Gorum, The Armored Hulk

Terakali·9/2/2016, 5:16:46 AM·1 votes·619 views

Gorum, The Armored Hulk HP: 733 (+92 per level) HP Regen: N/A MP: N/A AD: 42 (+3 per level) Movement Speed: 315 Attack Speed: .585 (+2.5% per level) Attack Range: 150 Armor: 34 (+3.5 per level) Magic Resist: 26 (+2.8 per level) Passive: Gorum deals 1/2/3% (Scaling at 8 and 15) +(1% per 100 armor) of his missing health in physical damage on hit, and heals for that amount. Gorum heals 5% missing HP per second while out of combat more for than 5 seconds, and this heal remains linear over the course of the healing. During the healing time Gorum slows himself by 25%. Q: Gorum raises his arms in the air, slamming them on the ground in front of him a moment later dealing 60/100/140/180/220 +40% bonus ad +10% armor physical damage to all enemies in the radius, and slows them by the % of health Gorum is missing for 1 second. Assume any % slow lower than 10% is 10%. This ability affects a 100x200 rectangle aiming away from him after .75 seconds. This ability is not stopped after cast by cc. This ability has a 9/8/7/6/5 second cooldown. W: Gorum chooses a direction and starts charging forward until he strikes a wall, turret, or champion, or the ability is canceled (Cannot be cancelled in the first second). If he strikes terrain he is stunned for 1.5 seconds, but if he strikes a turret or champion they take 10/20/30/40/50 damage, increased to up to 100/200/300/400/500 damage based on time spent charging, maxing at 4 seconds. If he strikes a champion they are stunned for 1/4 of the duration he spent charging, up to 1.5 seconds. This ability's cooldown is equal to 20 seconds, reduced by 2 seconds per second spent charging if he hits a champion. E: Passively whenever Gorum takes damage from a champion or large monster source he gains 1/2/3/4/5 stacks of Armored Hulk. These stacks are lost on death, and used on cast. For 5 seconds after cast he gains 1/20th of the stacks as armor and magic resist, and gains all of the stacks as max HP, although he does not heal for the value. This ability has no cooldown, but cannot be used without at least 20 stacks. Stacks are displayed as a status effect on Gorum. R: For the next ten seconds, or until Gorum dies, 50% of damage taken by allied champions or turrets within 600 units is dealt to Gorum instead. Gorum heals 1% max HP per second over the duration. At the end, if Gorum is left alive, all allied champions and turrets within the radius are healed for 10% of their max HP over 2.5 seconds. This ability has a 180 second cooldown, reduced by .5 seconds whenever Gorum takes damage from any enemy champion source, and by 1% per % missing health on Gorum upon cast. This ability does not trigger effects such as thornmail for blocking auto attack damage.

I unfortunately have other things to do, so I cannot post the rest of it right now, but expect the Lore posted up tomorrow.

15 Comments

PulsarPollo9/2/2016, 6:32:24 AM1 votes

That's WAYYYY too tanky.