Cathartes, Scavenger of the Rift

RiotRiot Lutzburg··6 votes·4,178 views

Role: AD Assassin, Jungler

Inspiration: The inspiration for Cathartes was simply to create a champion with an ultimate that behaved like the "cool" movie heroes who land from the sky in an impressive and dazzling fashion.

General Design Philosophy: Cathartes is designed to carry out assassinations by diving an enemy team from very long range and live to tell the tale later. To offset this, his lane presence is minimal and his passive is only useful in later team fights. His high single target and moderate AoE damage make him an ideal candidate for the jungle.

Risk Analysis: Low. Cathartes does have a new type of skillshot, but it is heavily influenced by existing mechanics. The fantasy of playing a Matrix-style assassin with a physical leap of his magnitude is compelling.

Appearance: an armored, semi-humanoid vulture with wings similar to Talon’s cloak. Reminiscent of Song Bird from Bioshock Infinite.

http://i1298.photobucket.com/albums/ag47/Lutzburg/Vulture_zpsa8edfa20.jpg

http://i1298.photobucket.com/albums/ag47/Lutzburg/latest_zps7cd93bf4.png

http://i1298.photobucket.com/albums/ag47/Lutzburg/image_299660_orig_zpsf115c7c5.jpg After taking to the skies, Cathartes lands in the perfect position to assassinate Graves; Soraka cries out in protest, but there's nothing she can do...

Lore: Missing

Strengths: powerful AoE burst and sticking ability, capable of entering/initiating a team fight to assassinate a priority target and then escape, passive makes it possible to survive through team fights and continue to snowball into additional kills.

Weaknesses: Susceptible to crowd control and can be easily focused down if caught, no natural or passive sustain, reliant on combos for damage output, ult requires foresight and can lead to instant death if not planned accordingly.

