Teemo the NEW Swift Scout

Tuquin··5 votes·6,117 views

To start off, we have to decide and identify Teemo's niche. Basically, in what situations do we want to pick or have Teemo on the team. Right now, he pretty much wins most top lane match ups, but falls off pretty hard. In teamfights he doesn't provide quite enough damage or tankiness to become a truly valuable member of the team. He isn't top tier splitpusher either. Imo, most importantly, his biggest strength is objective control via his shrooms. Next thing, we have to discuss what are the annoying and iconic elements of Teemo. Most iconic elements are his shrooms and being fast. He can kite around his enemies and bait them into shrooms. He has a hit and run play style. What is annoying in Teemo: -The single hit and run play style, because it creates frustration in the enemy, and doesn't enable a healthy game play overall. -The point click blind. -In lane trade pattern. The issue here is, that his trade pattern isn't really a trade. He pokes and runs away, but if he gets caught he dies. This isn't healthy for either of the sides. -To some extent his passive, because it is mostly useless, or is used to cheese an early kill. Also, it doesn't quite work well with his kit. -His kit lacks interaction. Q is a pointclick ability. W a very poor escape ability. E a passive ability.

Suggested kit:

Scout Passive: Part 1: If Teemo stands still and takes no actions and remains in brush, while taking no damage for 1.5 seconds, he gains stealth. When Teemo enters stealth while in brush, he can move around and maintain his stealth as long as he doesn't attack, use an ability or exit the brush. If he enters stealth while outside of a brush, moving or Airborne icon being moved also breaks his camouflage. When the stealth is broken, Teemo gains the Element of Surprise Element of Surprise, granting him 20 / 40 / 60 / 80% bonus attack speed for 3 seconds. Part 2: Teemo can track enemies tracks/foodprints on the ground. Small red footprints or something. A certain amount of time after the enemy is gone, the tracks will fade away.

Blinding Dart Q: ACTIVE: Teemo shoots a dart at the target enemy, dealing them magic damage and blinds icon blinding them for a short duration. NEW: Skillshot. If you want to remove the blind make it a sight reduction like Quinn or something. MAGIC DAMAGE: 80 / 125 / 170 / 215 / 260 (+ 80% AP) BLIND DURATION: 1.5 / 1.75 / 2 / 2.25 / 2.5 Blinding Dart does not reset Teemo's autoattack timer.

Roll and run W: ACTIVE: Teemo roll/dash a short distance and is given a 1-2 sec movement increase. The short dash/roll is just long enough to get through narrow terrain. If Teemo dashes into a bush that has no enemies in it he becomes invisible.

Poisonous Dart E: Active:

Noxius Traps R: PASSIVE: Teemo stores a charge of Noxious Trap periodically, up to a maximum of 3 stored at once. ACTIVE: Teemo tosses a mushroom trap on the ground which stealths and arms after 1 second, lasting up to 5 minutes. While armed, mushrooms grant Sight icon sight around them. If a thrown mushroom lands on another one, it bounces an additional distance before planting. If an enemy steps on a mushroom, it detonates, Poison icon poisoning all nearby enemies, Slow icon slowing, granting Sight icon sight of them and dealing them magic damage over 4 seconds. 「 MAGIC DAMAGE PER SECOND: 50 / 81.25 / 112.5 (+ 12.5% AP) 」 SLOW: 30 / 40 / 50% Mushrooms have 6 health, can only be damaged by champion basic attacks and take 2 damage from ranged attacks and 3 from melee attacks.

This rework/update would give Teemo the very needed teamfight power he doesnt have, and also would give him a fail safe mechanic, with which I mean that even if he doesn't get to fight in the shroomed area, he would still have some.

Besides that i saw this awesome art work from a Riot Art Contest. This is the vibe i would like the new Teemo to have. A more badass scout but still the cuteness of a Yordle underneath. Also i think it would be cool had different voice cast when in and out of combat. For example out of combat he's sweet: "hut..2..3..4" But in combat he becomes a bit darker. Since he is a soldier and war veteran he has seen alot of death.

https://www.youtube.com/watch?v=bMnlJMqpx74

Tell me what you think?

20 Comments

warwiller3 votes

You've turned him into Ziggs with poison.

