Legion, the Army of the Damned [Champion Concept]

Phoneixflare··3 votes·2,110 views

Throughout the ages, there have been countless battles. Countless enemies and allies slain alike. None know this more than the Legion. With each and every death in war, the Legion grows stronger.

The Legion hungers for battle and feasts on the lost souls of war. The blood spilled fills him with a ferocity unlike any other. The more lives he takes, the more that join the Legion. The Legion's swift and deft strokes of his twin swords seem to suggest that it even absorbs the skill of the warriors fallen in battle. The Legion fights with such an untold animosity that storytellers speculate its actual existence. But the Legion is very real. The Legion is coming. And the Legion will overrun them all.

Passive: Army of the Damned the Legion always has lost soldiers at his side to aid him in battle. These soldiers have 100/120/140/150 hp and can die and grant 10 gold upon being slain. they respawn on Legion's position after 10 seconds of being dead. The soldiers always attack Legion's targets unless controlled with alt to do otherwise. They scale with each level of his ultimate. When the soldiers are away from Legion for too long, they teleport next to him. Soldiers deal 10/15/20/25 damage.(+.2AD) Soldiers have 60% of the attack and movespeed of Legion. Soldiers have 80% of the Armor/MR of Legion Only two soldiers are active from the passive Victory Rush Passive: After slaying an enemy, Legion and his soldiers gain a rush of movespeed and attack speed for 1 second. Active: Legion charges at an enemy in range, dealing damage and resetting his attack timer. 20/30/40/50/60 Damage (+.2AD)

Remorseless Legion strikes an enemy's weak point, dealing true damage, applying a slow and reducing their defenses by a percentage for a short period of time. Melee range. 40/45/50/55/60(.4AD) damage with 4/6/8/10/12% armor/magic resist reduction

Timely Reinforcements Legion summons a third, more powerful but slower moving soldier for a short period of time. While the empowered soldier is alive, Legion and his minor soldiers have increased damage and attack speed. 5/10/15/20/25 Ad/%AS temporarily.(The super soldier does not receive these aura bonuses) Super Soldier does 40/50/60/70/80(+.4AD) damage and has 50/100/150/200/250(+.5AD) bonus health. Lasts 10 Seconds

Brothers In Arms Legion's Soldiers all become clones of Legion and grant the primary Legion bonus stats for a limited duration based on how many soliders are alive around him. Clones deal (80/90/100%) of Legion's damage. They take (300%/200%/100%) of normal damage. While active, the aura from Timely Reinforcements is applied to all instances of Legion. +50/100/200 hp per soldier alive +25/40/60 Shield per soldier alive +3/6/9 Armor/MR per soldier alive +10/20/30 AD per soldier alive. Lasts 3/4/5 seconds.

Tell me what you guys think :D

29 Comments

Sriah2 votes

Be interesting to see a concept drawing. Its not bad for a rough idea but some questions that immediately came to mind were how many soldiers could spawn at a given time? Would you class this champion as a Fighter? A Tank? Other than that, the zombie concept is kinda cool. :)

Phoneixflare1 votes

He's more like a spectral wraith knight. He's a being purely existing for battle and nothing else. Legion craves war and is disgusted by peace.

But I would consider him a fighter/tank. The maximum amount of soldiers he could have at one time is 3 if you count the Super Soldier. His ultimate is actually semi reliant on that.

Legion would be good at long engages because the advantage in damage that his soliders give him in a fight which last until they are dead or in the super soldier's case until it expires, and when his abilities are off cooldown he can still hit for a lot of damage. He can be tanky because his ultimate gives him a lot of stats at the cost of killing his soldiers, but it also lets him be aggressive by himself. The way I figure I would balance him is to have him have pretty low base stats in terms of ad and attack speed. This makes him more of a champion that functions with his unit, which is what I intended.

Phoneixflare1 votes

His base skin would look a bit like this... http://2.bp.blogspot.com/-K-x7bRiDyKI/UVXvEBZVZCI/AAAAAAAAAqk/8PTc-a_HfEA/s1600/specter_undead_warrior_grave_knight.jpg

Except a bit more ghostly particles/wispy/soul reaver esq.

http://pixelrapture.com/images/Undead%20Warrior%20Front_Small.jpg

a 'human like' imagining I would like to see him have as a skin. especially the bone...the bone looks awesome while he still maintains a 'not undead' feel with his actual skin color and flesh etc.

