Yordle Champion Concepts

Tuquin··24 votes·9,362 views

I found these concepts online and liked the ideas and changes alot of the abilities, which means i don't have all the credit. Tell me what you think.

Vesper the Shade of Bandle City

Designed to be a ”bat” inspired yordle, moving swiftly and excelling at ganking. Invisioned having a ultrasonic pulse aoe ability that bounces off of walls, enabling good jungle clear, but also giving him true sight if it hits an enemy. If not being a jungle character he could also be imagined as a mid champion.

Passive - Screech: Vesper let's out a screech every 5 second that goes out as a soundwave in every direction in a 1500-unit area. If screech hits an enemy champion Vesper will get a marker at him pointing in that direction.

Q – Scratch: Vesper scratches his enemy 2 times gaining short movement speed and lifesteal

W - Ultrasonic Pulse: Vesper screeches a high frequency sound wave in a cone, dealing damage to each enemy unit it passes through (bonus damage to monsters). If the sound wave hits a wall, it bounces back towards Vesper dealing reduced damage. Damaging an enemy unit grants true sight of it for a short time.

E – Q - Gliding Strike: Vesper glides in a straight line dealing damage and slowing the target for a short period of time if an enemy is hit. If the unit has been hit by Ultrasonic Pulse, the slow duration is increased.

R - Penumbra: Vesper targets an enemy champion before channeling. After the channel duration Vesper disappears in a cloud of smoke, and drops ontop of the targeted champion rooting them and dealing damage.

Zela the Frogrider

Description: Zela is a Female Yordle which is supposed to ride a big toad called Ed. I figured Zela as a support with a slingshot. Ed should be big without much armor (maybe some leather and ragged cloth?) and with a bag of stones on each side of him. Zela is a naturalistic female yordle with a wooden slingshot and a dark color hair. Zela is supposed to be kind of a right to the point kind of yordle in her personality. She doesn't like holding back or wrapping things in nicely. I figured Zela and Ed to be a tanky support champion.

Passive – Blinding stone Every 20 seconds Zela shoots, with her next autoattack, the enemy in the eye blinding for a short duration.

Q – Kneecapping Shoots a stone to the kneecap of an enemy champion slowing for 2-3 seconds.

W – Swallow Ed swallows a monster or a minion gaining mana and health. Slightly long cooldown.

E - Spring Leap Ed jumps to target location, dealing minor physical damage and knocks up nearby enemies slightly (0.5 second stun). Those enemies have reduced armor for 5 seconds.

R – Toungetied Ed grabs target champion with his tounge, slowly hauling it in for 2 seconds. Zela can autoattack while Ed is grabbing. While grabbing Ed moves slowly backwards while casting and if ability is cast while the enemy is grabbed Ed pull the enemy into his mouth for 1.5 seconds before spitting the enemy out 300-units forward. While in Eds mouth enemy cannot attack and is untargetable.

Fritz the Flash

Fritz is a Yordle quite chubby Yordle male that is the fastest champion in League of Legends. All Fritz's abilities builds on his speed and grants him alot of cc. Fritz doesn't have the highest burst or sustain in game though. Fritz is supposed to be a cocky, funny, witty, fast son of a gun.

Fritz is supposed to be a top or jungle bruiser who is supposed to grant very fast. Since he always moves around alot it's hard to use him as full tank as he has no tanking abilities and is too agile for enemies to focus him. But he is supposed to engage a fight very fast granting some CC for his team. Also Fritz would be very good at chasing low health enemies and juking.

(Passive): Quick Steps As Fritz moves he gains 10% increased movement speed every 2 seconds until he reaches a maximum movement speed set for the passive. I don't know how much yet.

Strike (Q): Fritz does a quick very close range strike damaging an enemy.

Velocity (W): Fritz runs in circles where he stand in a small area creating an abnormality in the spacetime continuum, making him untargetable and trapping all units inside for 1.5 seconds. If you are in there for more than 1 second you get low 2 second slow. This ability is like an obstacle and you can get out with flash/dash/lantern etc.

