[Champion Concept] Kalbus, The Ruler of Souls
Now I know this Champion has practically 4 Abilities that are just Passives but please just hummer me, i just want to test out this idea of having a Champion who has only 1 Active Ability & if you like it then i'll leave it at that but if not i'll Change them to Activation types. now please after looking over this concept please leave a Review or any Feed Back you have about this Champion i look forward to what you have to say about this concept.
Primary: Fighter. Secondary: Tank. Additional Roles: Jungler. Statistics: Attack Power: 4. Defense Power: 7. Ability Power: 5. Difficulty: 6. Place of Origins: Shadow Isles. Upon Selection: The land of the living shall be my new domain.
Health: 489(+31). Health Regen.: 2.0(+0.39) Mana: 277(+30). Mana Regen.: 1.9(+0.38) Range: 125(Melee). Attack Damage: 48(+2.8) Armor: 17(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
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Enemies: ---.
Background: Kalbus is not really a ruler or even a king he is just a highly powerful warrior of an old age with a very powerful soul & will however after dying Kalbus notice how much power he had in death not only being able to emit powerful ethereal waves of energy but his uncanny ability to manipulate the souls of those around him especially those who are mostly spirit like with no physical body. so after a couple of years Kalbus enslaved a large number of the Shadow Isles inhabitants even bringing powerful spirits, wraiths ghouls & even undead beings, from then on he proclaimed himself as Ruler of the Souls the 1 & only king of the Shadow Isles....but this wasn't enough his thirst for power soon viewed outside of the isles shores he soon set his sights on Runeterra his old homeland.
Appearance: Kalbus is a massive 5’2ft tall skeleton wrapped in green flames with piercing blue eyes & a pulsating blue soul in the middle of his rib cage. He wears a hefty suit of armor that seems to be of Noxian origin but has some aspects of Demacian, he has a torn up dark purple cloak wrapped around his neck & shoulders & finally he wears a large crown on his skull. His weapon is a massive broadsword with one side of the blade having sharpened blade fangs etched out with veins of pulsating green energy.
Summoner Spells:
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Since Kalbus has no means of Mobility at all giving Teleport & Flash will give him the chance he needs to either catch up to fleeing opponent or flee from a loosing fight, you could trade Flash for Ghost as it will give Kalbus not only Move. Speed but an Immunity to Unit Collision.
Item Builds:
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Essential Items:
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Offensive Items:
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Defensive Items:
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Play-Style: Kalbus is a Top Lane Melee Fighter bully that is great for 1v1 fights utilizing a combination of his Passive & Active Abilities to give him the edge in a fight, or another way he could be a bully is just being a powerful lane pusher using his E Ability to create his own minions from the enemy Minions or Monsters to create a powerful wave of allied Minions for a great push. Or he could be played as a roaming Jungler using his W's Passive effect to keep himself healthy & be able to deal small burst damage & use his E to create his own little "gang" to aid in fights & ganks.
Passive: I Am Unstoppable. Whenever 1 of Kalbus’s Non-Ultimate Abilities have been activated he will gain a 10% increase to his Armor & Magic Resist for 4 second while allowing his next Basic Attack will deal 9% of his current Attack Damage as Physical Damage. after this Passive has been triggered it will go on a 13.75 second Cool Down, this Cool Down is not affected by Cool Down Reduction Items, Runes or Masteries.
when this Passive is triggered I Am Unstoppable can help Kalbus swing a 1v1 fight in his favor not only with the sudden increase to his Armor & Magic Resist but he can deal decent damage with the enhanced Basic Attack, this Passive can help Kalbus survive in large scale Team Fights.
Q-Ability: Ghouls Strike. Range: 450. Cool Down: 18/17.5/17/16.5/16. Cost: 60/70/80/90/100. Magic Damage: 65/95/125/155/185(+40% bonus AP). Activate: after Kalbus has chosen a single enemy target within this Abilities Casting Range then upon its activation Kalbus will create a green ethereal skull in his left hand that is then thrown, when the skull makes contact with the target it will deal Magic Damage & will Stun the target for 1 second. after the Stun the ethereal energy will still linger on the target Reducing the targets Movement Speed by 30% for 1.25 seconds.
Ghouls Strike is Kalbus's main source of harassment & poke for him to deal good damage to a target from a distance but this Ability can be used to lock-down a target either Kalbus or a teammate such as your Jungler to get in a deal free damage or nab a free kill, this could be used if Kalbus is the Jungler use your Q to lock-down enemies for either yourslef or allies to get in & deal damage.
W-Ability: Lich Blade. Range: Self-Use. Cool Down: 0. Cost: 35 per 3rd Attack. Life Steal: 8/9/10/11/12%. Magic Damage: 30/50/70/90/110(+20% bonus AP). Passive: Kalbus utilizes a blade made from the spirits of lich phantoms to use for his Auto-Attacks, the blade allows all of Kalbus’s Basic Attacks to have a percentage of Life Steal. On every 3rd Basic Attack Kalbus will drain a small amount of his Mana to deal Magic Damage, this Passive dose not trigger I Am Unstoppable.
for not only great sustainability & minimal burst damage Lich Blade is a great tool to keep Kalbus in lane or in the Jungle with little regard of Teleporting back to base & then work your way back to your lane or jungle.
E-Ability: Dominance of the Soul. Range: Self-Use. Cool Down: 9. Cost: 55/65/75/85/95. Number of Wraith: 1/2/3/4/5. Magic Damage: 20/25/30/35/40(+30% bonus AP). Passive: If Kalbus manages to get the kill on a Neutral Monster, enemy Minion or an enemy Champion with his Basic Attack he will use his mastery of the dark arts to enslave the killed enemy’s soul to create a Wraith Slave that will follow Kalbus, when Kalbus creates this wraith it will drain an amount of his Mana & then it will go on a short Cool Down. This Wraith Slave will act as a Melee Unit with 10% of the killed targets Max HP & will deal Magic Damage with each Basic Attack, now these slaves will auto-attack random enemies within 150-radius of them & they will attack Towers but they will prioritize enemy Champions above other targets. Each Rank of this Ability will increase the amount of Wraith Slaves that Kalbus can have active at once.
now Dominance of the Soul is a great way for doing a number of things such as: making powerful pushes, building up great damage for fights or means of clearing waves & jungle camps really fast, in fights your Wraith Slaves could potentially save your life but you need to keep your slaves alive as they have very weak health so you'll need to manage your slaves as an outer resource.
R-Ability: Death Cannot Stop Me. Range: Self-Cast. Cool Down: 255/225/195. Cost: 10% Max Mana. Movement Speed Boost: 25/35/45%. Increased Attack Damage: 9/10/11%. Passive: when Kalbus dies when this Ability is not on Cool Down & has enough Mana then Kalbus will use his immensely strong will to pull his body & his soul back together being Revived with 13% of his Max HP & Mana Restored, after being revived Kalbus will gain a Movement Speed Boost & his Basic Attacks will deal increased damage for 5 seconds. if Kalbus dies & this Ability is either on Cool Down or does not have enough Mana to use this Ability then Kalbus will not be Revived.
for last minute plays or surprise counter attacks Death Cannot Stop Me is perfect for Kalbus to either get revenge on the one or ones who have attempted to kill him or simply use it to revive then sneak away from the bad position that ended with you dying in the first place.
reviving a tanky champ with ful health and mana no just no :p
Ofc you could put a 50min cooldown on it to make it balanced