Phoneixflare2 votes

any suggestions or comments? :D I'm pretty open for criticism.

Bouffon dAnglais2 votes

A question- Why does his E give him AP? He doesn't seem to have any sort of AP scaling... Did you intent this ability to help his jungler gank his lane or help his team in team fights with the aura bonus?

Phoneixflare1 votes

I changed it to give attack speed instead, seems to make more sense.

Phoneixflare1 votes

edited

Bouffon dAnglais2 votes

2 free bonus "wards" from his passive is pretty broken.

Phoneixflare1 votes

they aren't 'wards' they follow his position and can only move a fixed distance away from Legion before being forced to return. Also, in that case, Teemo is broken. Free wards at 6. lol

Bouffon dAnglais1 votes

Teemo's free wards are broken, people just don't understand. Anyways, if you would play Legion in Toplane, he will have a free ward in the river bush\lane bushes. Unless... they won't give vision. Or... they can go on a "scouting mission" and check nearby bushes with alt+rightclick but then immediately return to him.

Whatever, I still really like the concept.

Phoneixflare1 votes

Like I said, they return to him after a fixed distance traveled away from him so they cant really be used like that unless Legion himself moves like that and even still, they can be killed and that puts Legion out of position in the process.

HeavyHitter012 votes

I do like the idea and all that,but i have questions. What is the attack power and speed of the lost soldiers? Would on-hit items work with them also?

Phoneixflare1 votes

The attack speed would likely scale with every ultimate level (6,11,16) and the move speed as well. On hit items would not affect them unless it was an aura type item like Zeke's Herald granting them an aura since they aren't considered minions. It would be kind of broken for them to proc things like bork or hydra and especially crit...

Thank you for pointing those things out! I'll add those statistics in. In terms of their damage,

Soldiers deal 10/15/20/25 damage.(+.2AD)

the scaling is to allow for the soldiers to be relevant all game in a sense. Early on they aren't extremely meaningful but during extended fights unless they are eliminated using aoe spells, they will still be threatening. 10+ extra damage in fights can be the difference between a kill which is why I would like for Legion to be more aggressive of a champion that has synergy with his soldiers. Keep in mind they can still be killed for gold so if you arent careful with your placement of the soldiers, you are effectively giving the enemy a gold advantage. This would mean you would likely have to be aggressive and keep the pressure on at all points in the game to be successful as Legion.

Khaapi2 votes

This champion is based solely on idea of his passive. Rest is impossibly boring. You have your cute, little pet that deals damage (passive), than you have your Q which is simple dash, W is the simplest idea of buffed slow, as for example Darius W. E creates another cute, little bit bigger pet that attacks an opponent. Where's the fun? Where's some kind of possibilities? Is there anything, and i mean ANYTHING, that Legion can do in teamfight instead of just casting all his skills in whatever order? And ultimate basically destroys both your passive and E, so you're getting a one-time dashing champion that can slow enemies (W) with boost stats. And that's it. Compare it with jax. Dash on Q, empowered autoattack on W, jax has uniqe mechanic on E (while Legion has another pet) and both are just boosting their stats on ultimate. Reconsider your idea, please.

Phoneixflare1 votes

I've considered your point, and changed a few things. I would agree that Legion's direction was lacking. But that's the beauty of it, see...things can be changed and tweaked to better represent things thematically and/or functionally.

Tell me what you think!

Khaapi2 votes

I'm bothered with couple more things. Frist, am I blind or there is no clarification of how much soldiers you have? And second - at max lvl of ultimate, your "clones" deal and receive as much damage as you. This mean you have exact clones of yourself. If there are for example 2 of them + highly buffed Legion itself, Teamfights are 7v5. Doing baron, pushing towers - isn't that a little bit overkill? Or I missed something in Legion's gameplay?

Phoneixflare1 votes

Yes, maximum of 2 soldiers passively and 3 total with Timely Reinforcements, and well, in order to make this ultimate a bit more balanced...I was going to make the duration relatively short so that you have to make quick use of it. I simply hadn't decided yet...I'm thinking like...maximum 5 seconds. I could also make any cc affecting Legion to affect his clones...or make his clones all take a % of the damage all of them take, effectively allowing them to melt when they are all targeted by aoe spells.