Bumper(E): Fritz runs in the targeted direction grabbing the first enemy champion/minion/monster he collides with and using them as a front bumper. Fritz continues to run in the targeted direction with the enemy in front of him damaging all enemies he hit. If Fritz hit an obstacle he bounces of it continuing his sprint.

Supersonic (R): Beedle charges up the fastest sprint in League of Legends. After a 2 second wind-up he charges in the aimed direction throwing enemies to the side, applying a small stun and doing medium damaging them as he runs. If Fritz runs into an obstacle he simply bounces away from it and continue to run. Fritz can only be steered very little (like Sion ult) The duration of the run would be 8-10 seconds. Fritz does a 2 sec wind down when done where he doesn't stun or apply damage. 10-15 seconds after using ”R” Fritz's passive is inactive. While Supersonic Fritz is immune to all cc but he can take damage.

The picture is a artwork someone else than me made of Vesper the Shade of Bandle City

33 Comments

Baron of Bread3 votes

I support new Yordles!

About these champs: I like the frog rider. I don't like Fritz (Mostly his ult and Q, and his passive needs more details to make sense as more than just a ridiculous percent speed boost). I like most of Vesper (I don't see why his ult is true damage or has armor scaling). If you want my full thoughts on these champs I would be happy to provide a wall of text.

Tuquin1 votes

[{quoted}](name=Baron of Bread,realm=NA,application-id=A8FQeEA8,discussion-id=EiAw4jPG,comment-id=0000,timestamp=2015-04-09T22:47:32.044+0000)

I support new Yordles!

About these champs: I like the frog rider. I don't like Fritz (Mostly his ult and Q, and his passive needs more details to make sense as more than just a ridiculous percent speed boost). I like most of Vesper (I don't see why his ult is true damage or has armor scaling). If you want my full thoughts on these champs I would be happy to provide a wall of text.

Go ahead. I didn't go full depth with these it's mostly ideas and changes from the original. I like the concepts though. But give it a shot. Bring the intimidating wall of text lad ;)

Baron of Bread1 votes

Let's start with Vesper:

Passive: Seems interesting, every 5 seconds you get to know where any enemy near you is. It would probably be good if it only gave you a marker for enemies you can't see, otherwise in a teamfight you would constantly be getting 5 markers cluttering your screen. I feel you need a bit more clarity (yay clarity) in exactly where the markers point, how long they exist, do they move and rotate with you and other stuff. Basically the only thing I feel this passive needs is a better explanation of how the markers work.

Q: You hit the enemy twice and get some lifesteal and move speed. Why does this ability hit twice? Is there any benefit to that? If there is (like applying on-hit effects) you should mention that. What kind of MS boost is this (%/flat)? How much lifesteal? Considering what this ability does you should mention approximately how long you think he would keep those boosts (1 second? 6 seconds?) and what the cooldown would be like (4 seconds? 2 seconds? 12 seconds?).

W: Cone that can bounce off objects. Does it only bounce once? If it does, what happens when it hits a wall a second time? If it bounces more than once, how do you keep it from just obliterating people? This one also needs mention of cooldowns and durations. Other than that it is pretty cool.

E: A dash that slows enemies hit. This one just has absolutely terrible clarity. I honestly don't really have any idea as to how this dash works. It might be a skillshot since it goes in a straight line, but it might be targeted considering you mention a target. I also have no idea what Whispering Fog is, but it sounds awesome.

R: This is pretty cool. Target an enemy and then appear on them a bit later, assuming nobody CCed you. As I said above, I have no idea why this has armor scaling, that just doesn't fit the champ or the ability. I also don't know why it is true damage, it just feels randomly thrown on. I think you should list a range for this, both on the initial cast on then on the blink (you don't want to cast this on someone who then bases and takes you to their summoner platform, maybe just make it so you can cancel it).


