Fun New Diana Rework Idea (AP Fighter Style)

NextSkarnerNA·2/5/2015, 3:41:13 AM·2 votes·712 views

Diana: The Scorn Of The Moon

Health: 600-2200 Health Regen: 8-22 Mana: 300-1000 Mana Regen: 6-20 **Range: **150 (Melee) Attack Damage: 50-110 Attack Speed: 0.65 (0%-40%) Armor: 26-90 Magic Resist: 32.1-53.4 Movement Speed: 350

Passive: Moonsilver Blade: Every 3rd auto attack or every 4 seconds without auto attacking, Diana cleaves nearby enemies in 300 range for 30/40/50/60/70/80/90/100/110/120/130/140/150/160/ 170/180/190/200 +100% AP magic damage, in addition to dealing normal auto attack damage.

Q: Crescent Strike: Range 900 Cost: 60 mana Cool down: 10/9/8/7/6 seconds Diana releases a crescent shape bolt of energy, dealing 50/85/130/165/200+50% AP magic damage and applying the moonlight debuff to all target hit for 5 seconds, granting sight of them.

W: Pale Cascade: Range: 200 Cost: 80 mana Cool down: 10 seconds Diana gains a shield and creates three orbiting spheres, both of which last for up to 5 seconds. Spheres detonate upon hitting an enemy unit, dealing 20/35/50/65/80+20% AP magic damage per sphere. Shield strength is 20/40/60/80/100+50% AP and its strength and duration are fully reapplied if all three spheres are detonated.

E: Lunar Rush: Range: 900 Cost: 80 mana Cool down: 20 seconds Diana rushes to a target enemy, preforming a Moonsilver Blade enhanced auto attack on the target, regardless of Moonsilver Blade's cool down. Moonsilver Blade is put on cool down after the target is hit. If the target if afflicted with Moonlight, the debuff is consumed on that target only and Diana can recast the ability any time withing the next 5 seconds, but the mana cost is doubled.

R: Moonfall: Range: 500 Cost: 100 mana Cool down: 30 seconds Diana draws all enemies in the range of moonfall to her location. Enemies beyond 200 range of Diana during the cast are slowed by 50% for 2 seconds. Enemies within 200 range at the time of cast are rooted for 1 second, then have the slow applied. Diana also passively gains 20/30/40% attack speed from leveling this ability.

3 Comments

Noob Slaýer2/5/2015, 3:56:41 AM1 votes

too strong lmao. all you have to do late game is R+Q and auto ADcarry. you dont even need to get a reset with q--->R

USG Morta2/5/2015, 3:59:20 AM1 votes

honestly i think putting a root on her e is a little too much, but i like the way her passive interacts with her ult but where is the damage on the ult? is it intended to only be the dash and have the damage come from the passive (plus 20% if moonlighted)? if so i really dont like this, it might be a buff to jungle diana but definitely not to mid diana. the reduced damage and increased cooldown on the q especially hurts mid diana but the increased range on it and ult would help ganks.

Also a 500 radius aoe knockup? that is almost as large as amumu's ult. so no thanks. if you added damage to moonfall it'd make a great ult but i dont like it as it stands.

basically, as a fan of diana, i am not a fan of this rework idea.

NextSkarnerNA2/6/2015, 1:36:45 AM1 votes

Updated. Tell me how these changes sound. Idk what to to about her new E's scaling though, but is this headed in the right direction? (also, I'm just doing this for fun and educational purposes, all helpful criticisms are welcome).