Khaapi1 votes

It really is very hard to balance in the way it works, you know? Making them take too much damage or lasting for too short will make it heavily pointless. You know, I have a idea for you. What about trying to find out good usage of UNtargetable minions? Number based on Legion's %of max HP for example. Don't let Legion control them with ALT (or do, but I really dislike the idea of almost permanent controllabe pet. It's nothing more frustrating in LoL than controlling pets really), don't let people kill them directly. They won't tank turrets as well, and won't be able to push it if Legion is not in turret's range either. Just an idea, think about it yourself. Good luck!

Phoneixflare1 votes

Of course it's hard to balance. When you are dealing with pets it pretty much always is. But see, if I took your idea...that practically only allows for one build path...hp. I want a damage build viable, a tanky build to be voable...Maybe even an aura build to be viable...a first build of its kind really... And controlling pets in LoL shouldnt be frustrating. I want to make a champ that completely destroys that concept and makes them fun and easy to play with. I wasn't planning on making them tank turret shots at all and maybe only making them able to attack structures if Legion himself is attacking them. Uncontrollable minions is also not necessarily a good idea either, as that can lead to problems where things would happen that you DONT want to happen where you cant control the outcome ultimately. Like, oops, they attacked him under his tower and pulled aggro onto me...great now I take a free tower shot. In that way, Legion would counterplay himself.

But in terms of control, they are considered to be part of Legion anyway. So when they attack a champ under turret Legion gets the aggro. Also they can't really move super far away from him in general. Untargetable minions isnt fun either...Yoricks are targetable and they aren't even fun to play against. They barely give any gold at all...AND THEY MIGHT AS WELL ALWAYS BE UP because their cooldowns are so short and they just shove you away and you can't even benefit from attacking them in any real way...it's not worth it...

Making the duration on his ultimate short means you have to be smart about using it properly so you get the full effect of it, and making them take more damage earlier on means they will still have a 'soft' counter. And later on, they become more and more useful. Perhaps they wouldn't gain the benefits from items, would merely have his base damage/armor values etc.

Aquaponeyy2 votes

hey dude! good job, it's seducing, original and seems funny to play !!!

Here my negative points:

**passive: How many soldiers can you have at the same time? Is it two, you mention a third for Timely Reinforcements! and What is their duration? Is there a CD for respawning?

give more details for his passive, written like that, it looks like an Ultimate (my own opinion !)

Ultimate: i think it is too op, you can not distinguish clones and Legion !!! Clones could have same stats, it is a good idea, but players should be able to distinguish Legion and his "brothers in Arms".

See you, enjoy the game and dont forget to have fun (IT'S A GAME !!!).

Phoneixflare1 votes

Ah, yes, I did accidentally omit the maximum soldiers. It is normally 2 and then 3 with the extra 'super soldier' active for a limited duration. The soldiers normally are, well, permanent. They die and give gold upon death, however, they respawn after a duration. I haven't really decided yet what it is going to be...maybe 15-20 seconds?

Clones are distinguished by how much damage they take(until max level) as well as the shield and stuff regained by the original. The others do not gain the shield.(because that would be really cheap.) And I was going to make the duration pretty short to 'balance' it out a bit more...thinking like...5 seconds.

Aquaponeyy1 votes

ok, i think you are in a good way! nice job!

For respawning time, i really don't know: "15-20 sec", it musts to be checked.

See you

Tea and Naps2 votes

SO! A few pretty massive things you're missing in your champion concept...

  • You've got no concept description, how is he played, what is meant to be played as.
  • You've got no base stats.
  • Missing ranges on his abilities (this includes his abilities and the tether reset for his pets).
  • No cooldowns or mana costs or rage costs or any kind of resource.

Just some small things that make champion concepts a lot more readable and understandable from a design perspective.

Here are some design flaws that I'm looking at.

  • His Ultimate, Brothers In Arms, sounds incredibly overpowered. At level 6 with 3 zombies up (they sound like zombies, just going to call them zombies) he gains 90 AD, 27 MR, 27 Armor, A shield for 180, and 600 hp.