Frog time

Passive I like the idea of getting another blind in the game and cc passives tend to be interesting. I think with this one you should make it more like Braum's or Nautilus's or Annie's (or maybe Lissandra's for the timing), just getting a blind every 20 seconds is kind of boring.

Q Targeted range slow with some damage. Pretty boring sounding. Would probably still be boring if it was a skill shot. Not really sure what to do here since its only real problem is just that it is boring. Maybe give it some interaction with her passive or make it an auto-attack enhancer? Otherwise this is Nunu's snowball (E).

W Sounds like Consume but with mana back. It is slightly different in that it is a guaranteed kill which sounds really op (Nice Dragon you got there). I think this could be changed into something that doesn't feel like a Consume knock-off. Maybe it grabs a minion/monster (no epic/large ones) (think Syndra E) doing DoT to them, and then you can spit it at someone with a second cast. If you don't use the second cast you then swallow the thing. Until swallowing or spitting you are immobile. THat is just one idea, but it really needs to not be a Nunu Q.

E Ground target hop with a knock up and armor shred. Seems fine to me, might be worth mentioning if this is percent or flat shred.

R I love this ability idea. A few things need to be clarified. Is this targeted? While the enemy is grabbed what kind of cc are we dealing with if any? What kind of cc are we looking at while they are eaten? In any case this ability is really cool, but might be too strong for a targeted ability.

The flash

Passive You really need to have an idea of what the cap is and what resets it. Otherwise seems interesting, nobody else has a ramping speed boost on their passive that I know of. The only thing I would be worried about is making sure this doesn't feel like MF's passive.

Q You hit them from a short range for some damage. Really boring. This feels like a really bad ability if it is just a ranged damage ability. I recommend doing something else with it.

W I like this one. Not really much else to say about it other than it should probably do something to people who dash through it.

E This is pretty cool, seems similar to Poppy's dash. I think the bouncing mechanism needs to be explained, but other than that this seems pretty cool.

R Seems interesting, but ultimately not very good. If you can't end it early some way it would be extremely difficult to not just run past the enemy and end up out of the fight. Also since you are a yordle (and therefore not very big) it would be extremely difficult to hit anyone with the charge (Sion is huge and hitting that is still pretty hard). The bounce also needs some explanation here as well. The idea sounds great, but in practice I doubt it would be usable.

Summary:

All in all there needs to be a lot more explanations as to how the abilities might work. That and some of the abilities just seem very bland are the only real problems I see here. Lore-wise there is even less to work with so I am just skipping that. The ideas behind the non-bland abilities are cool, but there are a lot of issues with clarity.

Tuquin1 votes

[{quoted}](name=Baron of Bread,realm=NA,application-id=A8FQeEA8,discussion-id=EiAw4jPG,comment-id=000000000000,timestamp=2015-04-11T23:01:23.756+0000)

Let's start with Vesper:

Passive: Seems interesting, every 5 seconds you get to know where any enemy near you is. It would probably be good if it only gave you a marker for enemies you can't see, otherwise in a teamfight you would constantly be getting 5 markers cluttering your screen. I feel you need a bit more clarity (yay clarity) in exactly where the markers point, how long they exist, do they move and rotate with you and other stuff. Basically the only thing I feel this passive needs is a better explanation of how the markers work.

Q: You hit the enemy twice and get some lifesteal and move speed. Why does this ability hit twice? Is there any benefit to that? If there is (like applying on-hit effects) you should mention that. What kind of MS boost is this (%/flat)? How much lifesteal? Considering what this ability does you should mention approximately how long you think he would keep those boosts (1 second? 6 seconds?) and what the cooldown would be like (4 seconds? 2 seconds? 12 seconds?).

W: Cone that can bounce off objects. Does it only bounce once? If it does, what happens when it hits a wall a second time? If it bounces more than once, how do you keep it from just obliterating people? This one also needs mention of cooldowns and durations. Other than that it is pretty cool.

