buffs an ally, giving them static and triple the on hit damage from this ability and cause them to apply static each auto. Applying this to yourself makes your next auto deal 10/30/50/70/90 extra damage and stun target for .5/.75/1/1.25/1.5 seconds. Both the stun and the damage are doubled against enemies with static and consumes the static charge. Cast on an enemy to deal 25/40/55/70/95 +15% AP (doubled if they have static) and slow them by 15/20/25/30/35% + 3% AP(5% AP if they have static) for 5 seconds. Using this on an enemy causes them to deal 20% more damage to you. E: (100 Energy) [14/12/10/8/6 second cooldown] Passive - Gain 10/20/30/40/50 out of combat move speed, and an extra 10/20/30/40/50 move speed heading towards champions below 35/40/45/50/55% Health Active - Dash in a target direction. Dashing towards an ally or enemy has an extra 250 range. Dashing to an ally that has static shields them for 50/100/150/200/250 +45% AP, and dashing to an enemy deals 20/35/50/65/90 +30% AP (doesn’t consume static). R: (150 Energy) [120/100/80 Second Cooldown] <10/14/18 second duration> Summons a storm that lasts for 10/14/18 seconds and deals 25/50/75 +10% AP Damage to enemies and heals allies 50/100/150 +15% AP every Second, Applying static every 2 seconds, ignoring static cooldown. The storm applies grevious wounds and the effect slows are increased by 30/40/50%. Allies are sped up by 10/15/20%. Nayuta gains 50/75/100 flat movespeed and 10/20/30% bonus movespeed when inside the storm, along with stealth if she’s out of combat
Aldora, The Dreamer: Mobile Poke Mage 1.08 P: Aldora can click on a bubble while within range and jump to that bubble, while in the bubble she can click anywhere within a range to jump to that position and gain 50% movespeed for 1 seconds, She can also click on a different bubble to jump to it. Aldora can also use abilities while within the bubble. Q: Aldora shoots a line of bubbles(5/6/7/8/10)(+1 per 500 AP). When a bubble(Excluding the last 2) hit an enemy, it pops dealing 50/65/80/95/110(+20%AP), any bubbles that don't pop stay on the ground. M:(50/55/60/65/70), CD(10/9/8/7/6) W: Summons 2 Special bubbles that, when touched, turn an enemy drowsy, after 2 seconds drowsy enemies fall asleep for .5/1/1.5/2/2.5 seconds, if a sleeping champion is damaged they wake up. M:(60/60/70/80/80), CD(18/16/14/12/10) E: Aldora controls all her bubbles to float around her, she can recast the ability to fire a bubble at a target dealing 60/70/80/90/100(+50%AP) damage, if her W is levelled, she must choose between picking up her q bubbles or w bubbles. M:(30/45/60/75/90), CD(25/22/19/16/13) R: Aldora summons a huge butterfly which pops every bubble around her dealing 100/150/200(+75%AP) Damage, If the Butterfly Hits an enemy champion it changes their summoner spells to Dawn and Twilight. Dawn and Twilight can only be used if within 1500 Units of Aldora and Aldora is notified if the Summoner Spell is used. Dawn: Champion gains MS similar to ghost and Armor/MR, in addition the champion summons bubbles around then that Aldora can use. Twilight: Champion applies nearsight to all the allies around them but not global.(If Champion has Flash/Ghost that spell will always get replaced by this one)
Fourth Champion Roadmap: Patch 1.09
MIDSEASON: 1.11
Shard, the Light of the Heavens ADC: 1.14 P: Q: W: E: R:
Fifth Champion Roadmap: Patch 1.16
Xara, The Hidden: Support 1.18 P: Q: W: E: R:
PRESEASON: 1.21
Sixth Champion Roadmap: Patch 1.22
Omen, the Forbidden: 1.24 P: Q: W: E: R:
SEASON 2: Start of Esports(2.0)
Doran: 2.03(Esports Playable: 2.05) P: Q: W: E: R:
Seventh Champion Roadmap: Patch 2.04
Terratore: 2.06(Esports Playable: 2.08) P: Q: W: E: R:
Space: ADC 2.09(Esports Playable: 2.11) P: Q: W: E: R:
Eighth Champion Roadmap: Patch 2.10
Rework: 2.12(Nissa, Aerial, Lariana, Marcus, Aldora, Nayuta)(EP:2.14)
Sandy sand: Control Mage 2.15(Esports Playable: 2.17) P: Q: W: E: R:
Ninth Champion Roadmap: Patch 2.16
Champ Release: 2.18(EP: 2.20) Rework: 2.21(Nissa, Aerial, Lariana, Marcus, Aldora, Nayuta, Shard, Xara)(EP: 2.23)
Tenth Champion Roadmap: Patch 2.22
Champ Release: 2.24(EP:3.0
TOP Dwayne, The Rock: B0.03(8/29/17) (ds: 3/2/17) - Reworked Marcus, Nature's Guardian: B0.18(12/13/17) (ds: 6/18/17) Dwayne, The Unkillable: 1.02(2/7/18) (ds: 9/4/17) Doran, The Nomadic Hero: 2.03(2/20/19) (ds: 9/5/17)
JUNGLE Omen, the Forbidden: 1.24(12/12/18) (ds:7/4/18) Terratore, The Collosus
MID Nissa, The Kindling Flame: B0.01(8/15/17) (ds: 1/30/17) Aldora, The Dreamer: 1.08(5/2/18) (ds: 10/4/17) Sandy Sand
ADC Aerial, The Piercing Wind: B0.01(8/15/17) (ds: 2/18/17) Shard, the Light of the Heavens: 1.14(7/25/18) (ds: 1/12/18) Space,
SUPPORT Lariana, The Tidebearer: B0.08(10/3/17) (ds: 3/14/17) Nayuta, The Surging Storm: 1.05(3/21/18) (ds: 8/17/17) Xara, The Hidden: 1.18(9/19/18) (ds: 3/2/18)
Lead Champion Designers: Zach "Kindred" Roberts
- Nissa B0.01(8/15/17) (ds: 1/30/17)
- Nayuta 1.05(3/21/18) (ds: 8/17/17)
Ross "Aerial" Burhans
- Aerial B0.01(8/15/17) (ds: 2/18/17)
- Aldora 1.08(5/2/18) (ds: 10/4/17)
Noah "Sufferfish" Elkins
- Dwayne B0.03(8/29/17) (ds: 3/2/17)
- Omen 1.24(12/12/18) (ds: 7/4/18)
Kaelyn "Rosanna" Torres
- Lariana B0.08(10/3/17) (ds: 3/14/17)
- Shard 1.14(7/25/18) (ds: 1/12/18)
Travis "Serongold" Bynum
- Marcus B0.18(12/13/17) (ds: 6/18/17)
- Xara 1.18(9/19/18) (ds: 3/2/18)
Maximus "Iggltuff" Locke
- Doran 2.03(2/20/19) (ds: 9/5/18)
Rework Designers: Logan "Bogger" Wells
- Dwayne 1.02(2/7/18) (ds: 9/4/17)
January Beginning of the Season, Skins awarded Based on Ranked Activity Beta: Completed Placements in Beta: Viridian Aerial Season 1: Completed Placements in S1: Viridian Dwayne Earned Gold: Victorious Nissa Season 2: Completed Placements in S2: Viridian Marcus Earned Gold: Victorious Nayuta Season 3: Completed Plaecments in S3: Viridian Earned Gold or Above: Victorious Placed top 500: Challenger
February Valentines Day(Started Season 2) Season 2: Sweetheart Lariana
March Noting yet
April April Fools Season 1 Bots Season 2 ???
