Solomon, the Resplendent Arbitrator

RiotRiot Lutzburg··5 votes·7,389 views

Role: AP Tank and Jungler

Inspiration: To create a champion with an Ultimate similar to Janna's but with an emphasis on withstanding retaliation during the entirety of its channel.

General Design Philosophy: Solomon is a front line, disruption-based tank with an emphasis on keeping himself strong and resilient enough to endure even the most fed of opponents. After dashing into the enemy team in a brilliant flash of light, Solomon can isolate a target by knocking back other enemies around him. When retaliation comes and he begins to take focus fire, the Resplendent Arbitrator strengthens his resolve, activating a self-heal that grows more powerful the more damage he sustains. His passive also allows him a brief window of immunity from crowd control effects, ensuring that he can reach and cast judgment on the target he needs to.

Risk Analysis: Low. Solomon has a compelling kit without any one spell being too extreme or out there. His thematic similarities to Leona should be seen as interesting and immersive, but could also be seen as a little overbearing.

Appearance: A large, middle aged and bearded man in radiant Solari armor, wielding a massive paladin's mace and book of laws. Similar to Leona, he is a paladin of the Solari. Where Leona is a tank with crowd control, Solomon is more of a healing tank, much like a paladin would be.

Solomon often speaks in Old English proverbs and mannerisms, "Lest ye be judged," and so on; things that a righteous and truth-seeking judge might say. His quotes reference mistrials, juries, objections, etc.

http://i1298.photobucket.com/albums/ag47/Lutzburg/art-muzhchina-kniga-magiya-molot_zpsd6968d14.jpg

http://i1298.photobucket.com/albums/ag47/Lutzburg/warcraft-paladin-fanart-resurrection1_zps7c143427.jpg

http://i1298.photobucket.com/albums/ag47/Lutzburg/Paladin_Tier_2_Judgement_set_by_peetietang_zps26f8984e.jpg

http://i1298.photobucket.com/albums/ag47/Lutzburg/Epic_paladin_zpsb3b7b42b.jpg

Lore: Solomon is one of the judges that exiled Diana. He now joins the League to team up with Leona to push Diana into the harshness of the sunlight once and for all.

His name is a somewhat obvious play on the word "Sol" which oftentimes is used as a synonym for the sun. Solomon is also a direct reference to King Solomon of Israel, revered as a wise prophet and visionary of his time.

Joke: "Where's the only place Diana stands a chance on trial? A -night- court!"

Strengths: Synergizes with health, great team utility and healing power, two forms of crowd control, deals percentage damage

Weaknesses: Does not synergize with armor/mr, shut down by grievous wounds, balanced with Spirit Visage in mind as a core item

