Yasuo Rework Concept

Hormones·8/6/2017, 12:32:47 AM·1 votes·284 views

Yasuo, The Unforgiven


**Passive -- Way Of The Wanderer ** Yasuo generates flow by moving. Every 50 units Yasuo travels gives him 1 stack of flow. At 100 stacks, upon tanking damage from a Champion or Monster, he consumes all of it to shield himself for 100-510 ( Based on level ) for up to 1 second.

** Q -- Steel Tempest** After 0.3 seconds-delay, Yasuo thrusts his sword 450 units forward, dealing 20 / 40 / 60 / 80 / 100 (+ 90% AD) physical damage to all enemies in the target direction and granting Gathering Storm upon dealing damage. Second Cast - Rising Wind For the next 7 seconds, Yasuo can recast this ability to thrust his sword 700 units forward, dealing the same damage, knocking all enemies aside. This consumes all stacks of Gathering Storm. Second Cast- Gathering Storm If Yasuo does not reactivate Steel Tempest in 7 seconds, he can recast the ability to release a whirlwind dealing the same damage to all enemies, knocking them airborne, stopping at the first champion hit. Cooldown: 4 - 1.5 ( Based on bonus attack speed )


W - Wind Barrier When Yasuo has 100 stacks of Flow, he can activate this ability and engulf himself in wind for 5 seconds, blocking the first projectile aimed at him, and reducing the power of all other projectiles by 20 / 30 / 40 / 50 / 60 %. Yasuo also slows all champions in melee range by 20%. Cooldown: 26 / 24 / 22 / 20 / 18


E - Sweeping Blade Yasuo dashes in the targeted direction ( skillshot ),
dealing 60 / 70 / 80 / 90 / 100 (+ 10% AD) damage to the first enemy hit. If Yasuo hits a minion, the cooldown is reduced to 0.3 seconds. Cooldown: 7/6.5/5/4.5/4


Ultimate - Last Breath Yasuo blinks to the nearest airborne Champion below 25% health and keeps them airborne for 1 more second, dealing 200 / 300 / 400 (+ 150% bonus AD) True Damage to them. Cooldown: 80/55/35

0 Comments