May Mid-Season Invitational(Started Season 2) ??? Won!!! Ward skin for everyone who voted they would win, summoner icon for everyone
June Pool Party(Started Season 2) Skins, not sure yet
July Noting yet
August Happy Birthday Us!!! Season 1: Surprise Party Nissa, Aerial, and Lariana Season 2: ???
September Previous Winning team gets set of skins(Starts Season 3 technically) Season 2 Winners - ??? skins for 3 champions
October Harrowing!! Season 1: Bloodstorm Nayuta & Nightmare Aldora
November Worlds!!(Championship Skin!!) Season 2: Championship ???
December Snowdown Season 1: Christmas Marcus & Elf Xara
Champion Roadmap September 2017 Nature and Water
Hello Everybody, This is Ross "Aerial" Burhans and I welcome you to Our first Champion Roadmap. The Champion Roadmap is where I will be giving hints as to what is coming to Strife over the next couple months.
Playing in the River Our next champion is going to bring a splash while she does something that isn't even remotely in Strife yet. Her passive has a play with the map of the world and we really hope you enjoy her, expect her sometime in the next month!
Protecter of the Forest We believe that Strife needs someone who can not only Help others but also can work very well by himself, this champion is very protective of their little forest and will do anything to protect it. We can't reveal to much information because this champion is really far off but we hope you'll be excited to hear more in the next Champion Roadmap.
One more thing... One last thing that I am excited to tell you about doesn't have much to do with Champions however we are excited to tell you that we are very close to a Massive patch that might bring out your... competitive spirit.
Final thoughts. We hope you guys look forward to these champions and gameplay features and we hope you will give us your feedback on whether or not you like these, If you have any questions I will do my best to answer them in the Comments, Thank you and have a great day and keep fighting!
Champion Roadmap November 2017 Nature and The Rock
Welcome back everybody to the Champion Roadmap, once again I am Ross "Aerial" Burhans and I will be presenting you with Fascinating new Details for the next few months, but first I'd like to thank you for all the positive feedback on the last Champion Roadmap and The Preseason Changes. Now we'd like to Shift our focus back to what's Currently Happening
First up if you remember properly to the last champion roadmap, we talked about a champion who was quite far off, well now he's not nearly as far off, his kit is quite unique and has a lot of unique mechanics to deal with some of the terrain and lesser used parts of the Rift. He also works well in lots of different scenarios and may help you to deal with a certain pesky fire mage...
Second I'd like to talk about the beginning of the Season and the official release of Strife. While I can't give away exact details it wont be to far away and we are predicting sometime around the end of the year/beginning of next year. With the release of that anyone who played during the Beta time will be given a Free ward skin, a couple Summoner Icons, and a skin for our favorite flighty wind spirit!
The Third thing I'd like to talk about is old champions, now of course, nothing can be to old as we've only been in Beta for 3 months but there are Champions who don't feel quite the same as the others nor do they feel nearly as satisfying/rewarding. One such champion is getting an overhaul to help them better fit in to the current lineup of characters.
The Final thing I'd like to touch on is the first champion of next year who will be touched on more in the next Champion Roadmap and that is a champion with a knack for storms, they are quite shocking and can be both a high damage carry but also much on the suppportive side, more details later though.
Anyways that's all for this time see you all early next year for more information, as always leave your questions in the comments and I'll do my best to answer them all, thanks!
Champion Roadmap February 2018 Storms, The Dreamer and The future of Strife
Welcome back Everyone to our first champion Roadmap of 2018, I am once again Ross "Aerial" Burhans and I'd like to begin today by thanking you for all of your wonderful feedback on Marcus and Dwaynes rework, we understand that we were taking a massive risk by changing Dwayne from what he was but it pleases me to see people enjoying our game and for the first time before we go into detail about what is happening for the future and let our designers have a word about their work!
Hey everyone I'm Zach "Kindred" Roberts and I was the lead designer for Nissa and I'm also the lead designer for our next champion, and I'm very excited to see how you react to her shocking personality and very different playstyle I'd personaly like to thank BlueMercy and NightRed3 for their amazing support to our game and bringing in a massive following and I don't think we could ever thank them enough, so on behalf of Us at the Strife team I would like to announce that very soon we will be having a Free Skin for everyone that Has subscribed to both of them, as well as us, and followed all of us on twitter, thank you very much and I hope to see you after the release of our next champion!
Hello Everybody I am Logan "Bogger" Wells, I was the Lead Rework Designer for Dwayne's Rework and I'm very excited that you all are excited for his Smash down on the Rift, We hope you continue to enjoy it and though I don't have anything else planned at the moment nor am I working on anything(That I'm willing to share) I hope everyone continues to enjoy the content we have planned for the very near future!
Thank you to both of them for their words, But I'd like to elaborate on what they were saying, The champion zach is working on is a champion that we mentioned in the last Champion Roadmap Who should be reaching the rift before April if all goes smoothly now I don't want to set an exact release date as that puts a deadline but we believe it should be fairly soon and we hope you enjoy her, her kit is slightly overloaded at the moment but we are working hard to make it work!
Next I'd like to talk about the next champion That I'm working on, She is slightly farther away however there isn't a super large gap between Zach's champion and mine. My champion, as the name "The Dreamer" Suggests, has a very new concept which involves sleep, now i'm not going to reveal to much but I very much hope you enjoy her once she's out!
Finally I'd like to talk about the future of strife. We are VERY early in development with these features but we are trying out some new Queue types as well as having 3 people on a team each, but we'll talk more about this in a Future Champion Roadmap. We hope you enjoyed this information and As always make sure to leave your Questions in the comments and I'll try my best to answer them all, thanks!
PeggyArcher 9/09/2017
Hey guys, I'm a Playtester for Strife and I have some information I'd like to give you guys to hold you over for a while. First off, some new information upcoming, This Tuesday, we will have no new information because of a much bigger patch on the 19th Which will include global matchmaking, a store where you can buy champions and also a new thing, Skins, which will change the visual's of your champion!