Plays Most Like...: Leona Janna Galio Sejuani

Auto Attack: Solomon uses his gavel-like mace to strike enemies in melee range.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_5181_btn_zpsd947b2e3.jpg Passive- Magistrate’s Resolve: After suffering damage equal to 12% or more of his maximum base health over a short period of time (1.5 sec), Solomon gains an enveloping shield of sunlight which prevents the next form of crowd control used against him from taking effect. This does not prevent the effects from dealing damage when applicable, however. This shield lasts 3 seconds once active and has an 8 second cooldown following its use or disappearance. Design Philosophy: scaling off of base health allows the ability to proc frequently even when stacking pure health, which Solomon is encouraged to do. The ability itself synergizes incredibly well with his Ultimate, and allows Solomon to either soak up valuable crowd control effects from the enemy team, or deter enemies from using these effects on him, which subsequently allows him to continue his pursuit of justice.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_15846_pas_zpsa045eedd.jpg Q- Persecution (7 sec): Solomon slams the ground with his mace, creating a sunburst effect around himself (roughly the range of Malphite's Ground Slam). This deals magic damage to all nearby enemies and deals 50% bonus damage to the enemy caught closest to the epicenter of the strike. In addition, affected enemies are pushed back from the epicenter of the attack and slowed by 24/28/32/36/40% for 1 second. The target closest to the epicenter of the ability is not pushed back. Rank-ups increase damage and slow amount. Sample Dialogue: "Overruled!" "Objection!" Design Philosophy: The bonus damage component allows Solomon to more easily clear jungle camps. The minor knockback is thematically similar to Diana's and allows Solomon to either disengage or push enemies towards his team when used in conjunction with his E. The isolation effect allows him to keep a priority target from getting pushed away from his team when he sees an opportunity to engage on an out-of-position priority target.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_13351_btn_zpsd996ae3e.jpg W- Radiant Glow (14 sec): A radiant glow surges through Solomon's armor upon activation, healing him each time he suffers damage from any source. The more damage he sustains over the 4 second active duration, the more healing he receives per attack. Rank-ups increase healing amount and lower cooldown. Design Philosophy: The increased healing based on damage taken limits the passive jungle/lane sustain from becoming too strong but provides great protection against enemy champions or objectives (towers, dragon and baron). In practice, this ability is essentially a self-cast version of Galio's Bulwark in reverse.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_5545_btn_zpsae2b3580.jpg E- Blinding Rush (12 sec): Solomon briefly assumes a brilliant form of light and dashes towards a target location (roughly the range of Sejuani's charge). Upon reaching his destination, the light disperses, dealing magic damage to all nearby enemies and blinding them for 1.5 seconds. The damage this ability deals scales with health. Rank-ups increase damage done and lower cooldown. Design Philosophy: The health scaling continues to synergize with Solomon's core build path. The blinding component, while mostly thematic, allows Solomon a brief window of safety once he engages so that his team can catch up and capitalize.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_15638_pas_zpsd3eac6b5.jpg R- Judgment Day (140 sec): Solomon opens his Book of Judgment and begins to channel for 4 seconds, citing an oath to protect the weak and indefensible while creating a large aura of sunlight around him with a 1,000 unit diameter (slightly larger than Janna's Ultimate). This eclipse drains health from all enemies within its range and converts it into health for his allies, including himself. Enemies within the area suffer magic damage equal to 3/3.5/4% (+.5% per 100 AP) of their current health every .5 seconds while the channel is active. This heals allies based on the number of enemy champions affected by the ability, between 20/30/40 (+7.5% AP) health every .5 seconds (assuming zero enemy champions in range) and 60/90/120 (+7.5% AP) health every .5 seconds (assuming three or more enemy champions in range). Solomon can be interrupted while channeling. Rank-ups increase damage/healing and lower cooldown. Design Philosophy: This ability was the original inspiration for Solomon’s design. It functions both similarly but noticeably differently from a combination of Janna and Nunu’s Ultimates. Unlike Nunu’s, the damaging component occurs over the duration of the 4 second channel, and unlike Janna’s, there is no up-front effect. The healing received by himself and his allies is proportionate to the number of enemy champions caught in the zone of judgment, ensuring that Solomon can’t simply top off his team in between skirmishes. The rest of Solomon’s kit is also designed to ensure that he can stand vigilant for the entire duration of the channel, including the crowd control immunity of his passive and the increasing heal from his W.

If you liked this Champion, you can find over 70 more of my original concepts HERE!

25 Comments

ModThe Djinn2 votes

Big problem:

Janna's maximum amount of healing is 600 + 180% AP on a 120 second cooldown.

You, by contrast, heal up to 320 health every second for 4 seconds: 1280 health. Janna needs almost 400 AP on a support budget to match your healing, and your cooldown is only 80 seconds (and your Ultimate has a bigger range, and you have an innate CC block that can protect you during it).

Add to this the fact that you're ALSO dealing 10% of your target's maximum health in magic damage per second in a 1000 range AoE, and you have a very overpowered ultimate. This is a 40% maximum health dealing, 1280 health ally healing, 1000-range AoE DoT healing nuke on a low cooldown, with TWO built in mechanics (passive and W) to ensure that the spell goes off without a hitch.

If also has no scaling, so it's not like you have to sacrifice building tanky in order to get this insanely powerful effect.

This is a bit of a problem. :P

RiotRiot Lutzburg1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=Eo3zedeo,comment-id=0005,timestamp=2015-01-12T16:44:21.960+0000)

Big problem:

Janna's maximum amount of healing is 600 + 180% AP on a 120 second cooldown.

You, by contrast, heal up to 320 health every second for 4 seconds: 1280 health. Janna needs almost 400 AP on a support budget to match your healing, and your cooldown is only 80 seconds (and your Ultimate has a bigger range, and you have an innate CC block that can protect you during it).

