Let's Talk About Master Yi

Phoneixflare·12/2/2016, 9:17:59 AM·22 votes·5,021 views

Alright. So let's talk about Master Yi for just a second. I'm not sure why Riot decided to hit him with the nerf stick, but Master Yi is weak at virtually all stages of the game currently. He needs to have some form of flow of power whether it be late game with his dueling power, or early game clear speed. There's a few things wrong with his kit, some of which results of nerfs to him

  1. His Q needs to deal more damage on critical strikes. It should maybe deal part of the bonus damage to minions/monsters if it crits in addition to the 60% ad increase. Otherwise, it doesn't really feel like a 'critical' strike when after armor reductions in damage calculations, you are looking at maybe...300-400 damage? depending on how much ad you have(which usually isn't that much)
  2. His base values are actually pretty low for what he is designed to do(to me, which is be able to turn a small advantage in a fight of a low opponent into a chain of resets/continued ultimate because he is a MELEE AD CARRY). He does not have the base health, ad, or attack speed to really fit into this role. As a melee AD Carry, he should have something in the form of a tool/aspect of his kit, or extra utility thrown in so he is on par with someone like Fiora(her passive giving bonus damage, her ultimate healing if played properly), Tryndamere(unkillable in ultimate, passive crit chance generation and healing, ad reduction of nearby enemies and a decent slow with a great ranged gapcloser) or a hybrid melee carry such as Jax(aoe stun that dodges auto attacks, auto attack reset that deals bonus magic damage, scaling attack speed buff the longer the fight goes on)...but what does Yi have? How can he excel when he is clearly outclassed by everyone else in a similar category as him. If he has hardly any utility or crowd control, he should deal more damage or have more attack speed and movespeed somewhere. Because as it stands...why play Yi when you could play so many other champions in the same way to the same effect or better and actually have a solid team composition? It honestly just feels like Yi is so underpowered that he has no place on any team, even one with lots of crowd control and engage because everyone else still ends up outdamaging him.
  3. His e(and most of his kit in general) doesn't scale into late game very well with the passive 10% ad bonus. It should start smaller than 10% and grow to something like...say...18 or 20% passive bonus ad. this way he'll actually have the ability to fight and win against people who he should normally win against. And honestly, it needs an auto attack reset functionality to it. That extra hit is almost always the difference between a kill or not, or having q off cooldown or not. Late game you should HAVE to flash away from a master yi who ultis and q's you or risk dying in a few autos.
  4. His build paths are incredibly limited. Virtually, there are only two build paths currently: on hit bloodrazor(->bork) and then full tank after that(deadmans titanic/mallet/visage GA), and the bloodrazor crit build(which I personally prefer because it has applications with his q being able to crit which means extra burst potentially as opposed to 0 from the onhit build.) However, since there is not a good way to reach 100% crit rate as a melee without sacrificing some damage items, your damage is unreliable from the crit build, and the onhit build forces you to auto attack as much as possible meaning you have to stay in the melee range of the fight longer and hope your onhit does the killing for you instead of getting lucky crits. This is partly because of the removal of things like feral flare and devourer when yi was at his prime because he could build less damage and still deal a fair amount while succeeding at what he is good at: clearing the jungle very quickly. Especially now in the farm oriented jungle, it doesn't make sense that Yi who has decently fast clear speeds doesn't really get to benefit at all. He is either a glass cannon or a meh tanky dps guy who still needs to use his ulti to close the distance between his opponent and him. I mean, Shyvana gets buffs to allow her to have sticking power. Olaf gets buffs(a looooooooong time ago albeit) to allow him to have sticking power. How come Yi gets left out of the party? Slow immunity? Olaf gets all cc immunity. Just play olaf. He's better and has a better kit overall.
  5. His ultimate time is FAR too short. 7 seconds doesn't allow him to get in position and then keep it in the fight like it is supposed to. Often times you'll use highlander to try to catch a speedy opponent, who you should be able to outrun with the movespeed bonus(which also needs to be increased) only to have your buff expire before you can land 2-3 auto attacks. It's honestly not fair when you feel like you don't ever have an ultimate unless you are already in the fight and get to pop it. It should be about 10 seconds long(which I believe it used to be). Otherwise, if you were to keep the short duration...it needs to do more or be extended by a lot more on a reset because it doesn't actually allow him to chain the way he should be able to unless everyone is all grouped up. Yi should 100% be able to clean up a fight of low hp enemies and only through incredible outplay on the enemy side should they come out victorious. I mean, Yi should be this one man army. His ultimate is called Highlander...aka there can be only one.
  6. His passive. If it's called double strike...why does it only do 1.5x damage? I get it, early game an extra FULL auto attack is a lot of dps, but late game it should deal at least 2.0x damage(and be able to crit) OR give it some sort of scaling where it starts off at 1.25x, then 1.5, then 2.0 OR give it crit scaling where the crit on the double strike enables it to deal full damage and crit instead of 50%. I preferred the old double strike with 7 autos getting to actually hit two times and proc on hit effects. 7)His W doesn't offer much to his kit aside from the damage reduction which is canceled by crowd control. The heal is minimal, and that's being generous. The heal is ONLY ever good when you are lower on health but when you direly need to heal it doesn't ever seem to be enough. I think the healing increase at lower health values should be increased so that he can play around certain enemy champion's cooldowns and effectively duel them/outplay them instead of hoping the damage reduction will be enough to survive one auto or spell before you can hopefully either flash away or flash q and kill them somehow.