These Skins are: A watery style skin for Nissa currently called Water Nissa; A Icy/regal skin for Aerial called Ice Queen Aerial; A Firey/Lava ish skin for Dwayne Currently called Magma Dwayne;
Also some other skins being developed are: A Very Early in development skin for Nissa with some green codenamed "Green" Nissa; And a skin for a champion not yet released called Frozen Lari
There are also some Champions In Development The first Champion is currently called Lari who has some supportability for what seems to be a new mode coming sometime; Some abilities include: Q: Heal/Damage w/ Pool Mechanic W: Summon a pool E: CC/Knockup R: Large Buff Lari is Currently Planned to be released late This month or Very early October
Another Champion in the works is codenamed Natureboy; Some abilities include: Q: Dash/Knockup W: Spawn a Bush thing that gives invisibility E: Spawn a trap that cc's R: Not Set yet Natureboy is Currently Planned for a End of Year Release
-PeggyArcher
"Patchnotes" For Game, Cause Fun
(Started work on Nuclear Nissa, Frozen Lariana, and Champion Nayuta) Beta Week 1(8/15/2017):
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Nissa, the Kindling Flame
- (P) - Ash: Auto's and Abilities apply ash stacks to enemies, some abilities are amplified by Ash stacks
- (Q) - Shoots fireball that deals 10/20/30/40/50(15%AP) damage +5/10/15/20/25(5%AP) Per Ash Stack (25/50/75/100/125)(10/9/8/7/6)sec
- (W) - Adds an Ash stack to selected enemy, if at max stacks deals 10/20/30/40/50(15%AP) damage (50)(5/5/4/4/3)sec
- (E) - Deals 75/150/225/300/375(30%AP) damage to anyone with max ash stacks(75/90/105/120/135)(25/23/21/19/17)sec
- (R) - Shoots a fireball that bounces to up to 3 seperate enemies dealing 100/150/200(30%AP) and applying max ash stacks(100/150/200)(150/130/110)sec
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Aerial, The Piercing Wind
- (P) - Gain 10 Move Speed per 50 Bonus AD
- (Q) - Your next 3 basic attacks pierce through enemies and deal 10/20/30/40/50(+10 Per 20%Crit)(20%AD) Bonus damage(50/60/70/80/90)(10/9/8/7/6)
- (W) - Fly into the sky becoming untargetable and unable to move for 1.5 seconds and healing for 10% your missing health(40/50/60/70/80)(20/18/16/14/12)
- (E) - Cleanse CC and Gain 100% Move Speed that decays to 20% over the first .5 second(60/70/80/90/100)(30/26/22/18/14)
- (R) - Gain the ability to move through walls for 3/5/7 seconds granting 50% Move speed for the duration(100/115/130)(175/125/75)
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The first map, 1v1 no name yet. 1 Lane down the middle with 2 towers for both teams, has a small jungle off to both sides of the lane with a total of 2 monsters on each side, 1 blue buff and 1 red buff.
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All League of Legends Items cause I ain't got Time for dat
(Started development on Preseason 1) Beta Week 2(8/22/2017):
Developer's Comments: "We heard your complaints about Nissa's Rediculous Damage so we Cut her down a notch."
Nissa, The Kindling Flame E Nerfs - New "Burning the Ashes" Nissa's E now Consumes all Ash Stacks upon Use E Cooldown UP from 25/23/21/19/17 to 25/24/23/22/21
Beta Week 3(8/29/2017): Dwayne, The Rock
Developer Comment's: "We Are Happy to Announce Our First New Champion, Say Hello to Dwayne, The Rock. Dwayne is a bulky fighter who loves to be in the thick of things, expect him to spice up your games!"
- Dwayne, The Rock
- (P) - All your abilities grant a shield for 10% (+1% Per 300 BonusHP) of the damage you deal
- (Q) - Throw a rock that deals 25/50/75/100/125(20%AP) Damage(40/45/50/55/60)(9/8/7/6/5)
- (W) - Give you a shield for 5/10/15/20/25%(+5% Per 100AP) Of your max health(50/55/60/65/70)(10)
- (E) - Your next basic attack will deal 5%MaxHP(20/25/30/35/40)(10/8/6/4/2)
- (R) - Start Producing Tremors that deal 100/250/400(10%BonusHP + 10%AP) over the course of 5 seconds(100)(150/125/100)
Beta Week 4(9/5/2017):
Developer Comment's: "With our Recent addition of Dwayne, We Realized despite him getting very bulky, he was doing quite a bit of damage, so to fix that, we've toned down his numbers a bit. We've Also Gotten around to doing a bit of Balancing on our good Friend Aerial, The Peircing Wind." Dwayne, The Rock Q Nerfs - Damage Nerfed from 25/50/75/100/125(20%AP) Down to 20/40/60/80/100(10%AP)
Aerial, The Peircing Wind Q Nerfs - Damage Nerfed from 10/20/30/40/50(+10 Per 20%Crit)(20%AD) to 10/15/20/25/30(+10 Per 20%Crit)(15%AD)
(Started Development on Molten Lariana and Viridian Aerial) Beta Week 6(9/19/2017): Skins and Queue's
Developer Comment's: "Hello, We are Sorry that we missed last week, however, we hope you will forgive us due to this amount of Crazy new Content, From Skins, to The Shop, To Matchmaking"
The Shop is A way that we will be able to keep going by having you be able to spend some of your money to get cool rewards for you this will be in no way necessary as you will be able to unlock all champions just by playing games, Don't worry though, we have been keeping track of the number of games you've played and we will give you IP to spend on the champions based on the number of games you have played, Aerial and Nissa will cost 4800 IP and Dwayne will cost 6300 IP, We will also have a rotation that will let you play one champion for free a day, so don't worry about not being able to play.
Matchmaking will make it much easier for you to play because you will be able to play with other players around the world in 1v1's and soon to be 2v2's Matchmaking is simple, go to the play button like you would normally and you will see a button on top of the create a custom game button that says Join Queue, this will automatically put you in a queue and you will be placed in a 1v1 with a random person, We hope you will enjoy.
Skins are going to be the only way we can earn money to continue making the game, as we are introducing a new currency, called RP. You can buy RP in the store at 650RP Per $5. You can buy champions with RP but the main function of RP will be to buy Skins, Nissa and Aerial Will cost 880RP and Dwayne will cost 975RP, All Current and future champions will be getting 1 skin to start with and we will be periodically releasing new skins. The skins for the Champions are Ocean Nissa, whose armor and abilities are blue and flowy instead of harsh and red(750RP). Ice Queen Aerial, she looks like she's straight out of frozen with the Ice she uses for her slice and the ice path under her in her ult(750RP) and Molten Dwayne, Who has a fiery suit of armor and whose tremor's burst lava from the ground(750 RP).
That's all the content for now folks, see you guys next week!