Tuquin1 votes

[deleted]

warwiller1 votes

Tuquin

In what way? Teemo is the same as now. Just with a new ult, passive and a dash? The main components are still there. Ziggs has a snowball q yes.. But not the same way as Teemos. Ziggs W is unique and no other champs has it. His E is a minefield that lasts for not a long period of time and slows and damages. Teemos ult is more of a malphite ult mechanic than ziggs. Except Teemo does not move to the point where you hit. And ofc it's damage over time/stun and invisibility instead.

A snowball q might actually work well on Teemo.

Your abilities give him tech power, which is like Ziggs who is a technician. Teemo knows more about poison, stealth and wandering than he does about technology. :S

insaiyanbacca1 votes

the only tech related thing i see on him is the ult here and why wouldnt a stealthy scout have a smoke bomb?

warwiller1 votes

{quoted}

the only tech related thing i see on him is the ult here and why wouldnt a stealthy scout have a smoke bomb?

Explosive dart, blowgun leap, smoke bomb, sonar-shroom ult. In fact, the least tech ability is the ult. How can you not see the Ziggs in this unless your tldr is stronker than mine ? Why wouldnt a stealthy scout have a snake which wanders around to grant sight? Because its going too far, it changes him into something else.

Tuquin1 votes

{quoted}

Explosive dart, blowgun leap, smoke bomb, sonar-shroom ult. In fact, the least tech ability is the ult. How can you not see the Ziggs in this unless your tldr is stronker than mine ? Why wouldnt a stealthy scout have a snake which wanders around to grant sight? Because its going too far, it changes him into something else.

Warwiller Okay so listen up.. The scout sense is just a sense he has as a scout.. you know.. like an instinct.. The exsploding darts does not explode from any tech or bomb like things.. They explode because they are leather-like darts filled with posion (like a waterballoon) and explode at collision. His ult is the same just not a dart but a bomb he has to throw and bigger. Still made out of nature-like things and filled with poison. Blowgun leap is just a polevault with his long blowgun? where is the tech in that? He is still the same also.. He has the stealth.. he has the shrooms.. and he has the blind shot.. All he got is a scouting passive, aoe on his q for clearing waves and for teamfights and a smokelike bomb for teamfights and being the slippery bastard he is.. Also i put a little jump on his movement speed so he's more mobile.. He is the swift scout you know

warwiller1 votes

Teemo, in my mind, is a jungle scout, or perhaps more accurately, wanderer. He is skilled at concealment. A hit-run-and-hit-again type of fighter who doesn't linger in the same spot. Your version throws poison-explosions. I don't think poison-explosions fit with him. It isn't subtle. I think poison darts fit with him, because they are.

Critmaster Garen1 votes

first af all. you didnt change any of the problematic parts of his kit, that you listed. you just massively added onto it, without making cuts anywhere else. including, turning his obnoxious shrooms into a regular ability. you kept his anoying hit and run style poke and additionally gave him a stun in case he gets caught.

second, some of the numbers are totally out of whack. the q for example. a .8 ap scaling? seriously? its even rare for mages to have such high ap scaling on an ability. and thats just the active part on top of the passive.

Tuquin1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=A8FQeEA8,discussion-id=ctbowG6L,comment-id=0001,timestamp=2015-04-08T11:54:59.779+0000)

first af all. you didnt change any of the problematic parts of his kit, that you listed. you just massively added onto it, without making cuts anywhere else. including, turning his obnoxious shrooms into a regular ability. you kept his anoying hit and run style poke and additionally gave him a stun in case he gets caught.

second, some of the numbers are totally out of whack. the q for example. a .8 ap scaling? seriously? its even rare for mages to have such high ap scaling on an ability. and thats just the active part on top of the passive.

I'm not very good at the numbers, sorry (: And his hit and run playstyle is not even close to the same. Now he is more adc'ish. Not saying i wanna turn him into one but let's say AD ranger top. Teemos Q damage and scaling is the same as current? So i don't know what you mean

Critmaster Garen1 votes

{quoted}

I'm not very good at the numbers, sorry (: And his hit and run playstyle is not even close to the same. Now he is more adc'ish. Not saying i wanna turn him into one but let's say AD ranger top

if he was to get a total rework, he should be turned into a support. his shrooms could basically be free wards instead of dealing damage. the blind could be a skillshot as you described. instead of making him the anoying little shit he is right now, make him an actual scout, who purely focuses on being able to go deep into enemy territory and provide vision for his team.

the movement and ward sense is actually a pretty good idea for this purpose. imagine him getting a little exclamation mark above his head, when hes in certain range of a ward. without being able to pinpoint it.

even his current passive would be useful for that purpose. if he sense an enemy coming his direction, he could go invisible to hide, and sneak past him.

