[Champion Concept] Pharius, the Lingering

Jellycake Demon·9/17/2015, 11:58:03 PM·1 votes·448 views

Primary: Fighter. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 5. Ability Power: 5. Difficulty: 7. Place of Origins: (in life Noxius) in death Shadow Iles. Upon Selection: I will not die until my duty has been fulfilled.

Health: 422(+30). Health Regen.: 1.9(+0.36) Mana: 358(+29). Mana Regen.: 1.8(+0.35) Range: 125(Melee). Attack Damage: 40(+2.8) Armor: 15(+2.0). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: Hecarim & Darius. Enemies: none.

Appearance: Pharius is a 5'8ft tall specter that has a bulky body, his skin is pale white but his body emits ghastly green vapors. he wears a bulky Gothic-style armor that is dark grey in color with patches of red markings, he also wears a head guard that only cover the lower half of his face. Pharius also has a cloth tied around waist that hangs in front of him & it has the Noxian symbol on it. his only weapon is a large mace.

Summoner Spells: summoner 12 &summoner 6

Item Builds: Starting Items: item 2003/item 1054/item 3340. Essential Items: item 1310/item 3027/item 3124. Offensive Items: item 3025/item 3165/item 3116/item 3135. Defensive Items: item 3068/item 3139/item 3026/item 3110.

Passive: Grave Walker. Pharius is Immune to Slows & Unit Collision. Every 14 seconds Pharius will release a weak pulse of spirit energy bellow his feet that will give him a 15% Movement Speed Boost for 3 seconds.

Q-Ability: Spectral Strike. Range: 400. Cool Down: 19/18/17/16/15. Cost: 90. Initial Physical Damage: 40/50/60/70/80(+50% bonus AD). Additional Physical Damage: 40/70/100/130/160(+30% bonus AD) Activate: after Pharius has chosen a single enemy target within this Abilities Casting Range then upon its activation Pharius will turn himself into a bolt of pure spirit energy then he will charge at the chosen target, while Pharius is charging at his chosen target he cannot be Stunned or Rooted. When Pharius makes contact with his target he will instantly deal Physical Damage, after charging Pharius’s mace will be imbued with little spirit energy allowing his next Basic Attack to deal additional Physical Damage.

W-Ability: Essence Siphon. Range: 400. Cool Down: 20/18/16/14/12. Cost: 30/50/70/90/110. Magic Damage: 45/65/85/105/125(+30% bonus AP). Heal: 4/6/8/10/12%. Activate: after Pharius has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Pharius will drain a portion of his targets soul, after the initial cast Pharius will deal Magic Damage & will steal 3% of his targets current Armor, Magic Resist & Max HP as a powerful Buff for 4 seconds. If this Ability kills the enemy Champion then this Ability will Heal Pharius by a percentage of the total damage this Ability has dealt.

E-Ability: Wailing Soul. Range: 450. Cool Down: 17/16/15/14/13. Cost: 60/70/80/90/100. Magic Damage: 30/50/70/90/110(+30% bonus AP). Activate - Enemy: after Pharius has chosen a single enemy target within this Abilities Casting Range he will summon forth a ghost then fires it at his chosen target, when the ghost makes contact with Pharius’s target it will deal Magic Damage & will apply a 50% Movement Speed Slow while also reducing the targets Attack Damage by 6% for 2 seconds.

R-Ability: My Tomb Reawakens. Range: 350. Cool Down: 220/200/180. Cost: 120. Recast Cost: 40. Health: 200/250/300(+20% bonus AP). Magic Damage: 85/135/185(+20% bonus AP). Activate: after Pharius has chosen a point within this Abilities Casting Range he will summon his iron coffin at the targeted location, after summoning this coffin it will remain on the Map for 24 seconds or until its own Health pool has been depleted. Whenever Pharius dies while his coffin is active on the Map his Death will not count as an actual kill & he will Respawn 2 seconds after dying at his coffins location but he will only have 15% of Max HP, after respawning from his coffin Pharius’s next Basic Attack will deal additional Magic Damage as well as Stun the target for 1.25 seconds. Until either the coffins own duration has ended or its HP has dropped to 0 this Ability will not go it’s Cool Down. Recast: while the coffin is active Pharius can re-activate this Ability to Teleport to the coffins location after a 0.25 second delay, after Teleporting the Recast will go on a 7 second Cool Down also after the teleport Pharius won’t get the Enhanced Auto-Attack effect from this Ability.

1 Comments

TurquoiseYoshi9/18/2015, 12:53:46 AM1 votes

1: I'd say he should have summoner 6 summoner 12 as his summoners. His immunity to slows and knockups gives this pretty good synergy.

2: His passive is really good. Like, absurdly good. Immunity to slows is okay, but knockup immunity is crazy.

3: Overall, his kit feels out of place and mixed up. He doesn't really have one unified strategy like Olaf running right at you, Ashe kiting you, Cassio poisoning -> fanging you, or Amumu trying to get inside your entire team. Pharius is just kind of a blob of abilities with no real synergy. I think his best combo is ulting towards a fight, Qing to get even closer, and then just kinda spamming things until you win. The fact that he builds AP kinda limits what he can do once he's inside a fight, and he doesn't really have kit tools to do anything either with such high cooldowns for an AP champ.