With the fervor changes, I thought Yi would have the potential to really be good this season. But he seems the most underpowered he has ever been in my opinion. Which is really sad because...he was the first champion I fell in love with back when ap yi was still a thing(i started out playing him ad of course though) and was the first champion i wanted to buy a skin for. Thunderlords doesn't seem to fit him because he isn't exactly and assassin like say, shaco or talon. Warlords..eh...the lifesteal might help sometimes but overall the fact that it's inconsistent sort of makes it hit or miss and only helpful in dire situations(which is basically what warlords is used for anyways, but doesn't fit the archetype that is yi to me)

Honestly, playing Yi is just sad at this point. It feels sluggish. Ganks(as a jungler) are extremely difficult to be succesful even at level 6(which should be a major power spike for yi) because his ultimate level 1 is honestly garbage. Not even close to enough movespeed, not nearly enough attack speed for it to be profitable to actually try and fight someone who will most likely out damage you with their abilities and/or find a way to survive through utility. I think what you SHOULD do with Yi to make his ulti really fun(since he has to be in melee range anyways) is do what you did to old rework Kogmaw, where it doubles his attack speed value and allows him to exceed the limit of 2.5. It would make Master Yi the champion of on hit builds, and even crit would be incredibly strong on him!
Of course, obviously you'd need to reduce the power of his e so he wouldn't absolutely demolish anyone who stays in melee range of him(although that IS what should happen when you don't effectively kite or cc an yi, he should be like a chainsaw to people who stay in melee range of him. shredded.), and probably tune down his q damage if you were to do that. I understand that his ultimate makes him a lot less susceptible to being kited because of the slow immunity, but given that so many higher tier champions have gap closers or cc of some kind(even assassins) Master Yi is hardpressed to find winning fights in many stages of the game. If he gets cc'd, he's useless. If he sits at the edge of the fight, he's useless dealing no damage. It's sort of a lose lose situation. However, a champion very similar named Irelia gets tenacity based on the number of opponents around, a built in flat value on hit heal that doubles on activation(but without a scaling true damage on hit like yi), and a REALLY long stun and gap closer that applies on hit effects, such as lifesteal or hiten style. Irelia is able to dash in to start a fight, stay alive long enough in the fight to remain a damage threat or threat in general that needs to be peeled, but Yi runs into the problem of being instantly popped the second he gets crowd controlled.

ANYWAYS, TL;DR, Master Yi needs some changes because he is in a very bad spot right now. He's very out of meta and needs some tweaks in order to remain relevant in the span of a game. his ultimate needs buffs/changes. His e needs buffs. overall he isn't doing as much damage as any of the other melee adc's are capable of doing who ALSO have more utility than he does. riot pls

138 Comments

CppL12/2/2016, 9:59:54 AM11 votes

They buffed botrk and rageblade ,thats prety nice buff for yi.