Tuquin1 votes

[deleted]

Critmaster Garen1 votes

{quoted}

Teemo is known for killing tho.. But if you took my kit and decreased the damage and increased the cc he could be support (:

the kit that you gave him does far too much though. you mainly kept the same basic abilities, moved them around a little and added 2 or 3 completely new abilities to his kit.

id say make him like this

  • his current passive stays
  • his q turns into a (exploding) skillshot that blinds everything it hits. would be useful in bot lane
  • he keeps his burst of movement speed
  • he gets the scouts sense mechanic you described to track enemy movement. and to sense if wards are close by. as a passive on his ult
  • his shrooms are turned into invisible, free wards. they dont explode or deal damage anymore, but he can set them at range. or maybe instead of dealing damage, they could provide a burst of movement speed for his allies when they step over them. similar to how bards shrines work. that would be another possibility.

overall give him a lot of utility and maybe one or 2 tools to counterengage in bot lane like a passive support, and lower his overall damage. make him themed around scouting and providing vision in the enemy jungle, track down wards and enemy movement.

Tuquin1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=A8FQeEA8,discussion-id=ctbowG6L,comment-id=00010000000000000000,timestamp=2015-04-08T12:14:08.571+0000)

the kit that you gave him does far too much though. you mainly kept the same basic abilities, moved them around a little and added 2 or 3 completely new abilities to his kit.

id say make him like this

  • his current passive stays
  • his q turns into a (exploding) skillshot that blinds everything it hits. would be useful in bot lane
  • he keeps his burst of movement speed
  • he gets the scouts sense mechanic you described to track enemy movement. and to sense if wards are close by. as a passive on his ult
  • his shrooms are turned into invisible, free wards. they dont explode or deal damage anymore, but he can set them at range.

overall give him a lot of utility and maybe one or 2 tools to counterengage in bot lane like a passive support, and lower his overall damage.

Maybe i did a little too much. I don't like his curret passive tho because it's mostly for camping and being a live ward. If he needs invisibility it should be incooperated another way. If you take away the explosion in his mushrooms alot of people will get mad at you haha so you can't do that either. His movement speed is not really good for other things than getting a little faster from lane to lane. But i like your Q idea

Critmaster Garen1 votes

{quoted}

Maybe i did a little too much. I don't like his curret passive tho because it's mostly for camping and being a live ward. If he needs invisibility it should be incooperated another way. If you take away the explosion in his mushrooms alot of people will get mad at you haha so you can't do that either. His movement speed is not really good for other things than getting a little faster from lane to lane. But i like your Q idea

just because a lot of people would get mad, doesnt mean you cant do it. a lot more people would probably be thankful for a change on his shrooms.

the movement speed and passive would be useful for him to sneak past enemies, with the movement sense you described. imagine him running around in the enemy jungle, and he senses the jungler coming his direction. he could use the passive to stealth and let him pass by, then move on.

the purpose of the skill set i described is literally making him a living ward. and making him good at it, instead of making him just a nuissance in top lane. turning him into a passive support, specialized on providing vision.

Tuquin1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=A8FQeEA8,discussion-id=ctbowG6L,comment-id=0001000000000000000000000000,timestamp=2015-04-08T12:22:46.564+0000)

just because a lot of people would get mad, doesnt mean you cant do it. a lot more people would probably be thankful for a change on his shrooms.

I think his shrooms are fine.. They just shouldn't be an ult.. And they should have way less damage. And you are right. But i really dig him having a better escape ability and the movement/ward detection passive

Tuquin1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=A8FQeEA8,discussion-id=ctbowG6L,comment-id=0001000000000000000000000000,timestamp=2015-04-08T12:22:46.564+0000)

just because a lot of people would get mad, doesnt mean you cant do it. a lot more people would probably be thankful for a change on his shrooms.

the movement speed and passive would be useful for him to sneak past enemies, with the movement sense you described. imagine him running around in the enemy jungle, and he senses the jungler coming his direction. he could use the passive to stealth and let him pass by, then move on.

the purpose of the skill set i described is literally making him a living ward. and making him good at it, instead of making him just a nuissance in top lane. turning him into a passive support, specialized on providing vision.