Plays Most Like...: Nocturne Evelynn

Auto Attack: A melee strike with a taloned claw for a hand.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_2130_btn_zps01e8535e.jpg Passive- Scavenge: Champion kills heal Cathartes for 20% of his maximum health. Assists grant half of this bonus. If this effect occurs more than once within 6 seconds, subsequent heals are reduced by 30%. This ability could also be referred to as “Cathartes’ Aura,” which is the scientific name for King Vulture. Design Philosophy: Rather than granting ability resets like some other assassins, Cathartes’ team fight snowballing comes from his ability to sustain through burst damage. Reducing the healing if enemy kills come in rapid succession is a failsafe to prevent frustrating lack of counterplay, though this may prove unnecessary in playtesting.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_17041_btn_zps0a6eef64.jpg Q- Fan of Blades (1-5 sec cast time, 4 sec cooldown): Cathartes fires an outward cone-based skillshot (similar to Karma’s old Q) that lets loose a series of 5 dagger-tipped feathers. Each dagger deals an individual amount of physical damage, slowing enemies hit. If one or more feathers doesn’t find a target, the ability can be cast after a short global cooldown, firing the remaining feathers in a dynamically shrinking cone. This can be done up to 3 times before the entire ability resets and goes on cooldown. (ability automatically goes on cooldown if all daggers find targets, or if there’s longer than 3 seconds between casts) The fifth and final feather to strike an enemy stuns that enemy for 1.5 seconds. Casting the ability at point blank range increases the likelihood that a target will be hit by multiple daggers. If two or more feathers connect simultaneously and there are no additional feathers to be recast, all enemies struck are instead stunned for 1 second. This ability is set to smart cast by default, similar to Karthas’ Lay Waste. The mouse always pinpoints the exact center of the cone. Rank-ups lower cooldown and increase damage, as well as increase slow percentage to 15/18/21/25/30% Design Philosophy: This is a new skillshot mechanic that requires multiple casts for a single spell. Skilled players can aim multiple feathers into a single target at a time, or set up AoE stuns. This ability also makes for decent ranged farming and wave clearing, which is one of Cathartes’ most glaring weaknesses. Landing consecutive Q's is vital to Cathartes’ damage and ability to stick to targets. Typically, against a single target, a player will need to cast their Q all three times in order to stun their victim. Using nearby minions as “dagger dumps” will allow them to expedite this process. In groups or if minions are nearby, players can attempt to make 4 out of 5 daggers land on the first cast, stunning a priority target on the second.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_13692_btn_zps0f0b4874.jpg W- Decompose (9 sec): Cathartes targets an enemy and infects them with a rotting poison for 4 seconds, dealing physical damage over time. Cathartes’ auto attacks gain an additional 5/10/15/20/25% armor penetration against decomposing targets. Rank-ups increase armor shred amount and damage. Design Philosophy: A simple damage over time ability that allows Cathartes to deal a threatening amount of damage to a single target of his choice. Granting individual armor penetration over a flat armor-reduction on the target keeps the hidden power of this ability low.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_7708_pas_zpse1179d9d.jpg E- Noxious Gust (16 sec): Cathartes powerfully flaps his wings in a directional skillshot similar to Caitlyn's Net, loosing noxious fumes and propelling him in the opposite direction upon cast. Colliding with enemies deals mild physical damage. Enemies struck by the toxic gust of wind are knocked back slightly and suffer minor mage damage over 2 seconds. Rank-ups decrease cooldown and increase damage slightly. Design Philosophy: This is Cathartes’ primary disengage tool, which can also double as his gap closer. The ability has a long cooldown and is intentionally clunky, as it is not designed to be a ‘get out of jail free card.’ Its range is small enough that it merely augments or supports an existing initiation or escape. When supplemented with his Ultimate, Cathartes can appear in the backline and simultaneously push a carry’s peel away from them while also propelling himself closer to his target.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_8552_pas_zps8fee2a36.jpg R- To the Skies (110 sec): After a brief takeoff animation, Cathartes takes to the skies, sky-rocketing himself as a lined skillshot towards a target location at incredible range (1500/2250/3000). This ability can be stopped short similar to Hecarim's Ultimate. Cathartes is immune to crowd control during his brief flight period, but is still susceptible to damage, and will push enemy units out of the way on the flight towards his destination. Upon landing, an explosion of dagger-like feathers expands around him, dealing physical damage and blinding enemies for 1.5 seconds. Rank-ups increase damage and cast range and lower cooldown. Design Philosophy: This ability is quite simply meant to be badass. It’s a powerful initiation tool that allows Cathartes to dive a back line and assassinate a high priority target. This synergizes well with the rest of his kit, as he can deal AoE physical damage and apply a stun to at least one target shortly after landing. Ideally this will net him a kill, proccing his passive and allowing him to continue his murderous rampage or Noxious Gust out of the backlines and back to the safety of his team.

If you liked this Champion, you can find over 70 more of my original concepts HERE!

18 Comments

Sasafrassus Rex2 votes

So freaking cool.....

OfficialFyzze2 votes

NICE MAN

RiotRiot Lutzburg1 votes

[{quoted}](name=Jesus Den Store,realm=EUW,application-id=A8FQeEA8,discussion-id=EXi9EVdH,comment-id=0001,timestamp=2015-01-06T17:42:26.775+0000)

NICE MAN

Thank you!

Electro5222 votes

So, let me get this straight. His ultimate is a combination of Hecarim's ult and Pantheon's ult, but then finishes with a Quinn ult?

If I'm right.......that's one hell of an ability.

RiotRiot Lutzburg1 votes

[{quoted}](name=PG Electro522,realm=NA,application-id=A8FQeEA8,discussion-id=EXi9EVdH,comment-id=0002,timestamp=2015-01-06T17:45:47.614+0000)

So, let me get this straight. His ultimate is a combination of Hecarim's ult and Pantheon's ult, but then finishes with a Quinn ult?

If I'm right.......that's one hell of an ability.

Haha, I guuueeesss you could say that? It has the targeting of Hecarim, the range of Pantheon and deals some AoE physical damage like Quinn. It borrows like, 1/3 of the components from each of those Ults, though... it's not like it's as strong as all three combined. XD

RiotRiot Lutzburg2 votes

Vulture Man in League- Yes or No?

Spirangle1 votes

Cathartes looks like a pretty balanced assassin: great damage and mobility, but not too much snowballing potential.