Beta Week 7(9/26/2017): Developer Comment's: "Thank you all for the feedback and support on all of last week's information, this week we just had some bug Fixes but not really much else, Next week though Comes a New Champion Who will cool down this hot world."
(Started Development on Dwayne Rework and Aldora) Beta Week 8(10/3/2017): Lariana, The Tidebearer! Developer Comment's: "This week we have The Next new champion to hit the Rift, Lariana the Tidebearer"
- Lariana, The Tidebearer
- (P) - While in river gain 10% Heal power and 5% CDR
- (Q) - Targeted Ally is healed for 25/50/75/100/125(10%AP) +10/20/30/40/50(5%AP) Per Nearby Pool(50/60/70/80/90)(15/13/11/9/7) Targeted Enemy is Damaged for 30/60/90/120/150(20%AP) +15/30/45/60/75(10%AP) Per Nearby Pool
- (W) - Place a Pool that lasts 5 minutes and has 2/4/6/8/10(Max 4 Pools)(100)(60/50/40/30/20)sec
- (E) - After a short delay, Knockup enemy champions for 0.5 Seconds Increased by 0.5 Seconds per Nearby Pool and Dealing 50/100/150/200/250(30%AP) (50/75/100/125/150)(30/25/20/15/10)
- (R) - Supercharge all nearby pools making your Q heal and damage more and halving all cooldowns for 10 seconds(100)(100/80/60) Healing + 30/60/90(5%AP) Damage + 50/100/150(10%AP)
Lariana Wouldn't be complete without a skin and so she delivers with Frozen Lariana, with her Ice spiked Armor and Frozen Pools She will definately send a chill down your spine(750RP)
With Lariana's Release We are Setting her at 7800 IP (975 RP), she will join her buddy Dwayne in a week at 6300 IP.
Beta Week 9(10/10/2017): Queue Changes and Balance Developer Comments: "As with every champion release they are bound to be a little too strong, so we are going to drop good ol' Lariana down A Notch as her full AP Damage side is showing a little to much, also, since we've gotten so many request's to add more options for queuing we've decided to add 2v2 blind, this will take place on the same team and you can pick the same champions your opponent picks, but you won't know what your opponent picks until the game starts. See you guys next week for more!"
Lariana, The Tidebearer Q and R Nerfs - Q Base damage down Q Damage reduced from 30/60/90/120/150(20%AP) +15/30/45/60/75(10%AP) Per Nearby Pool to 30/55/80/105/130(20%AP) + 15/25/35/45/55(10%AP) Per Nearby Pool R Damage down from 50/100/150(10%AP) to 40/80/120(10%AP)
- 2v2 Queue, You can now Queue to be in a 2v2 or a 1v1. In 2v2 Queue you can create a party with one of your friends!
(Began Work on Forest Marcus) Beta Week 10(10/17/2017) Developer Comments: "This patch we are getting ready for our official release by fixing up some bugs and problems with our current system so no new content in this patch"
(Began Tweaking The Preaseason stuff for the New Season) Beta Week 12(11/1/17): Preseason 1 Developer Comments: "This patch is a doozy, Welcome to the Preseason for Season 1 This patch contains tons of New content to make up for the last two weeks, The first thing we are introducing is A Public Beta Environment where if you sign up in the next two weeks we will review your account and if it is elegible we will give you a link to download the PBE client where you get everything unlocked for free and you get access to content 1 patch early, Another thing is we are changing the patch cycle to be 2 weeks instead of 1 week however we will stick to calling them beta weeks until the season officially begins. Finally we are going to be starting a ranked season where in the play menu there is a new queue type, Ranked 1v1's where you queue up and go against a random player and after playing 5 placement games you get put into a division based on how you performed in your games. Currently There are 3 Divisions, Bronze, Silver and Gold. When you win/lose you will gain/lose 10 LP Per game, once you have 100 LP you Will Get put into a set of promotion games, win 2 of the 3 games and you will advance divisions, Can you Reach the top? That's all for this patch, see you guys next week!"
Beta Week 14(11/15/17) Developer Comments: "This is the first patch that we have for the PBE, so there isn't going to be more than just balance changes on the live servers just yet, however on pbe we have a new skin for Nissa who hasn't gotten a skin in quite a while, also a new champion will be joining us soon, so be ready, nature is calling." PBE: New skin for Nissa: Nuclear Nissa, Nissa's been contaminated with nuclear waste causing her armor to turn a harsh green and her fire to be radioactive.
Live: Lariana's Damage got nerfed a little to hard a while ago so we are buffing her just a bit Q Buffs: 30/55/80/105/130(20%AP) + 15/25/35/45/55(10%AP) damage Per Nearby Pool to 30/55/80/105/130(20%AP) + 20/30/40/50/60(10%AP) damage per Nearby Pool
Beta Week 16(11/29/17) Developer Comments: "This week we have a brand new Champion. Marcus, Nature's Guardian , Marcus is a hybrid bruiser damage dealer with a bit of cc and supportability." PBE: New Champ: Marcus, Nature's Guardian
- (P) - While Marcus is in a bush gain 100 Attack range and the first attack after entering a bush does 5/10/15/20 (35%AP)(20%tAD)
- (Q) - Dash forward in a straight line dealing 20/35/50/65/80(50%AD)(30%AP) dmg. Mana(40/50/60/70/80) CD(10/8.5/7/5.5/4)
- (W) - Marcus spawns a bush at target location, stores 3 Charges. Mana(30/35/40/45/50) Ammo Recharge(90/75/60/45/30)
- (E) - After 1 second spawn a trap at the location that snares the first person hit for 1 second dealing 30/45/60/75/90 (5%MaxHealth)(25%AP). Mana(50/50/60/70/70) CD(20/17/14/11/8)
- (R) - Bless an allied champion granting them 25% size, 100/250/400 Health(+10%MaxHealth) 25/50/75 AD(+25%tAD) and a 10/25/40%(+5% For ever 200 AP) Slow on every attack and ability. Mana: (75/100/125) CD: (200/160/120)
Marcus enters the Rift at 7800 IP and with this champion release Dwayne is going down to 4800 IP and Nissa is going to now be priced at 3150 IP. With his Skin "Forest Marcus" at 750 RP In the store he is much greener and leafier then his base skin but not many particle changes to go with it.
Live: New skin for Nissa: Nuclear Nissa, Nissa's been contaminated with nuclear waste causing her armor to turn a harsh green and her fire to be radioactive(975RP).
