Anti-Tank Meta Concept (Original Concept :3)
Name: Sicarius (Latin for assassin) Role: Assassin Lanes: Jungle, Top Abilities: Passive-Precise Elimination: Every 5th auto attack Sicarius will deal bonus magic damage to his target equaling up to 10% of their maximum health based on how many times this stacked up (2% each stack and can stack up to 5 times) and reducing health regeneration for 5 seconds. Q-Ruthless Barter: Sicarius will exchange a percent of his health with his target and slowing them for 3 seconds. Health Percent: 10/15/20/25/30 Slow Percent: 5/10/15/20/25 Cooldown: 15/14/13/12/11 Mana: 50/60/70/80/90 W-Wandering Threat-Passive: Sicarius gains movement speed and armor if out of combat for 15 seconds. Movement Speed: 50/60/70/80/90 Armor: 30/40/50/60/70 E-Saboteur: Sicarius replaces target's health regeneration with poison for 5 seconds scaling with 10% of the target's maximum health and 20% of Sicarius' attack damage. Cooldown: 15/14/13/12/11 Mana: 40/50/60/70/80 R-Fate's End: Sicarius dashes to a target, being untargetable for 1.5 seconds and dealing true damage based on a large percentage of their maximum health and Sicarius' attack damage. Maximum Health and Attack Damage Percentage: 40/50/60 Cooldown: 100/90/80 Mana: 120/140/160 Pros: Anti-Tank, High Burst, Difficult Outplay and Easy to pick up. Cons: No escape, high mana costs, squishy if built right and a little CC. Lore: Just not from Noxus. Don't like it? DO BETTER. (it's supposed to be inspirational by the way.)
and
and burst them to death (his AD scaling isn't that powerful but ye Gods the base damages)

or anything, because hey I'm not always right.
So...