RiotRiot Lutzburg1 votes

{quoted}

Cathartes looks like a pretty balanced assassin: great damage and mobility, but not too much snowballing potential.

Awesome, thanks so much for saying so. Assassins are very much loved/hated by the community so it's important to strike the balance you described. I'm glad you think I did!

DreamsGoneMad1 votes

Overall, I like this guy's kit. Sort of reminds me of a flying Voidling I attempted to make. That was scrapped, couldn't think of many abilities to make it stand out. That aside, I think his Q is troublesome, both for the player and the designers. It would take a lot of scripting for them to make all the calculations and coding to apply the "return to sender" piece of this skill. As for players, they'd generally want the stun and would be required to get very in-your face in order to use it. Which would be problematic when trying to catch a running opponent. It is my opinion that it should be a single skillshot with multiple recasts. Players can more appropriately coordinate their strike for damage, and it would still take a moderate, yet less confusing effort to proc his stun. Otherwise, you have a nice concept running here.

RiotRiot Lutzburg1 votes

{quoted}

Overall, I like this guy's kit. Sort of reminds me of a flying Voidling I attempted to make. That was scrapped, couldn't think of many abilities to make it stand out. That aside, I think his Q is troublesome, both for the player and the designers. It would take a lot of scripting for them to make all the calculations and coding to apply the "return to sender" piece of this skill. As for players, they'd generally want the stun and would be required to get very in-your face in order to use it. Which would be problematic when trying to catch a running opponent. It is my opinion that it should be a single skillshot with multiple recasts. Players can more appropriately coordinate their strike for damage, and it would still take a moderate, yet less confusing effort to proc his stun. Otherwise, you have a nice concept running here.

Hi Berserk, thanks for the awesome and detailed feedback! I hear you on the possible usability of the Q. The fanning out of the feathers was partly a thematic decision but it's possible that it would be cumbersome. I do want to impart, though, that it's intended for Cathartes to be "very in the face" of his enemies in order to use it effectively. That's the trade-off and imposed weakness that I intentionally baked into his kit.

I do like your alternative idea, though, and think that this is something that could be iterated on during the prototpying phase of a champion like this.

DreamsGoneMad1 votes

I'm surprised I didn't think of this sooner, but there is a middle-ground that can be achieved here. Rather than over-complicate things by having the system count each blade that lands, then return those that didn't hit to the player for a second cast, the cone aspect could be retained while having an extra cast before it goes on cooldown. If Cathartes lands at least two blades with both casts, the enemy is stunned. This way it still takes some effort on the player's part to disable his opponent, either by successfully landing both casts, or moving up-close and cluster-bombing their face.

RiotRiot Lutzburg1 votes

I think that's a smart way to solve for the clunkiness in all but one way, which is that the spread of the feathers should be such that it's likely that Cathartes can only hit one of them on a single target at a time. Sure, Nautilus is big enough that he might soak up 2-3, and if Cathartes is practically inside the character model of his opponent, he can hit multiples, as well. Typically, though, he'll need those 2-3 casts to proc the stun, which is an intentional weakness of his kit- he can get in no problem, but if he wants any sort of meaningful sticking power, he's got to land multiple, difficult skillshots in sequence.

RiotRiot Lutzburg1 votes

I must admit, there are some similarities between Cathartes and my newest concept, Echo.

RiotRiot Lutzburg1 votes

No more scavenging for Cathartes... time to get first dibs on the meal.

Hardstuck G41 votes

Alright, I'm gonna start with everything I don't like about this character.

  1. HE'S NOT IN THE GAME

Thanks for your consideration.

RiotRiot Lutzburg1 votes

{quoted}

Alright, I'm gonna start with everything I don't like about this character.

  1. HE'S NOT IN THE GAME

Thanks for your consideration.

Haha, nice!! Cathartes is a pretty straight forward concept but I think it's a thematically cohesive and universally understood one.

Hardstuck G41 votes

He sounds so fun.

RiotRiot Lutzburg1 votes

{quoted}

He sounds so fun.

He is! ...In my head, anyway. >_>

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