Beta Week 18(12/13/17): Marcus, Nature's Guardian Developer Comments: "This week Marcus is making his way to the Live servers so be ready for him to be entering your games, we also have Some fine tuning to do to marcus so those changes will be on the PBE Shortly." PBE: Marcus Changes: Q Nerfs - AD Scaling down from 50%AD To 40%bAD - AP Scaling down from 30%AP To 25%AP
Live: New Champ: Marcus, Nature's Guardian
- (P) - While Marcus is in a bush gain 100 Attack range and the first attack after entering a bush does 5/10/15/20 (35%AP)(20%tAD)
- (Q) - Dash forward in a straight line dealing 20/35/50/65/80(50%AD)(30%AP) dmg. Mana(40/50/60/70/80) CD(10/8.5/7/5.5/4)
- (W) - Marcus spawns a bush at target location, stores 3 Charges. Mana(30/35/40/45/50) Ammo Recharge(90/75/60/45/30)
- (E) - After 1 second spawn a trap at the location that snares the first person hit for 1 second dealing 30/45/60/75/90 (5%MaxHealth)(25%AP). Mana(50/50/60/70/70) CD(20/17/14/11/8)
- (R) - Bless an allied champion granting them 25% size, 100/250/400 Health(+10%MaxHealth) 25/50/75 AD(+25%tAD) and a 10/25/40%(+5% For ever 200 AP) Slow on every attack and ability. Mana: (75/100/125) CD: (200/160/120)
Marcus enters the Rift at 7800 IP and with this champion release Dwayne is going down to 4800 IP and Nissa is going to now be priced at 3150 IP. With his Skin "Forest Marcus" at 750 RP In the store he is much greener and leafier then his base skin but not many particle changes to go with it.
(Began Work on Sunny Nayuta and Void Marcus) Beta Week 20(12/27/17) Developer Comments: "This week there aren't to many new exciting features however The Season is beginning on the pbe so we can have the Kinks ironed out before it hit's Live" PBE: Season 1 Begins, Start your climb with 10 placement games, can you make it to first?
Live: Marcus Changes: Q Nerfs - AD Scaling down from 50%AD To 40%bAD - AP Scaling down from 30%AP To 25%AP
(Began Work on Chilled Dwayne, Bubblegum Aldora, and Champion Shard) Patch 1.0(1/10/18) The Season Begins! Developer Comments: "With this patch brings the official release of Strife! As well as the beginning of the first Ranked Season! Along with this we have a skin for Lariana on the PBE if you have an account there feel free to check it out." PBE: New skin for Lariana: Molten Lariana, You are used to lariana with her cold flowy colors, but get ready for the firey glowy skin that is Molten Lariana, Priced at 975 RP Get it now before you get burned.
Live: Season 1 Begins, Start your climb with 10 placement games, can you make it to first? Also everyone who played at least 5 ranked games during the Preseason will be getting Viridian Aerial which has a beautiful dark green scheme with golden highlights, we hope everyone enjoyed the beta and will enjoy even more the things we have planned for the future!
Also Anyone that completed their Placements during the Pre-Season will be given Viridian Aerial Who has beautiful green armor, however if you didn't finish your placements you can still pick up the skin for 750RP On the Shop!
Patch 1.01(1/24/18) Developer Comments: "Ever since we Added Dwayne to the game we thought he needed something a little different and he didn't quite fit the Archetype we had set for him, So we decided to Throw out the Old Dwayne and Add something completely different with the same name in it's place. Also Lariana's Molten skin is being added to live this patch so be ready!" PBE: Dwayne, The Unkillable:
- (P) - All of your abilities grant you a shield for 10%(Increased by 1% Per 300BonusHP) of the damage you deal
- (Q) - (40/50/60/70/80 Mana) [30/25/20/15/10 second cooldown] Throw a boulder that Stuns all enemies hit for .75 seconds and deals 20/30/40/50/60(10%bHP)
- (W) - (20/40/60/80/100 Mana) [12/11/10/9/8 second cooldown] Enter a defensive stance that increases your Armor and MR by 20+25% and lasts for 2/4/5/6/8 seconds.
- (E) - (50/60/70/80/90 Mana) [18/15/12/9/6 second cooldown] Spawn a wall at a target location that lasts for 2/2.5/3/3.5/4 seconds, you can then recast to charge forward, if you hit a wall you will knockup anyone in the radius for .25/.5/.75/1/1.25.
- (R) - (0 Mana) [300/225/150 second cooldown] After Death activate this ability to charge for 3 seconds and then release a shockwave that deals 10/20/30%MaxHP Damage As True damage and Ressurect with 25/40/55%(+ 5% Per 300bHP) Max Health
Dwayne's model has been updated along with his abilities and his skins have been updated to fit with the new model!
Live: New skin for Lariana: Molten Lariana, You are used to lariana with her cold flowy colors, but get ready for the firey glowy skin that is Molten Lariana, Priced at 975 RP Get it now before you get burned.
(Began Work on Midseason 1) Patch 1.02(2/7/18) Developer Comments: "We realized a little too late that Dwayne's Ultimate might be a bit overtuned so we are fixing that on the PBE with this patch however we decided to let you guys have some fun with it before it get's fixed on live." PBE: Dwayne, The Unkillable R Nerfs: - Ult damage Changed from 10/20/30%MaxHP As True damage to 10/15/20%MaxHP As True Damage - HP Ressurect changed from 25/40/55%(+5% Per 300bHP) to 20/30/40(+5% Per 300bHP)
Live: Dwayne, The Unkillable:
- (P) - All of your abilities grant you a shield for 10%(Increased by 1% Per 300BonusHP) of the damage you deal
- (Q) - (40/50/60/70/80 Mana) [30/25/20/15/10 second cooldown] Throw a boulder that Stuns all enemies hit for .75 seconds and deals 20/30/40/50/60(10%bHP)
- (W) - (20/40/60/80/100 Mana) [12/11/10/9/8 second cooldown] Enter a defensive stance that increases your Armor and MR by 20+25% and lasts for 2/4/5/6/8 seconds.
- (E) - (50/60/70/80/90 Mana) [18/15/12/9/6 second cooldown] Spawn a wall at a target location that lasts for 2/2.5/3/3.5/4 seconds, you can then recast to charge forward, if you hit a wall you will knockup anyone in the radius for .25/.5/.75/1/1.25.
- (R) - (0 Mana) [300/225/150 second cooldown] After Death activate this ability to charge for 3 seconds and then release a shockwave that deals 10/20/30%MaxHP Damage As True damage and Ressurect with 25/40/55%(+ 5% Per 300bHP) Max Health
Dwayne's model has been updated along with his abilities and his skins have been updated to fit with the new model! Along with this Dwayne is now going to be priced at 6300 for this next patch
Patch 1.03(2/21/18) Developer Comments: "Thank you all so much for your reception on the Dwayne Rework and we hope you will continue to enjoy it! As for this patch we are excited to announce that we now have servers for not only North America but also South america, Europe and more! That's all for this patch, See you next week!" PBE: Marcus, Nature's Guardian Q Nerfs: - AP Ratio reduced from 25% to 10/15/20/25/25%
A Storm has been brewing over the skies of strife so watch out for the lightning.
