New Challenger Approaching!!! (Champion Concept)
Fighter/Tank A champion with abilities that only involve with fists and a passive that gives effects to the abilities after awhile. The resource the champion uses is energy.
Passive:_____ Using abilities dashes you to the target if they are 500 units (or 5 Teemos) near you every 60/40/20 second. If you cannot see them, you stop your dash immediately and this passive goes on cooldown.
Q:_____ 40 Energy (Cooldown 14/12/10/8/6) Your next basic attack punches the target dealing 10/20/30/40/50 additional physical damage. If the target is below 50% health, this ability deals double additional physical damage.
Empowered Q:_____ Punches through the target dealing 20/40/60/80/100 additional true damage and slowing them by 50% decaying over 2 seconds. If the target is below 10% health, they get K.O'd.
W:_____ 80 Energy (Cooldown 16/14/12/10/8) Uppercuts the target dealing 80/100/120/140/160 (+0.5 Bonus AD) physical damage.
Empowered W:_____ Uppercuts the target and knocking them up for 1.5 second and dealing 80/100/120/140/160 (+1.0 AD) physical damage. Using an ability after this increases the damage of it by 10%/20%/30%/40%/50%.
E:_____ 100 Energy (Cooldown 22/20/18/16/14) Blocks the next basic attack that's facing you. Restores 75 energy and reduces the cooldown of passive by 5 seconds if you successfully blocked a basic attack.
Empowered E:_____ Blocks the next basic attack that's facing you and after blocking it, dash towards the target that inflicted it and punch their jaw dealing 40/60/80/100/140 (+50% of the damage you blocked) physical damage and stunning them for 1 second.
R:_____ No Cost (Cooldown 100/80/60) Passive: Successful basic attacks on the same target inflict weakened stacks on them for 2 seconds that increases your damage against them by 5% per stack. (6 Stacks Maximum) Active: Empowers your next ability with a 10 second duration before it goes on cooldown.