AstroFerrari 12/2/2016, 9:51:04 AM7 votes

Former Yi lover here. I feel like one of the main things he suffers from is that he brings nothing to them team that isn't done better by other positions. He has no CC, his ganking is brainless and can barely happen pre-6. His only saving grace is him getting fed, and that's barely a redeeming quality.

I agree with everything you said and at the very least, the should buff his passive or at least put some CC in his kit.

Shadow Hazard12/2/2016, 5:07:47 PM5 votes

I swear riot still expects Yi to build like yas or trynd just because he has crit interaction with one of his skills, but he has for a long time been more preferable to be part of the on hit group that are also generally built like bruisers. But that group has the weakness of having among the most costly builds in the game of any class.

Frankly on hit's as a whole needs to be looked at.

Sasogwa12/2/2016, 2:34:05 PM5 votes

Yi's main problem right now is the uncalled for nerfs on his ult a while ago. Duration 7s sucks, +7s / kill or assist is irrelevant, 4 was fine. But 10 s initial duration is a must have for the viability of his ganks. The CD as well is too long (was increased on a nerf). Yi can't fight at all without ult. That's it, he doesn't need any more changes than reverts on that. Sure, he'd_ like_ other buffs but I'm pretty sure that would end up in him being overnerfed afterwhile, so just this is fine.

ned the kled12/3/2016, 11:37:44 AM3 votes

Why talk about master yi? why not faster yi? he needs love!

here, give him those cookiesitem 2054 item 3682 item 3680 item 2052 item 3683 item 3681

Keìron12/2/2016, 7:49:03 PM2 votes

Let the Q apply on hit, give on-hit damage on ult or buff E.

The Yetii Rider12/2/2016, 4:45:18 PM2 votes

"Even now in this farm-oriented jungle"

http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/iLMv2kLV-pbe-jungle-notes-notes-on-updated-jungle-for-622?comment=00080000

Master Yi is not going to get any love in the farm up and hyper carry department from Riot. Riot is sick of that strategy. What Yi players should be hoping for is for Riot to make some changes that give Yi the ability to lane. Then he can actually focus on a full crit build and probably get a bit of extra utility / lower mana costs.

MetalGearTeemu12/2/2016, 9:33:35 PM2 votes

That feeling when your team is Garen Top, Kat Mid, Jungle Yi, Morde, and MF support.

... and you absolutely crush the othe rteam.

The Best CC is truly is [slayer-pantheon-thumbs] DEATH.

IziMytTJd712/2/2016, 11:02:40 PM2 votes

And then there's summoner 3

Skias12/2/2016, 7:52:28 PM2 votes

The most success I find with Yi is IE, Phantom Dancer, Statik Shiv, BT, Trinity Force and Swifties/Greaves. You will die. But your Q - Sheen - Shiv - E auto hits super hard and can easily delete a carry in a single hit or two. If you play him properly, you can delete the back line before anyone even sees you. Tanky Yi is complete garbage.

SlashStriker12/2/2016, 7:58:30 PM2 votes

A champion should have either CC or Burst

Yi's Kit needs to be upgraded to be able to land a burst combo since he is not intended to have CC

Yi's clear direction is to deal damage without any sort of CC able to finish off opponents that are low on health but the lack of burst prevent him to do that efficiently

Also been a champion that is designed to rely on resets and finish off enemies Alpha Strike should scale with Enemies Missing Health instead with crits

grug12/2/2016, 8:00:39 PM2 votes

crit build yi seems to be the only viable build currently,

offtank onhit master yi doesnt even survive long enough to utilise the on-hit stacks, might as well build full dmg and crit as it has the same survivability with the added bonus of blowing someone up in 2 hits

Belferlop12/2/2016, 8:54:28 PM2 votes

i think you went a bit too ham on the buffs but, i agree he is weak buffing him would turn low elo into hell and just play jax he is better

ForgivenSoul12/2/2016, 9:22:19 AM1 votes

hit yi with the nerf stick? you mean.... checks lol wiki for balance changes 6.8?

Oelyk12/2/2016, 7:45:49 PM1 votes

No. I don't want to talk about him. I don't want to see him. I don't wanna hear it.

I read this because it was the last thing left. help.