Live: Dwayne, The Unkillable R Nerfs: - Ult damage Changed from 10/20/30%MaxHP As True damage to 10/15/20%MaxHP As True Damage - HP Ressurect changed from 25/40/55%(+5% Per 300bHP) to 20/30/40(+5% Per 300bHP)
Also Dwayne is now back down to 4800 if you couldn't buy him in the last patch
(Started Development on Xara) Patch 1.04(3/7/18) Developer Comments: "As we forge onward throughout this year, we are happy to announce that our first champion of this year is hitting the Battlefield on PBE today, We also have some small fine tuning happening to Marcus today, but that's all for this now, see you guys next week!" PBE: New Champion: Nayuta, the Surging Storm
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(P) - Part 1: As enemies take damage around her, 1/2/3/5 [scales with ult level] energy per 1% max life damage for champions and for each 25% of minion hp around her. Part 2: Autos and Abilities hit charge empowered autos, which deal 25% ap in bonus damage and Apply Static. If target already has Static, The auto will slow. Nayuta's Abilities use static, granting them extra effects. Static lasts for 10 seconds, and each target has an 20-10 second cooldown (based on level) before static can be applied to them. Allies applying static bypasses the cooldown
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(Q) - (50 Energy) [12/11/10/9/8 Second Cooldown] Nayuta sends out a bolt of lightning that shreds their armor and mr by 15% and deals 50/60/70/80/90 + 35% of AP (halved vs minions), applies static then jumps to a nearby target. If no target is hit by the lightning, it lingers on the ground losing it's Armor/MR shreding capabilities and jumps to a nearby target dealing 50/60/70/80/90 + 35% of AP (halved vs minions) then jumps to a nearby target. Each target can only be hit by the lightning once per cast, and each consecutive bounce deals 15/13/11/9/7% less damage. It can bounce up to 4/6/8/10/12 times. Restores 2/4/5/8/10(halved for minions) energy to Nayuta per target hit. If The lightning doesn't find a target after 1.5 seconds, it can be recast at a further 500 range bouncing half as many times and dealing 15/14/13/12/10% less damage. Jumping Prioritizes Champions and avoids minions it will kill unless it has no other target to jump to. Allied champions near Nayuta when she shoots the Q gain static, Allied champions near the lightning gain static.
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(W) - (100 Energy) [25/21/18/15/12 second cooldown] Passive - Nearby allies deal 3/6/9/12/15 on hit damage to enemies with static, consuming the static charge. Allies to have a 20% chance per auto to apply static Active - Buffs an ally, giving them static and triple the on hit damage from this ability and cause them to apply static each auto. Applying this to yourself makes your next auto to deal 10/30/50/70/90 extra damage and stun target for .5/.75/1/1.25/1.5 seconds. Both the stun and the damage are doubled against enemies with static and consumes the static charge. Cast on an enemy to deal 25/40/55/70/95 +15% AP (doubled if they have static) and slow them by 15/20/25/30/35% + 3% AP(5% AP if they have static) for 5 seconds. Using this on an enemy causes them to deal 20% more damage to you.
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(E) - (100 Energy) [14/12/10/8/6 second cooldown] Passive - Gain 10/20/30/40/50 out of combat move speed, and an extra 10/20/30/40/50 move speed heading towards champions below 35/40/45/50/55% Health Active - Dash in a target direction. Dashing towards an ally or enemy has an extra 250 range. Dashing to an ally that has static shields them for 50/100/150/200/250 +45% AP, and dashing to an enemy deals 20/35/50/65/90 +30% AP (doesn’t consume static).
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(R) - (150 Energy) [120/100/80 Second Cooldown] <10/14/18 second duration> Summons a storm that lasts for 10/14/18 seconds and deals 25/50/75 +10% AP Damage to enemies and heals allies 50/100/150 +15% AP every Second, Applies static to everyone every 2 seconds, ignoring static cooldown. The storm applies grevious wounds and the effect slowes and all forms of cc(other than the storm's) are increased by 30/40/50%. Allies are speed up by 10/15/20%. Nayuta becomes one with the storm, granting her 50/75/100 flat movespeed and 10/20/30% bonus movespeed, along with stealth if she’s out of combat for 2.5 seconds.
Live: Marcus, Nature's Guardian Q Nerfs: - AP Ratio reduced from 25% to 10/15/20/25/25%
Patch 1.05(3/21/18) Developer Comments: "This patch we have a new skin for Dwayne, Chilled Dwayne as well as Nayuta, the Surging Storm Charging onto the battlefield, make sure to watch your back cause you never know where she could be, helping her teammates or oneshotting your carry" PBE: New Skin - Chilled Dwayne, this skin is Taking all your favorite aspects of Dwayne, put them in the freezer and covering them in Ice, I hope you all enjoy this skin which is priced at 750 RP
Live: New Champion, Nayuta, the Surging Storm
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(P) - Part 1: As enemies take damage around her, 1/2/3/5 [scales with ult level] energy per 1% max life damage for champions and for each 25% of minion hp around her. Part 2: Autos and Abilities hit charge empowered autos, which deal 25% ap in bonus damage and Apply Static. If target already has Static, The auto will slow. Nayuta's Abilities use static, granting them extra effects. Static lasts for 10 seconds, and each target has an 20-10 second cooldown (based on level) before static can be applied to them. Allies applying static bypasses the cooldown
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(Q) - (50 Energy) [12/11/10/9/8 Second Cooldown] Nayuta sends out a bolt of lightning that shreds their armor and mr by 15% and deals 50/60/70/80/90 + 35% of AP (halved vs minions), applies static then jumps to a nearby target. If no target is hit by the lightning, it lingers on the ground losing it's Armor/MR shreding capabilities and jumps to a nearby target dealing 50/60/70/80/90 + 35% of AP (halved vs minions) then jumps to a nearby target. Each target can only be hit by the lightning once per cast, and each consecutive bounce deals 15/13/11/9/7% less damage. It can bounce up to 4/6/8/10/12 times. Restores 2/4/5/8/10(halved for minions) energy to Nayuta per target hit. If The lightning doesn't find a target after 1.5 seconds, it can be recast at a further 500 range bouncing half as many times and dealing 15/14/13/12/10% less damage. Jumping Prioritizes Champions and avoids minions it will kill unless it has no other target to jump to. Allied champions near Nayuta when she shoots the Q gain static, Allied champions near the lightning gain static.
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(W) - (100 Energy) [25/21/18/15/12 second cooldown] Passive - Nearby allies deal 3/6/9/12/15 on hit damage to enemies with static, consuming the static charge. Allies to have a 20% chance per auto to apply static Active - Buffs an ally, giving them static and triple the on hit damage from this ability and cause them to apply static each auto. Applying this to yourself makes your next auto to deal 10/30/50/70/90 extra damage and stun target for .5/.75/1/1.25/1.5 seconds. Both the stun and the damage are doubled against enemies with static and consumes the static charge. Cast on an enemy to deal 25/40/55/70/95 +15% AP (doubled if they have static) and slow them by 15/20/25/30/35% + 3% AP(5% AP if they have static) for 5 seconds. Using this on an enemy causes them to deal 20% more damage to you.
