Styx, the Stalker

Jellycake Demon·11/7/2014, 9:11:31 PM·1 votes·588 views

Place of Origin: Noxus. Side Note: Styx idolizes Talon & his experties in using the knife. Primary: Assassin. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 9. Defense Power: 4. Ability Power: 2. Difficulty: 6.

Health: 319(+31). Health Regen.: 2.0(+0.39) Mana: 0(+0). Mana Regen.: 0(+0) Range: 250(Melee). Attack Damage: 58(+2.3) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.

Appearance: Styx is 4’ft tall black furred rat with mid built body, both his eyes have an ominous red glow. He wears a black cloak with a hood that hides the majority of his head, the also has a scarf wrapped around his neck & he has blackish grey pants with several belts with knifes strapped to the left side while a large knife holster is on the right. The only weapon he uses a large dagger with serrated edges & a blow pipe with drugged darts.

Passive: Blood Mark. Cool Down: 14. After Styx has killed an enemy Champion the targets body will create a 150-radius mark on the ground that will last for 2.5 seconds, while this mark is active & Styx is inside the mark he will slowly be Healed by 4% of his Max HP every 0.5 seconds. If Styx kills a Large Monster then the Blood Mark will linger over his head for 2.5 seconds giving him 13% Life Steal.

Q-Ability: Flying Dagger. Range: 450. Cool Down: 10. Physical Damage: 65/95/125/155/185(+50% bonus AD). Passive: every 4th Basic Attack that Styx makes will deal 5% of the targets Max HP as Physical Damage while also apply a Bleed to the target for 1.5 seconds. The Bleed cannot be applied to the same target more than every 7.5 seconds. Activate: after Styx has chosen a narrow path then has activated this Ability he will throw his dagger in the chosen path, this dagger will deal Physical Damage to all enemies within the path & the 1st enemy Champion that the dagger comes in contact with will have it stick into the target for a 1.5 second duration as well as Shred the targets Armor by 15% for the duration. If the dagger gets stuck into an enemy Champion Styx’s Attack Speed will be increased by 25% for the 1.5 second duration.

W-Ability: Drugged Dart. Range: 450. Cool Down: 9. Magic Damage: 28/48/68/88/108(+30% bonus AP). Activate: after Styx has chosen a single enemy Champion within this Abilities Casting Range then upon its activation he will pull out a blow pipe from his coat then fire a dart at the target, when the dart makes contact with the target it will Stun the target for 1.25 seconds while also dealing Magic Damage every 0.5 seconds for 1 second.

E-Ability: Scrappy. Range: 450. Cool Down: 16/15/14/13/12. Increased Attack Damage: 10%/15%/20%/25%/30%. Activate: after Styx has chosen a 100-radius location within this Abilities Casting Range then upon its activation Styx will jump to the targeted area, after landing at his targeted location Styx’s current Attack Damage will be increased for a 1.5 second duration.

R-Ability: Stealth N’ Slash. Range: Self-Cast. Cool Down: 118/103/97. Physical Damage: 328/509/717(+50% bonus AD). Activate: when Styx has activated this Ability he will disappear in the blink of an eye striking any enemy Champions within 350-radius around him upon activation, after a brief 0.5 second delay after the initial cast Styx will deal Physical Damage to all enemy Champions within the radius after words Styx will reappear at his original location upon the Abilities activation. If there is only 1 enemy Champion within the radius upon activation Styx will appear right behind his target after dealing Physical Damage.

1 Comments

Jellycake Demon11/7/2014, 9:54:20 PM1 votes

when it comes to sticking to a single enemy target & applying great burst damage Styx is the rat to think about, being a melee Assassin that is mainly meant for either the Top Lane or the Jungle. when playing as a jungler Styx should focus on using his Passive's great sustainability & his Q for the great burst damage percentage on the target HP, as for ganks Styx needs t combo his E & W to jump to his target then quickly use his W to Stun the target while also dealing dceant Magic Damage for a fort time. if Styx is playing as a Top Lane Assassin he should really be careful for ganks or hard engaement from his opponent since his Passive only works on kills so he wont have the sustain he would have & E should be used if has a garenty kill or is to be used for escapes, as for his ultimate it is aminly meant for team fights but in 1v1 it can be a great way for Styx to close the gap & deal massive damage. when it comes to team fight Styx should stay mobile moving between enemies making it harder for the enemy team to get a hit on, Styx should use his ultimate when enemies are clustered togeather & are very weak allowing him to help pick up kills or use it for clean ups.