  • His Ultimate has a confusing interaction with Timely Reinforcements, IE: What if I ult and then use timely reinforcements, is it still a clone of Legion?

  • If his soldiers have 60% his movement speed then they will ALWAYS be behind him and it will be impossible for them to catch up to him as he walks to lane, basically he'll show up without them and then they'll teleport to him, which seems to not be the intended mechanic.

  • No range on his dash.

  • No clear slow time on his W (Remorseless) and 12% reduced MR/Armor on what I assume to be a pretty low cooldown is kind of broken. Also no timer on how long this debuff lasts.

  • His ultimate only lasts for 3/4/5 seconds, even though his ultimate is already ridiculous this seems like really little time for what its actually doing.

Suggestions

You need to figure out what you want this champion to be, you need to focus in on the unique thing that makes this champion special and you need to cut out everything else. His toolkit right now is just a broad range of generic abilities with minions instead of a specialized and unique toolkit. I'd suggest reworking him almost entirely after trying to distill exactly what you want him to be.

Phoneixflare1 votes

-I was going to add in most of the base stats later because honestly, they aren't, to me at least, as important as figuring out what the abilities and looks are because statistics can always be tweaked, but the functionality of a kit is a bit harder to change alongside the visual and lore descriptions. -It's very hard to, at a glance, determine exactly the role and what optimally champions are made to be played as...because this is just a concept and has had 0 playtesting...so I'd add this kind of stuff later on. -Same things with cooldowns, slow times, range indicators(partially because I'm not entirely even sure the exact amount of 'units' it would be...I am not completely aware of these things in terms of visual representation) -Minions are meant to have to catch up with him and teleport to him constantly. that was the intended functionality. they won't always be lagging behind because they can be commanded(also, the slow on his ability helps the soldiers stick to a target...one of the reasons that he has it in the first place) -I am not clear on mana costs/energy supply in general myself. This is a base concept, and as such things are still in development so yeah! -You did your math wrong, sorry lmao... At level 6 with 3 soldiers up, he gets a total bonus 30 AD, 75 damage shield, 9 armor/mr, and healed 150 hp. It's supposed to be a last stand/life saver/ability to increase dps kind of dueling ultimate. 3 seconds is actually a long time at the first rank for this to occur, considering his soldiers turn into him...that's a rather large dps spike especially early on in comparsion to what he had before lvl 6. Keep in mind that, as I noted in the ability description, only the primary Legion gains these bonuses...all the other clones have the base stat values and deal a %/take a % of damage. -In terms of the functionality of the Timely Reinforcements and Brothers in Arms...if you use TR before you ult, you get a third clone instead of two. If you ult and then use TR, you get 2 clones and a super soldier.

a lot of these aren't flaws so much as questions you could ask about him lol I never said any of this was final or anything haha

in terms of your last statement, I am completely aware of the direction and functionality of his kit. Do tell me, what doesn't really make sense/mesh together in his kit? He has a gap closer and passive move speed buff that is ALSO granted to his minions when he gets any kind of kill...a slow so that he and his soldiers can get to a target and stick to it alongside a defensive reduction to increase the damage he and his minions do to enemies...he has an empowered minion that has synergy with Legion AND his other soldiers...and finally an ultimate to make copies of himself to form an incredible fighting Legion...hence the name Legion. What other champion has a kit like this? No one has semipermanent controllable pets that can become copies of him...or a true damage dealing slow that reduces both defences...and in terms of a possible entire rework...do you even have any suggestions for any of the things that you mentioned or is this really just blind criticism you are giving? :P

Phoneixflare1 votes

Changed up a few things...now I like the direction Legion is going in. Feels much more...like himself.

Aquaponeyy1 votes

if you want to help me "to help us to help RIOT"

add the link of your baby here:

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/gcpmkxBE-champion-concepts-of-lol-community

i will delete this comment, if you don't like!

see you

Aquaponeyy1 votes

first, dude, we are not pro conceptor, maybe RIOT could also work !

Second, ratios and base stats, again we are not pro conceptor,, you can put some values for idea, but that is the job of RIOT, you know values, test the champ etc,etc ! Assess life, mana, basic damage CDs...= RIOT's job.

More from Concepts & Creations

More by Phoneixflare