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(E) - (100 Energy) [14/12/10/8/6 second cooldown] Passive - Gain 10/20/30/40/50 out of combat move speed, and an extra 10/20/30/40/50 move speed heading towards champions below 35/40/45/50/55% Health Active - Dash in a target direction. Dashing towards an ally or enemy has an extra 250 range. Dashing to an ally that has static shields them for 50/100/150/200/250 +45% AP, and dashing to an enemy deals 20/35/50/65/90 +30% AP (doesn’t consume static).
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(R) - (150 Energy) [120/100/80 Second Cooldown] <10/14/18 second duration> Summons a storm that lasts for 10/14/18 seconds and deals 25/50/75 +10% AP Damage to enemies and heals allies 50/100/150 +15% AP every Second, Applies static to everyone every 2 seconds, ignoring static cooldown. The storm applies grevious wounds and the effect slowes and all forms of cc(other than the storm's) are increased by 30/40/50%. Allies are speed up by 10/15/20%. Nayuta becomes one with the storm, granting her 50/75/100 flat movespeed and 10/20/30% bonus movespeed, along with stealth if she’s out of combat for 2.5 seconds.
With Nayuta's Release She will be priced at 7800 IP(975 RP), Lariana will be set to 4800 IP(880 RP) and Aerial will be set to 3150 IP(790 RP)
(Started Development on Prismarine Shard) Patch 1.06(4/4/18): Nemisis Draft Developer Comments: "This Week we're happy to announce that we are trying something new, this happens to be a new way to queue temporarily for the next 2 weeks, it is called Nemisis Draft. In Nemisis Draft instead of picking your own champions, you pick the enemies champions, we are testing this on the PBE so you can expect it in a couple weeks, we really hope you enjoy. Another thing we'd like to mention is that we are testing our new Advanced AI System on Live servers so you may get put into a game with Bot's but don't worry, these games won't count towards your Ranking. Finally we have Chilled Dwayne coming to the Live servers today so pick him up for only 750 RP!" PBE: New Gamemode: Nemisis Draft Troll your opponents and hope for the best in this all out mayhem of a gamemode where you don't pick your champion, you pick your opponents, try this out in 1v1's or 2v2's and leave your feedback below!
Live: Advanced AI Testing: Be warned as you may run into some bots, treat them kindly because they have feelings to, be warned though they may be stronger than you expect. New Skin - Chilled Dwayne, this skin is Taking all your favorite aspects of Dwayne, put them in the freezer and covering them in Ice, I hope you all enjoy this skin which is priced at 750 RP
(Started Development on Surprise Party Nissa, Aerial, and Lariana) Patch 1.07(4/18/18) Developer Comments: "This Week we are extremely happy to announce our new Champion who has lot's of new mechanics that we hope you enjoy her kit, we are also releasing the brand new gamemode that many people Enjoyed pbe - New champ(Aldora, the Dreamer) live - first rotating gamemode(nemisis draft)
patch 1.08(5/2/18) pbe - balance live - New champ(Aldora, the Dreamer)
(Started Development on Arclight Xara) patch 1.09(5/14/18) pbe - new skin for Marcus(Void Marcus) live - balance (Contact Top 50 Players about eSports)
patch 1.10(5/30/18) pbe - Midseason update(New Queue's Ranked 1v1's Draft, Ranked 2v2's Draft, Unranked 1v1's Draft, Unranked 2v2's Draft, Unranked 3v3's Blind. 1 ban per team) live - new skin for Marcus(Void Marcus)
(Started Development on Preseason 2, Void Dwayne and Nightmare Aldora) patch 1.11(6/13/18) pbe - New map, The Abyss, 1 lane, 2v2 Random Champions live - Midseason update
(Started Development on Christmas Marcus) patch 1.12(6/27/18) pbe - Free Champion Rotation changed to be 2 champs a week instead of 1 champ a day live - New map, The Abyss
(Started Development on Bloodstorm Nayuta and Omen Champion) Patch 1.13(7/11/18) pbe - New Champ(Shard, the Light of the Heavens) live - Free champ rotation changed
Patch 1.14(7/25/18) pbe - Event: Happy Birthday Us!(Skins for Aerial, Nissa and Lariana, also RGM: Urf) live - New Champ(Shard, the Light of the Heavens)
Patch 1.15(8/8/18) pbe - Re-Opened Signups live - Event: Happy Birthday Us!(Skins for Aerial, Nissa and Lariana, also RGM: Urf)
(Started Development on Elf Xara and Void Omen) Patch 1.16(8/22/18) pbe - balance & Closed signups live - balance(Get top 50 Players into Teams in 3v3 Draft(Not released yet))
(Started Development on Champion Doran) patch 1.17(9/5/18) pbe - New Champ(Xara, The Hidden) live - balance
(Started Development on Shadow Shard) patch 1.18(9/19/18) pbe - balance for new champ live - New Champ(Xara, The Hidden)
patch 1.19(10/3/18) pbe - Preseason(New map, 3v3, 2 modes, blind(No bans and can pick any champ), draft(1 ban per team, goes B,R,R,B,B,R for picking) & More) live - balance for new champ
patch 1.20(10/17/18) pbe - New skins for Nayuta(Bloodstorm Nayuta, Red, dark, more flowy) and Aldora(Nightmare Aldora, Darker, Red) live - Balance
(Started Tweaking Preseason things) Patch 1.21(10/31/18) pbe - more balance live - Preseason, Bloodstorm Nayuta and Nightmare Aldora & More