Add to this the fact that you're ALSO dealing 10% of your target's maximum health in magic damage per second in a 1000 range AoE, and you have a very overpowered ultimate. This is a 40% maximum health dealing, 1280 health ally healing, 1000-range AoE DoT healing nuke on a low cooldown, with TWO built in mechanics (passive and W) to ensure that the spell goes off without a hitch.

If also has no scaling, so it's not like you have to sacrifice building tanky in order to get this insanely powerful effect.

This is a bit of a problem. :P

Problem? I don't see any problem. >_>

Okay-okay-okay fine, you caught me! I overtuned this ability. You do have to consider, though, that this ability works like Nunu's Ultimate- how often does he actually get to cast the entire thing before people just flat-out walk away from it? It is highly unlikely that Solomon players will get to experience that "perfect storm" of effects where everyone gets to benefit from the full effects.

I agree that the numbers are too high, but I do want to make the "ideal" scenario heal for more than Janna's Ultimate does. I'll work on it. :)

ModThe Djinn1 votes

{quoted}I agree that the numbers are too high, but I do want to make the "ideal" scenario heal for more than Janna's Ultimate does. I'll work on it. :)

I think that, as long as the ability is dealing % max health damage (and immensely high % max health damage at that) on a lowish cooldown, it can't be allowed to heal for more than Janna's, especially since he has built-in disruption resists that Janna simply can't bring to the table.

RiotRiot Lutzburg1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=Eo3zedeo,comment-id=000500000000,timestamp=2015-01-12T22:37:20.753+0000)

I think that, as long as the ability is dealing % max health damage (and immensely high % max health damage at that) on a lowish cooldown, it can't be allowed to heal for more than Janna's, especially since he has built-in disruption resists that Janna simply can't bring to the table.

I will tune it this evening and ping you to see what you think.

RiotRiot Lutzburg1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=Eo3zedeo,comment-id=000500000000,timestamp=2015-01-12T22:37:20.753+0000)

I think that, as long as the ability is dealing % max health damage (and immensely high % max health damage at that) on a lowish cooldown, it can't be allowed to heal for more than Janna's, especially since he has built-in disruption resists that Janna simply can't bring to the table.

Here are the updates to Solomon's Ultimate, based on your feedback-

-Cooldown increased to 140 seconds from 80

-Damage dealt changed to 3/4/5% current health from 3/4/5% of max health

-AP Ratios added to both the damage and healing component

-Healing reduced to 20/30/40 min and 60/90/120 max from 20/30/40 min and 80/120/180 max

Bring out the nerf hammer, boys! item 3184

RiotRiot Lutzburg1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=Eo3zedeo,comment-id=000500000000,timestamp=2015-01-12T22:37:20.753+0000)

I think that, as long as the ability is dealing % max health damage (and immensely high % max health damage at that) on a lowish cooldown, it can't be allowed to heal for more than Janna's, especially since he has built-in disruption resists that Janna simply can't bring to the table.

I adjusted Solomon's Ultimate pretty dramatically a few days ago... I'd love to get your take on it now. :)

FlameHalbrdOkido1 votes

Solomon could have a skin called judge Solomon where he gets the robes and an official gavel! I really like the idea of a male paladin tank centered around heal, that is an arch type that hasn't been addresses yet. And I love paladins. I like all of his abilities especially the fact that they are center around healing and will help hi survive an extended attack. Heads up though, Garen's E is called Judgment, although it sounds much better as Solomon's R. On his R does he have to be completely still during the channel or can he move with a significantly reduced MS, because 4 sec is a long time to be rooted, I think even with the rest of his kit.

RiotRiot Lutzburg1 votes

{quoted}

Solomon could have a skin called judge Solomon where he gets the robes and an official gavel! I really like the idea of a male paladin tank centered around heal, that is an arch type that hasn't been addresses yet. And I love paladins. I like all of his abilities especially the fact that they are center around healing and will help hi survive an extended attack. Heads up though, Garen's E is called Judgment, although it sounds much better as Solomon's R. On his R does he have to be completely still during the channel or can he move with a significantly reduced MS, because 4 sec is a long time to be rooted, I think even with the rest of his kit.

Ah, good catch on the ability name. What about "Final Verdict" instead? Or something like that?

It's intended that Solomon stay rooted as he channels, the same way Janna does. 4 seconds is a long time, but he can still move whenever he wants; it would simply cancel the channel (just like Janna or Nunu).

