Thought Experiment: What if Nautilus was the CC Juggernaut?

NextSkarnerNA·9/29/2016, 3:41:06 PM·5 votes·690 views

Nautilus has always seemed to me like he'd fit as a juggernaut. His large size, tankyness, and low mobility, as well as his hulking monster from the deep theme always seemed like it fit the bill of a juggernaut almost perfectly with a few tweaks. Because of this, I wanted to try a little thought experiment with a kit that is altered in the juggernaut direction. Tell me your thoughts!

Base Stat Changes: Size increase health and armor increase movement speed decrease (down to 300ish, lowest in game by far) attack speed decrease attack damage and range increase

Why these changes? To fit the profile and theme of a giant, tanky, monstrous titan coming at you, but taking away his mobility and ability to attack quickly.

Passive: Strength of the Titan: Nautilus cannot be displaced. Knock-ups, suspensions, knock-backs, and other forms of displacement only root nautilus where he is currently standing for the duration, which can be lowered through tenacity. Suppressions stun him for the full duration instead but still cannot move him.

Why this passive? Well its thematically very fitting for this titan to be in your face in the middle of the fight, unable to be moved. On top of that it simple would help him stay in the fight and be relevant without moving, while allowing counter play by letting opponents still kite him. Some of you may ask how thing like Azir's and Gnar's ults would affect him, and my answer is that he would work like terrain. Azir's soldiers would wrap around nautilus like they would a wall, and Gnar's ult would damage nautilus and allies/enemies as if he was terrain being hit.

Q: Dredge line: Same as it is now. Maybe number tweaking if necessary but currently this works perfectly.

W: Titan's Wrath Nautilus shields himself for up to 10 seconds for A/B/C/D/E% of his max health (big percentage). While the shield persists, his basic attacks deal X bonus magic damage scaling per rank on hit (larger than current number) and stun his target for X seconds. There is an on target cool down in which target cannot be affected by the empowered auto attack and stun for a few seconds.

Why this change? Well it allows for his current passive of stunning and bonus damage autos to be kept, but it requires him to spend mana and be shielded to do so. Therefore he has to be close enough to autoattack and get the empowered hit off (in the middle of the fight) and be shielded, which means enemies can break the shield to negate the affects. What he gains in return would be a bigger shield, more on hit damage since its the combination of passive and w damage, and possibly a longer stun. this seems like a fair trade off that incentivizes fighting and tanking damage but allows for counter play.

E: Riptide: Same as it is now but possibly with tiny %HP scaling that increases when multiple waves are landed, and lower slow strength and duration for only hitting one wave, both of which can be increased by landing multiple waves. Thus rewarding skilled naut players for hitting multiple waves.

R: Depth Charge: Same as it is now.

I believe the culmination of the changes could make for a very interesting Jugger-Nautilus champion which would trade damage and mobility for tons of cc and tankyness. He would be rewarded for being in the middle of the fight, tanking damage and pumping out cc rapidly, but he'd be very kiteable and his cc would have more counter play because parts of it are gated behind a shield or hitting multiple waves for instance.

14 Comments

Critmaster Garen9/29/2016, 3:43:05 PM8 votes

there is no cc juggernaut.

juggernauts are slow, tanky melee carries with little utility.

tanks deal low damage, have large amounts of cc and utility, are beefy and decently mobile. that includes nautilus with his hook.

TehNACHO9/29/2016, 3:41:36 PM6 votes

What if Nautilus was the CC Juggernaut?

So a Tank.

ModWulf Helhammer9/29/2016, 4:00:03 PM4 votes

Juggernaut

-_-

CC

Choose one

Sariat19/29/2016, 4:48:09 PM2 votes

He's naut already the CC jugger_naut_?

Ralanr9/29/2016, 3:43:41 PM2 votes

But...his mobility is tied to his Q and you didn't change it at all.

And juggernauts are meant to not have much CC. That's a key difference that separates them from tanks and stops them from stepping into tanks territory.

NextSkarnerNA9/29/2016, 8:37:27 PM1 votes

Wouldn't the difference between a tank and a juggernaut be mobility or cc, because juggernauts like skarner have lots of cc, whereas those like illaoi have none, so if naut was then on the immobile said by changing his q in some way, would this work?

ZT Xperimentor10/1/2016, 10:50:36 PM1 votes

I like the passive, but I'd think it's better left for a new champion, not so much a rework; just look at what happened to sion & xerath.

Lordk0z9/29/2016, 3:49:14 PM1 votes

Sion The Undead Juggernaut. Is not a Juggernaut item 3070 item 3070 item 3070 item 3070 Sion item 3070 item 3070 item 3070 item 3070

RisenDarkKnight9/29/2016, 4:00:39 PM1 votes

Interesting ideas, but I prefer the current form of nautilus. For one thing, his Q is a gap closers and juggernauts shouldn't have gap closers. Also, his current passive is a root, not a stun, so giving him stuns on autos is a huge change/buff. Making his W shield stronger would probably be too much of a buff. Finally, I am very against nerfs to his attack speed since he already has possibly the clunkiest and slowest attack animation in the game. (If you didn't know, wind up on the first auto scales directly with attackspeed)

That said the idea for his passive is really cool!

Slythion9/29/2016, 4:19:08 PM1 votes

the whole point to a juggernaut is that they trade huge cc for damage...any "cc juggernaut" would be incredibly broken

JIDF Operative9/29/2016, 4:29:59 PM1 votes

What would his weakness even be if he were an Dualable monster with a gap closer and strong team fight presence? The big issue juggernauts should have is that they can't stick to people well but are rewarded in doing so, when naut ult's and ADC he doesn't even need to be close to ruin their day and Insta kill them if these things went through. Though I love his passive not because I hate Yas, Vayne or Lee I promise :^) But I hope riot never makes him a juggernaut since his kit right now is perfect (unbiased opinion kappa)