Patch 1.22(11/14/18) pbe - New skins for Dwayne(Void Dwayne, Dark and corrupted) and Shard(Shadow Shard, Corrupted with shadowy abilities and much darker) live - Balance
Patch 1.23(11/28/18) pbe - New champ(Omen, the Forbidden) live - Void Dwayne and Shadow Shard
Patch 1.24(12/12/18) pbe - Snowdown begins New RGM(Snowdown Showdown, 3v3 on The Abyss(Abyss is now Snowy) & New skins for Marcus & Xara) live - New champ(Omen, the Forbidden)
Patch 1.25(12/26/18) pbe - Season 2 begins live - Snowdown begins New RGM(Snowdown Showdown, 3v3 on the Abyss(Abyss is snowy) & New skins for Marcus & Xara)
Patch 2.0(1/9/19) pbe - Snowdown Ends and there is balance things live - Season 2 begins, announcement of Esports(10 NA, 10 SA, 10 Korea, 10 EU, 10 Pacific, 10 China)(New Viridian Dwayne/Victorious Nayuta)
Patch 2.01(1/23/19) pbe - live - Snowdown Ends & Balance
Patch 2.02(2/6/19) pbe - New Champ live - Beginning of esports, woot(Sweetheart Lariana)
Patch 2.03(2/20/19): Doran, the Nomadic Hero pbe - live - Doran
(Started Development on Midseason 2) Patch 2.04(3/6/19) pbe - live -
Patch 2.05(3/20/19) pbe - New Champ live -
Patch 2.06(4/3/19): Terratore, the Colossus pbe - live - Terratore
Patch 2.07(4/17/19) pbe - live -
Patch 2.08(5/1/19) pbe - new champ live -
Patch 2.09(5/15/19): New Champ pbe - live - new champ
Patch 2.10(5/29/19) pbe - midseason live -
Patch 2.11(6/12/19): Midseason pbe - Rework live - midseason update
Patch 2.12(6/26/19): Rework pbe - live - Rework
Patch 2.13(7/10/19) pbe - live -
Patch 2.14(7/24/19) pbe - new champ live -
Patch 2.15(8/7/19): New Champ pbe - live - New Champ
Patch 2.16(8/21/19) pbe - live -
Patch 2.17(9/4/19) pbe - new champ live -
Patch 2.18(9/18/19): New Champ pbe - live - new champ
Patch 2.19(10/2/19) pbe - live -
Patch 2.20(10/16/19) pbe - rework and preseason live -
Patch 2.21(10/30/19): Rework pbe - live - rework
Patch 2.22(11/13/19): Preseason pbe- live - preseason
Patch 2.23(11/27/19) pbe - new champ live -
Patch 2.24(12/11/19): New Champ pbe - live - new champ
Patch 2.25(12/25/19) pbe - season starts live -
Patch 3.0(1/8/20): Season Starts pbe - live - season starts
Nissa, The Kindling Flame B0.01 Introduced -> Free B0.06 Shop Introduced -> 4800 IP/880 RP B0.18 Price Reduction -> 3150 IP/790 RP
Aerial, The Peircing Wind B0.01 Introduced -> Free B0.06 Shop Introduced -> 4800 IP/880 RP P1.05 Price Reduction -> 3150 IP/790 RP
Dwayne, The Rock B0.03 Introduced -> Free B0.06 Shop Introduced -> 6300 IP/975 RP B0.18 Price Reduction -> 4800 IP/880 RP P1.02 Rework Dwayne, The Unkillable-> 6300 IP/975 RP P1.03 Price Reduction -> 4800 IP/880 RP
Lariana, The Tidebearer B0.08 Introduced -> 7800 IP/975 RP B0.09 Price Reduction -> 6300 IP/975 RP P1.05 Price Reduction -> 4800 IP/880 RP
Marcus, Nature's Guardian B0.18 Introduced -> 7800 IP/975 RP B0.20 Price Reduction -> 6300 IP/975 RP
Nayuta, The Surging Storm P1.05 Introduced -> 7800 IP/975 RP P1.06 Price Reduction -> 6300 IP/975 RP
Game: Development Started: 9/3/16 Ps1: B0.12(11/1/17) ds: 8/23/17. # S1: Patch 1.0(1/9/18) ds: 11/1/17. # Ms1: Patch 1.11(6/13/18) ds: 2/8/18. # Ps2: Patch 1.21(10/31/18) ds: 6/13/18. # S2: Patch 2.0(1/8/19) ds: 10/31/18. # Ms2: Patch 2.11(6/12/19) ds: 2/12/19. #
Nissa: B0.01(8/15/17) (ds:1/30/17) Lead Developer: Zach "ADC" Roberts Ocean Nissa B0.06(9/19/17) 750 RP (ds:6/10/17) Nuclear Nissa B0.16(11/29/17) 975 RP (ds:8/12/17) Surprise Party Nissa 1.15(8/8/18) 750 RP (ds:4/18/18)
Aerial: B0.01(8/15/17) (ds:2/18/17) Lead Developer: Ross "Aerial" Burhans Ice Queen Aerial B0.06(9/19/17) 750 RP (ds:6/10/17) Viridian Aerial 1.0(1/10/18) 750 RP/Finish Placements In Preseason (ds:9/23/17) Surprise Party Aerial 1.15(8/8/18) 975 RP (ds:4/18/18)
Dwayne: B0.03(8/29/17) (ds:3/2/17) Lead Developer: Nancy "Skhye" Strickland Molten Dwayne B0.06(9/19/17) 750 RP (ds:6/10/17) Chilled Dwayne 1.06(4/4/18) 750 RP (ds:1/3/18) Void Dwayne 1.23(11/28/18) 975 RP (ds:6/14/18) RW: 1.02(2/7/18) (ds:10/4/17) Lead Developer: Logan "Bogger" Wells
Lariana: B0.08(10/3/17) (ds:3/14/17) Lead Developer: Kaelyn "Rosanna" Torres Frozen Lariana B0.08(10/3/17) 750 RP (ds:8/14/17) Molten Lariana 1.01(1/24/18) 975 RP (ds:9/14/17) Surprise Party Lariana 1.15(8/8/18) 750 RP (ds:4/18/18)
Marcus: B0.18(12/13/17) (ds:6/18/17) Lead Developer: Travis "Serongold" Bynum Forest Marcus B0.18(12/13/17) 750 RP (ds:10/15/17) Void Marcus 1.10(5/30/18) 975 RP (ds:1/1/18) Christmas Marcus 1.25(12/26/18) 1350 RP (ds:6/30/18)
Nayuta: 1.05(3/21/18) (ds: 8/17/17) Lead Developer: Zach "ADC" Roberts Sunny Nayuta 1.05(3/21/18) 975 RP (ds:12/21/17) Bloodstorm Nayuta 1.21(10/31/18) 975 RP (ds:7/12/18)
Aldora: 1.08(5/2/18) (ds:10/4/17) Lead Developer: Ross "Aerial" Burhans Bubblegum Aldora 1.08(5/2/18) 750 RP (ds:1/12/18) Nightmare Aldora 1.21(10/31/18) 975 RP (ds:6/13/18)
Shard: 1.14(7/25/18) (ds:1/12/18) Lead Developer: Kaelyn "Rosanna" Torres Prismarine Shard: 1.14(7/25/18) 750 RP (ds:4/13/18) Shadow Shard 1.23(11/28/18) 750 RP (ds:9/15/18)
Xara: 1.18(9/19/18) (ds:3/2/18) Lead Developer: Travis "Serongold" Bynum Arclight Xara 1.18(9/19/18) 975 RP (ds:5/13/18) Elf Xara 1.25(12/26/18) 975 RP (ds:8/19/18)
Omen: 1.24(12/12/18) (ds:7/4/18) Lead Developer: Nancy "Skhye" Strickland Void Omen 1.24(12/12/18) 750 RP (ds:8/19/18)