[Champion Concept] Pharius, the Lingering
Primary: Fighter. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 5. Ability Power: 5. Difficulty: 7. Place of Origins: (in life Noxius) in death Shadow Iles. Upon Selection: I will not die until my duty has been fulfilled.
Health: 422(+30). Health Regen.: 1.9(+0.36) Mana: 358(+29). Mana Regen.: 1.8(+0.35) Range: 125(Melee). Attack Damage: 40(+2.8) Armor: 15(+2.0). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
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Enemies: none.
Appearance: Pharius is a 5'8ft tall specter that has a bulky body, his skin is pale white but his body emits ghastly green vapors. he wears a bulky Gothic-style armor that is dark grey in color with patches of red markings, he also wears a head guard that only cover the lower half of his face. Pharius also has a cloth tied around waist that hangs in front of him & it has the Noxian symbol on it. his only weapon is a large mace.
Summoner Spells:
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Item Builds:
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Passive: Grave Walker. Pharius is Immune to Slows & Unit Collision. Every 14 seconds Pharius will release a weak pulse of spirit energy bellow his feet that will give him a 15% Movement Speed Boost for 3 seconds.
Q-Ability: Spectral Strike. Range: 400. Cool Down: 19/18/17/16/15. Cost: 90. Initial Physical Damage: 40/50/60/70/80(+50% bonus AD). Additional Physical Damage: 40/70/100/130/160(+30% bonus AD) Activate: after Pharius has chosen a single enemy target within this Abilities Casting Range then upon its activation Pharius will turn himself into a bolt of pure spirit energy then he will charge at the chosen target, while Pharius is charging at his chosen target he cannot be Stunned or Rooted. When Pharius makes contact with his target he will instantly deal Physical Damage, after charging Pharius’s mace will be imbued with little spirit energy allowing his next Basic Attack to deal additional Physical Damage.
W-Ability: Essence Siphon. Range: 400. Cool Down: 20/18/16/14/12. Cost: 30/50/70/90/110. Magic Damage: 45/65/85/105/125(+30% bonus AP). Heal: 4/6/8/10/12%. Activate: after Pharius has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Pharius will drain a portion of his targets soul, after the initial cast Pharius will deal Magic Damage & will steal 3% of his targets current Armor, Magic Resist & Max HP as a powerful Buff for 4 seconds. If this Ability kills the enemy Champion then this Ability will Heal Pharius by a percentage of the total damage this Ability has dealt.
E-Ability: Wailing Soul. Range: 450. Cool Down: 17/16/15/14/13. Cost: 60/70/80/90/100. Magic Damage: 30/50/70/90/110(+30% bonus AP). Activate - Enemy: after Pharius has chosen a single enemy target within this Abilities Casting Range he will summon forth a ghost then fires it at his chosen target, when the ghost makes contact with Pharius’s target it will deal Magic Damage & will apply a 50% Movement Speed Slow while also reducing the targets Attack Damage by 6% for 2 seconds.
R-Ability: My Tomb Reawakens. Range: 350. Cool Down: 220/200/180. Cost: 120. Recast Cost: 40. Health: 200/250/300(+20% bonus AP). Magic Damage: 85/135/185(+20% bonus AP). Activate: after Pharius has chosen a point within this Abilities Casting Range he will summon his iron coffin at the targeted location, after summoning this coffin it will remain on the Map for 24 seconds or until its own Health pool has been depleted. Whenever Pharius dies while his coffin is active on the Map his Death will not count as an actual kill & he will Respawn 2 seconds after dying at his coffins location but he will only have 15% of Max HP, after respawning from his coffin Pharius’s next Basic Attack will deal additional Magic Damage as well as Stun the target for 1.25 seconds. Until either the coffins own duration has ended or its HP has dropped to 0 this Ability will not go it’s Cool Down. Recast: while the coffin is active Pharius can re-activate this Ability to Teleport to the coffins location after a 0.25 second delay, after Teleporting the Recast will go on a 7 second Cool Down also after the teleport Pharius won’t get the Enhanced Auto-Attack effect from this Ability.