FlameHalbrdOkido1 votes

Final Verdict sounds good, Ok got that on the ult

RiotRiot Lutzburg1 votes

{quoted}

Final Verdict sounds good, Ok got that on the ult

Final Verdict, Final Judgement, Final Ruling? Which do you like the best?

AChanceOfReign1 votes

Dude you totally copied me :P jk jk xD Good Character thou :D

FlameHalbrdOkido1 votes

Final verdict or final judgement

GhastlyGhoulMan1 votes

{quoted} Sample Dialogue: "Overruled!" "Objection!"

Phoenix Wright, is that you? ;)

RiotRiot Lutzburg1 votes

{quoted}

Phoenix Wright, is that you? ;)

Hold it!!

...Yes, it is. >_>

RiotRiot Lutzburg1 votes

Come on, people- An Iron Solari Paladin?! Let's do this!

RiotRiot Lutzburg1 votes

I think it's entirely possible that Solomon hasn't gotten many views due to his complex title. I must research this hypothesis further...

RiotRiot Lutzburg1 votes

I would love to bathe Solomon in light for a little bit longer before I give up on him.

SpectralWraithX1 votes

Hey just thought I'd let you know, you are going to have to revise your lore. Diana wasn't exiled. She was branded as a heretic and condemned to death. She killed all the elders of Solari that declared her a heretic.

RiotRiot Lutzburg1 votes

{quoted}

Hey just thought I'd let you know, you are going to have to revise your lore. Diana wasn't exiled. She was branded as a heretic and condemned to death. She killed all the elders of Solari that declared her a heretic.

Thanks for the heads up. Solomon's lore is obviously not something I have put much effort into yet, but "exiled" was definitely the wrong choice of words. I was only referring to him as an elder who helped pass judgment on her. He wasn't involved in the killings. If anything, he's now on the Fields to bring her to justice as a result of the killings.

SpiceIsRight1 votes

Wow man, I really like the theme of this champ, and although his abilities aren't 100% unique, they synergize really well. Good work! Here are a few points of feedback:

Passive: I think it'd be interesting to make this proc off of set Max Health% marks rather than straight damage being dealt. So it would proc when crossing the threshold of 88%. I.e. He has 100% and goes to 87.999999% = proc; He has 88.000001% health and goes to 87.9999% = proc. This would add more counterplay to passive as well as offer incentive for Solomon players to pay closer attention to their health rather than simply gain the passive willy nilly. There could be another threshold or two at say 66% and 44% keeping in the number theme (arbitrary at this point). This would also make it less similar to Poppy's passive.

Q/W/E are pretty solid

R: Love this idea, and I appreciate that you don't directly transfer health stolen into 1:1 health given. That really helps balance things. However, I did some number crunching: 1. Current damage deals 21.7% maximum health at rank one full channel and 0 AP. 2. Rank 3 and 0 AP deals 33.7% maximum health full channel. I know the channel can be interrupted but that's pretty beastly AoE damage. I do think an element of percent health makes sense damage wise, but I'd suggest lowering this damage and perhaps adding a small flat damage component.

Good work!

RiotRiot Lutzburg1 votes

[{quoted}](name=Arcane Flux,realm=NA,application-id=A8FQeEA8,discussion-id=Eo3zedeo,comment-id=000a,timestamp=2015-03-30T00:18:57.735+0000)

Wow man, I really like the theme of this champ, and although his abilities aren't 100% unique, they synergize really well. Good work! Here are a few points of feedback:

Passive: I think it'd be interesting to make this proc off of set Max Health% marks rather than straight damage being dealt. So it would proc when crossing the threshold of 88%. I.e. He has 100% and goes to 87.999999% = proc; He has 88.000001% health and goes to 87.9999% = proc. This would add more counterplay to passive as well as offer incentive for Solomon players to pay closer attention to their health rather than simply gain the passive willy nilly. There could be another threshold or two at say 66% and 44% keeping in the number theme (arbitrary at this point). This would also make it less similar to Poppy's passive.

