Champion Concept- A new Jungler for Season 6

manamajeffff·11/3/2015, 12:08:09 AM·3 votes·1,506 views

Voluris-The Forgotten Wanderer- Will be know as "Volu" for short for the champion concept.

Passive:Devotion to the Wild: Volu gains 40% movement speed upon entering the forest that decays over 10 seconds (Reducing it to 30% when in the river, and must be out of combat for 6 seconds), and is slowed for 20% upon entering a lane which decays over 3 seconds.

Q:Slivering Strike: Passive: Upon killing a large monster or champion, Volu gains stack that cap out at 10. ** Active**: Volu's next basic attack will deal bonus damage based on how many stack he has. Damage per stack, per level: 25/30/35/40/45 Cooldown: 12/11/10/9/8 Mana: 80

W: Hungering burst: Volu gains attack speed and life steal for 6 seconds. Attack Speed: 35/40/45/50/55 LifeSteal: 15/20/25/30/35 (Max 25% against enemy champions) Cooldown: 15/14/13/12/11 Mana: 90/85/80/75/70

E: Hunter's Grasp: Volu will jump onto a target enemy, dealing a portion of his attack damage (increased if in jungle), then pushing them into the ground stunning them and dealing additional damage.** Attack Damage for Jump**: 30/40/50/60/70 (+75% of his AD) (If in jungle, increased to 90%) Attack Damage on Push: 40/50/60/70/80 (+40% of AD) Stun Duration: 1/1.5/2 at levels 1,3,5 Cooldown: 12/10/8 at levels 1,3,5 Mana: 60/50/40 at levels 1,3,5

R: Ultimate Risk: Volu disables all enemy wards on map for 10 seconds, blinds all enemies for 2 seconds, while gaining a great amount of movement speed (Does not stack with passive and is instead replaced), attack damage, and lowering his armor and magic resist by 50%. Movement Speed: 50/60/70 % (Does not scale with any boot enchantments, or homeguard that is given at 20 minutes in season 6) Attack Damage: 40/50/60% of his current AD ** Cooldown**: 100/90/80** Mana**: 120/100/80 (+20% of total mana)

Standard Build Path: Starting items: Hunter's Machete, Farsight Totem, Hunter's Potion The Items you are building into/ Mid Game: Tracker's Knife (Warrior) (Gives 2 Stealth Wards that refill upon visiting the shop), Mortal Reminder, Youmuus' GhostBlade, Bloodthirster, and Blade of the ruined King. Runes: Either full crit as it will help burst down opponents or standard attack damage with armor and/or attack speed. Masteries: (Season 6): 18/0/12 or 18/12/0, depending on your preference.

6 Comments

EyebrowsJ11/3/2015, 12:17:45 AM2 votes

I like the idea of a ward cancelling ability, but I think some of the numbers and concepts need balancing.

maxaroni11811/3/2015, 2:10:06 AM2 votes

I don't like the Q can we change that to everytime he casts an ability or kills a large neutral monster, he gains a stack capping at 10, for every stack extra damage is y where y = 5x + 30. X=stack. the cooldown should be shorter to make this ability the main jungle ability.

Also make his abilities use nothing and instead gains 10 fury capping at 250 to cast his ult which will last as long as he has the fury (or name it whatever)

I like his W but add crit chance to it too or something like the surrounding enemy units take additional 15/20/25/30/35 magic damage

His E is ok but remove the stun or he will be OP

His ult should be a little less aggressive so like my idea of using fury and he consumes 10 fury every second and u can cast it when ever. The wards are only cancelled as long as he has fury and for every 10 fury, he can heal himself for 5 health. (Doesnt stack with passive but passive does gain a stack when this is casted) (all cooldowns are cut in half and his Q has only 1 second cooldown while there is still fury to consume) (the move speed and extra ad/crit chance decay over time) This will sort of be like Master Yi's ult.

This guy i would play as a jungler or toplaner and i would build full lifesteal or tank/lifesteal the AD will come from BORK and Bloodthirster and then he can just build Randuins or Frozen Mallet