Let's say he had the AOE blind/damage on his Q.. His shrooms on W with small damage, small slow and vision.. The movement/invisible/ward sense detection as Passive and some kind of dash/escape ability on his E.. What would you do as Ultimate? I would incooperate his stealth in his R somehow

0Silverfang1 votes

This is a concept I've been working on.

Passive: make it a 2 parter, first part keeping his camouflage. Second part giving him a tracking mechanic. He shouldn't be able to revel an entire area. Quinn can because she has a bird. Teemo should instead be able to track on the ground. Spotting champion moments by their footprints which fade over time. There's no need for making him able to sense nearby wards when you consider all the other methods of vision control already in the game now.

Q-blinding dart: keep it the same, just make it a skill shot. Alternatively, if riot wants to get rid of the blind mechanic altogether, make it a vision reduction like Quinn and graves.

W - move quickly: this one is kind of boring so I thought maybe give it a short tumble to give teemo an escape and make it so he can enter stealth instantly if he tumbles into a bush.

E - toxic shot: they could remove the immediate damage of it and make it so that when it's active teemo only adds stacks of poison that progressively tick for more damage the more stacks are on you. This ability will cost a small amount of mana per shot when toggled on. When the time runs out on the last stack all stacks are removed. Damage is a base damage + an ap ratio (damage increases based on rank). Stacks last for 3 seconds.

R - noxious traps: adds 3 stacks of poison onto everyone in the aoe that last for 5 seconds. These deal % current he damage and reveal everyone hit for 2 seconds. Traps last for 7 minutes.

Sorry there are no numbers. I'm not really good at that and wouldn't be able to put in balanced numbers.

Tuquin1 votes

{quoted}

This is a concept I've been working on.

Passive: make it a 2 parter, first part keeping his camouflage. Second part giving him a tracking mechanic. He shouldn't be able to revel an entire area. Quinn can because she has a bird. Teemo should instead be able to track on the ground. Spotting champion moments by their footprints which fade over time. There's no need for making him able to sense nearby wards when you consider all the other methods of vision control already in the game now.

Q-blinding dart: keep it the same, just make it a skill shot. Alternatively, if riot wants to get rid of the blind mechanic altogether, make it a vision reduction like Quinn and graves.

W - move quickly: this one is kind of boring so I thought maybe give it a short tumble to give teemo an escape and make it so he can enter stealth instantly if he tumbles into a bush.

E - toxic shot: they could remove the immediate damage of it and make it so that when it's active teemo only adds stacks of poison that progressively tick for more damage the more stacks are on you. This ability will cost a small amount of mana per shot when toggled on. When the time runs out on the last stack all stacks are removed. Damage is a base damage + an ap ratio (damage increases based on rank). Stacks last for 3 seconds.

R - noxious traps: adds 3 stacks of poison onto everyone in the aoe that last for 5 seconds. These deal % current he damage and reveal everyone hit for 2 seconds. Traps last for 7 minutes.

Sorry there are no numbers. I'm not really good at that and wouldn't be able to put in balanced numbers.

I like that. Especially Teemo being able to track footprints for a certain amount of time after a enemy champion walked there. About his W you could say that he tumble a very small distance and then he gets a small movement increase. If he tumbles into a bush he gets invisibility. And then give it a rather big cooldown. About his E you could make it kinda like tristanas explosive charge.. But it doesn't explode. But it does some dmg over time when used on an enemy champion and when you attack with normal auto darts when applied to a champion it does some extra damage

Mystery Ghost1 votes

I agree that Teemo needs a visual update badly, his original skin is very out of date

Tuquin1 votes

[{quoted}](name=Mystery Ghost,realm=NA,application-id=A8FQeEA8,discussion-id=ctbowG6L,comment-id=0003,timestamp=2016-02-09T10:07:43.367+0000)

I agree that Teemo needs a visual update badly, his original skin is very out of date

Visual update on his abilities and animations would be great too

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