Q/W/E are pretty solid

R: Love this idea, and I appreciate that you don't directly transfer health stolen into 1:1 health given. That really helps balance things. However, I did some number crunching: 1. Current damage deals 21.7% maximum health at rank one full channel and 0 AP. 2. Rank 3 and 0 AP deals 33.7% maximum health full channel. I know the channel can be interrupted but that's pretty beastly AoE damage. I do think an element of percent health makes sense damage wise, but I'd suggest lowering this damage and perhaps adding a small flat damage component.

Good work!

Thanks for the detailed feedback, Flux! Greatly appreciated.

For the passive, I do think this is a really neat idea and one that I explore in another concept called Thalius, the Arcane Blacksmith. However I think it might be a little unnecessarily complex for a tank kit and a passive. I wouldn't want the Solomon player focused on their health bar when, as a frontline paladin-type, their only concern should be getting into the middle of a fight and causing as much disruption as possible. Keeping track of their health as a resource management mini game would add an extra burden and detract from the core fantasy.

Thanks for doing the math on the Ult and I do agree that it's a tad high. That said, it is over a 4 second duration which is a lifetime during a team fight. Just think of how rare it is for a Nunu to get off their entire channel. Still, I think I will reduce the AP scaling and lower the damage slightly, based on your suggestion.

SpiceIsRight1 votes

{quoted}

Thanks for the detailed feedback, Flux! Greatly appreciated.

For the passive, I do think this is a really neat idea and one that I explore in another concept called Thalius, the Arcane Blacksmith. However I think it might be a little unnecessarily complex for a tank kit and a passive. I wouldn't want the Solomon player focused on their health bar when, as a frontline paladin-type, their only concern should be getting into the middle of a fight and causing as much disruption as possible. Keeping track of their health as a resource management mini game would add an extra burden and detract from the core fantasy.

Thanks for doing the math on the Ult and I do agree that it's a tad high. That said, it is over a 4 second duration which is a lifetime during a team fight. Just think of how rare it is for a Nunu to get off their entire channel. Still, I think I will reduce the AP scaling and lower the damage slightly, based on your suggestion.

Valid point on the mini-game! That's neat that you explored it on a different champion. You're absolutely right that getting 4 seconds is difficult on ult, but I also try to balance best and worst case scenarios for abilities to optimize gameplay when I think about a kit :) Hey, if the bulk of my suggestions on a kit are numbers (which are arbitrary to a point due to the dynamic nature of the game and inability to sandbox test), you're idea is in a good spot.

I'll see if I can get to more champs if I find some free time :) I love looking at and coming up with suggestions for kits. My suggestions usually aren't "I think this needs to change or the champ is inadequate," but rather "Hey, this is nice, but what if...[insert angle]?" Mostly it's me analyzing a kit in all scenarios.

RiotRiot Lutzburg1 votes

-1 for having a title that is too complicated for most people to understand. :(

Bigg Fuddgee1 votes

I'm a fan,

I do think that the combo with Q and E is overshot a bit because the knock back will basically negate the blind. if you are knocking back targets for .5 seconds 1 second? it'll negate 1/3 or 2/3 of the blind and the only target effected will be the ones in the middle of the smash.

Can you cast your W while the ult is on? I feel like that could be a way to balance the ultimate a bit, because like mentioned it does heal a lot. But i will also argue for your side that Janna has a knock back allowing her to get the majority of her heal off, this is just a heal and can easily be interrupted.

Like i said i'm a fan, but I don't like that passive a lot at all >.<
Just because the pictures look like a Uther the paladin from WC3 I think it would be appropriate if instead of healing it was an intargetable passive. That would also buff his passive and you could nerd it a bit more. Because if they do shit tons of damage to you in a short time then you become intargetable but still channeling your ult would be pretty good. you'd just have to adjust the cool down on the passive. Besides I think there is too much self healing between the passive and the W making him a really boring champion to face against in lane cause the dude will just heal everything…

I do have unrelated questions, how did you make the link say "here" instead of the long ass link?

and how'd you upload pictures? because I can't seem to upload pictures at all to my posts

Also it seems you have a lot of champions posted, how alive is the community? I used to do champion concepts like 2 years ago and it was pretty lively but pretty negative, this forums seems a bit more dead though…

If you wanna return the favor and review my champs they are all over the place, and the lore continues in the community creation forum because the "champions" I call them "chosens" are not at all apart of runeterra, everything is of my design and all links together.