E: A dash that slows enemies hit. This one just has absolutely terrible clarity. I honestly don't really have any idea as to how this dash works. It might be a skillshot since it goes in a straight line, but it might be targeted considering you mention a target. I also have no idea what Whispering Fog is, but it sounds awesome.

R: This is pretty cool. Target an enemy and then appear on them a bit later, assuming nobody CCed you. As I said above, I have no idea why this has armor scaling, that just doesn't fit the champ or the ability. I also don't know why it is true damage, it just feels randomly thrown on. I think you should list a range for this, both on the initial cast on then on the blink (you don't want to cast this on someone who then bases and takes you to their summoner platform, maybe just make it so you can cancel it).


Frog time

Passive I like the idea of getting another blind in the game and cc passives tend to be interesting. I think with this one you should make it more like Braum's or Nautilus's or Annie's (or maybe Lissandra's for the timing), just getting a blind every 20 seconds is kind of boring.

Q Targeted range slow with some damage. Pretty boring sounding. Would probably still be boring if it was a skill shot. Not really sure what to do here since its only real problem is just that it is boring. Maybe give it some interaction with her passive or make it an auto-attack enhancer? Otherwise this is Nunu's snowball (E).

W Sounds like Consume but with mana back. It is slightly different in that it is a guaranteed kill which sounds really op (Nice Dragon you got there). I think this could be changed into something that doesn't feel like a Consume knock-off. Maybe it grabs a minion/monster (no epic/large ones) (think Syndra E) doing DoT to them, and then you can spit it at someone with a second cast. If you don't use the second cast you then swallow the thing. Until swallowing or spitting you are immobile. THat is just one idea, but it really needs to not be a Nunu Q.

E Ground target hop with a knock up and armor shred. Seems fine to me, might be worth mentioning if this is percent or flat shred.

R I love this ability idea. A few things need to be clarified. Is this targeted? While the enemy is grabbed what kind of cc are we dealing with if any? What kind of cc are we looking at while they are eaten? In any case this ability is really cool, but might be too strong for a targeted ability.

The flash

Passive You really need to have an idea of what the cap is and what resets it. Otherwise seems interesting, nobody else has a ramping speed boost on their passive that I know of. The only thing I would be worried about is making sure this doesn't feel like MF's passive.

Q You hit them from a short range for some damage. Really boring. This feels like a really bad ability if it is just a ranged damage ability. I recommend doing something else with it.

W I like this one. Not really much else to say about it other than it should probably do something to people who dash through it.

E This is pretty cool, seems similar to Poppy's dash. I think the bouncing mechanism needs to be explained, but other than that this seems pretty cool.

R Seems interesting, but ultimately not very good. If you can't end it early some way it would be extremely difficult to not just run past the enemy and end up out of the fight. Also since you are a yordle (and therefore not very big) it would be extremely difficult to hit anyone with the charge (Sion is huge and hitting that is still pretty hard). The bounce also needs some explanation here as well. The idea sounds great, but in practice I doubt it would be usable.

Summary:

All in all there needs to be a lot more explanations as to how the abilities might work. That and some of the abilities just seem very bland are the only real problems I see here. Lore-wise there is even less to work with so I am just skipping that. The ideas behind the non-bland abilities are cool, but there are a lot of issues with clarity.

If you have the time sometime i would like to chat with you about this. You know.. Like.. on skype or something.. or in game. I'm EUW

Baron of Bread1 votes

I could do that, assuming time zones allow it. I am NA on PST time.

Jellycake Demon1 votes

LONG LIVE YORDLE!!!!

Mango Loco1 votes

I would definitely grind for days for enough ip to buy these champs except I don't like fritz that much (how much damage would his q do? a percent movement speed? or a percent ad/ap?) I also don't like his w very much.

