Rammus Changes
I was thinking about making some changes to Rammus' passive and ultimate. His passive could as it is now Spiked Shell: Rammus gains additional damage as his shell becomes reinforced, converting 25% of his Armor into Attack Damage. NEW: When attacked from behind Rammus takes reduced dmg and got effect like thornmail. But with less damage. ' Tremor: Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him. Rammus creates tremors beneath him, dealing 65/130/195 (+30% Ability Power) magic damage every second to nearby units and structures for 8 seconds. NEW: Instead of being automatic triggered the summoner playing Rammus now has to activate "R" when they want a tremor activated. So if Ultimate is activated the summoner has got 8 sec and let's say 6 pulses maybe. The shaking is the same range. It does damage to all monsters, minions, champions and structures around it. And also applies a small slow effect every time it's activated and hits.
Was thinking that his ultimate animation could be that he jumps on his back (shell) so the ground tremors. And then lands on his feet again.
Maybe his taunt could be changed a bit also. So it's not point and click but maybe skillshot ish. But not so important.
Of course he would need a visual upgrade on his abilities and his model. And for gods sake give him new splashart!
What do you think?
decided to run away.