RiotRiot Lutzburg1 votes

[{quoted}](name=Bigg Fuddgee,realm=NA,application-id=A8FQeEA8,discussion-id=Eo3zedeo,comment-id=000c,timestamp=2015-04-10T23:07:39.447+0000)

I'm a fan,

I do think that the combo with Q and E is overshot a bit because the knock back will basically negate the blind. if you are knocking back targets for .5 seconds 1 second? it'll negate 1/3 or 2/3 of the blind and the only target effected will be the ones in the middle of the smash.

Can you cast your W while the ult is on? I feel like that could be a way to balance the ultimate a bit, because like mentioned it does heal a lot. But i will also argue for your side that Janna has a knock back allowing her to get the majority of her heal off, this is just a heal and can easily be interrupted.

Like i said i'm a fan, but I don't like that passive a lot at all >.<
Just because the pictures look like a Uther the paladin from WC3 I think it would be appropriate if instead of healing it was an intargetable passive. That would also buff his passive and you could nerd it a bit more. Because if they do shit tons of damage to you in a short time then you become intargetable but still channeling your ult would be pretty good. you'd just have to adjust the cool down on the passive. Besides I think there is too much self healing between the passive and the W making him a really boring champion to face against in lane cause the dude will just heal everything…

I do have unrelated questions, how did you make the link say "here" instead of the long ass link?

and how'd you upload pictures? because I can't seem to upload pictures at all to my posts

Also it seems you have a lot of champions posted, how alive is the community? I used to do champion concepts like 2 years ago and it was pretty lively but pretty negative, this forums seems a bit more dead though…

If you wanna return the favor and review my champs they are all over the place, and the lore continues in the community creation forum because the "champions" I call them "chosens" are not at all apart of runeterra, everything is of my design and all links together.

Hi Fuddgee! Once again, thanks for all the notes and comments. Greatly appreciate the level of effort you put into your review.

I see your point about the Q/E combo cannibalizing a bit of their combined effectiveness. In my head, the range of Q's knockback is a decent size smaller than the AoE range of the blind, which should alleviate some of that concern. Still, it's quite a valid issue that I might need to think through some more.

I don't think Solomon should be able to turn on his W while channeling the way that Galio can. However, he can cast it and then immediately transition into his Ultimate.

I think you misread the Passive ability, as it actually kind of already does what you suggested and does NOT heal him. Maybe you were thinking of Uther a bit too much? ;)

Taking significant damage gives him a Sivir Spell Shield, basically. It's not quite "untargetable" but it does give him a much higher chance of being able to channel the full duration of his Ultimate, or at least a fair bit more. Chaining two forms of CC back to back against Solomon is the best course of action at stopping him; something Nunu never had the luxury of.


As far as your questions go-

To use links, copy the URL to your clipboard and then type the words you want to turn into the hyperlink into your message. Highlight the text, and then at the bottom of the post you will see a series of icons for various edits and formatting stuff. Choose the fourth one from the left that looks like a chain, then paste the URL into the pop-up that appears. Presto!

For pictures, check out this short walk through from my Mega Thread:

Attention Designers and Creators!

If you'd like to challenge yourself or if you want a little help with some creative inspiration for your own Champion concepts, check out my Random Champion Generator thread!

If you're curious about where I get my ability icons, it's from a website called Hive Workshop. It's an awesome free resource and, with some clever and dedicated filtering and sorting, there hasn't been an ability I haven't been able to map to an icon from this site. Enjoy and special thanks to the Hive Workshop!

Once I have reference images and ability icons saved to my computer, I upload them to the image sharing service, Photobucket, and then paste the "Direct" URL it generates into my posts.

I also used to roam the concept forums a couple of years ago... in fact, this is the second time I've tried uploading all of my original concepts to one place. I kind of gave up on it for a long while and between when I left and when I came back, the forums got updated so I basically had to start over. Things are quieter than they used to be but the creators, designers and reviewers are all still around. There's less general audience feedback and the views have gone down significantly, but the quality feedback that decent threads warrant is still in top form.

I will happily check out your stuff later today (Sunday) after I get some sleep. The idea of another area/world with different rules and possibly a different universe is definitely intriguing. I have to wonder a bit if the League forums are the proper medium or channel to share those kinds of ideas, but I'm interested all the same and will check them out shortly.

Thanks again for your detailed analyses and feedback!

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