Tuquin1 votes

[{quoted}](name=Mango Loco,realm=NA,application-id=A8FQeEA8,discussion-id=EiAw4jPG,comment-id=0002,timestamp=2015-04-09T23:47:50.973+0000)

I would definitely grind for days for enough ip to buy these champs except I don't like fritz that much (how much damage would his q do? a percent movement speed? or a percent ad/ap?) I also don't like his w very much.

They are all up for changes if you want. I haven't done the numbers cause I'm not the best at it. But if you knew someone who would help me i would be glad. Also talk to me what you would change and what you would change it to.

Virgin Ray1 votes

You wanna know my secret identity?

Tuquin1 votes

[{quoted}](name=Kenji Chang,realm=NA,application-id=A8FQeEA8,discussion-id=EiAw4jPG,comment-id=0003,timestamp=2015-04-10T00:23:39.556+0000)

You wanna know my secret identity?

YES! please

Virgin Ray1 votes

It's bruce wayne

GaleWinUnleashed12 votes

BruSwain Swain

Virgin Ray1 votes

I wish i could upvote this more than once.

GaleWinUnleashed2 votes

I'm sure there's concept art somewhere of a bat-themed Swain. I'm gonna go look for it.

Virgin Ray2 votes

There should be a skin where the birds are bats and the bats come to swain to make him batman.

GaleWinUnleashed2 votes

Giant devilish bat for his ult form. Or just a completely blatant ripoff of Batman, that could work too.

WakkaSeta2 votes

{quoted}

Giant devilish bat for his ult form. Or just a completely blatant ripoff of Batman, that could work too.

So basically either Batman or Manbat?

ShootingNova2 votes

Awesome that would a legendary skin i think

C00L UN BRONZE1 votes

i just login for up this

MeesterMoo1 votes

These all seem related to other existing champs though, i.e. the Rek'Sai vision, the Nunu devour, etc

Tuquin1 votes

{quoted}

These all seem related to other existing champs though, i.e. the Rek'Sai vision, the Nunu devour, etc

This is only ideas. The abilities can be changes. That's why i asked you guys

Tuquin1 votes

{quoted}

These all seem related to other existing champs though, i.e. the Rek'Sai vision, the Nunu devour, etc

Vespers vision is not supposed to be like Rek'Sais but is supposed to only warn him in the direction there is something.

The Soulforged1 votes

Batman of the Yordlrs ;)

Rew7111 votes

Can we have a shadow isle yordle? I would name him Mink.

Tuquin1 votes

{quoted}

Can we have a shadow isle yordle? I would name him Mink.

Actually i thought of this. A female dark.. Kind of ghoul/zombie/abomination/experiment-gone-wrong yordle. But i haven''t got the idea for her personality and style yet. Besides that i want to make like a twin yordle concept. Where one yordle is like a supportive magician and the other is a damage dealing brawler

TwoD1 votes

I don't really care much about Yordles, but I support the idea of having another dark-themed Yordle.

Tuquin1 votes

The reason i made this is because we have no jungle yordles.. so i made 2 because then you have some variation.. And we only have 1 Yordle support.. Which is why i made 1 for variation again. With these champs you can have a full yordle team. And i know some of you might say Amumu is Yordle jungle.. But Amumu is not a yordle anymore

SmknWdl1 votes

They're cool... but the only jungle yordle should be teemo

GaleWinUnleashed1 votes

If Vesper is buffed by Whispering Fog, glide speed is increased dramatically and stuns the target instead.

What on earth is Whispering Fog? An earlier part of the kit that was scrapped?

Tuquin1 votes

{quoted}

What on earth is Whispering Fog? An earlier part of the kit that was scrapped?

Ya.. Overlooked that. Fixed now. Thanks a bunch!

TheRakkun1 votes

I'm worried Vesper's passive will make him ungankable.

Tuquin1 votes

{quoted}

I'm worried Vesper's passive will make him ungankable.

He's a jungle champ. And if the cd is increased on his passive it's fine i think

ShootingNova1 votes

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