[Champion Concept] Khan, the Guardian of Shurima

Jellycake Demon·8/1/2015, 6:30:01 AM·2 votes·1,007 views

Primary: Support. Secondary: Fighter. Additional Roles: Player Choice. Statistics: Attack Power: 3. Defense Power: 7. Ability Power: 7. Difficulty: 9. Place of Origins: Shurima. Upon Selection: The lord of Shurima beckon’s me.

Health: 488(+31). Health Regen.: 2.1(+0.38) Mana: 317(+30). Mana Regen.: 2.0(+0.37) Range: 125(Melee). Attack Damage: 39(+3.0) Armor: 17(+2.1). Magic Res.: 30(+0) Attack Speed: 0.629(+2.1%). Move. Speed: 348.

Friends: Azir. Enemies: RekSai & Renekton.

Appearance: Khan is a large beetle that is dark navy blue in coloration with some lime green marking on his wing casing & limbs, on the back of his head are 2 large forward curved horns & a small upward curved horn on his forehead. he wears a armor plating on his wing casing, limbs & a mask, between the joints of his limbs & body you cans see a very faint sunlight glow.

Summoner Spells: summoner 4 & summoner 7.

Item Builds: Starting Items: item 3302/item 2003/item 2044/item 3340 Essential Items: item 3158/item 3401/item 3050/item 3025. Offensive Items: item 3027/item 3001/item 3124/item 3023. Defensive Items: item 3110/item 3065/item 3068/item 3102.

Passive: Guardian’s Blessing. While in combat Khan will generate a pulse of energy from his body every 11.5 seconds while in combat that will give both Khan & any allied Champion’s within 170-radius of Khan will be given a Shield equal to 3% of their Max HP, this Passive can stack up 5 times. When Khan is out of combat the pulse will be generated every 6.25 seconds, when Khan or an allied Champion has max Shield stacks their Basic Attacks will deal 30(+5pts per Lv.)(+10% bonus AP).

Q-Ability: Guardian’s Assault. Range: 450. Cool Down: 18/17/16/15/14. Cost: 60/70/80/90/100. Magic Damage: 65/85/105/125/145(+30% bonus AP). Activate: after Khan has chosen a broad with this Ability then upon its activation Khan will dash through the targeted direction, the first enemy Champion that Khan comes in contact with will be dealt Magic Damage & will be Stunned for 1.25 seconds. After Stunning an enemy Champion Khan will drag the enemy Champion through the path he dashed through during the duration of the Stun at 20% lower Movement Speed.

W-Ability: Erupting Dunes. Range: 450. Cool Down: 16/15/14/13/12. Cost: 50/60/70/80/90. Heal: 50/70/90/110/130(+30% bonus AP). Passive: after Khan or an allied Champion has activated an Ability Khan’s next Basic Attack will Splash covering a 100-radius dealing 40(+10pts per Rank)(+10% bonus AP) Magic Damage to every enemy within the radius, after this Passive has been activated it will go on a 13 second Cool Down. Activate: after Khan has chosen a 160-radius within this Abilities Casting Range then upon its activation Khan will conjure up a pit of sand at the targeted location, after the initial cast & a 0.25 second delay the sand pit will explode Rooting all enemy Champions within the radius will be Rooted for 1.5 seconds while also taking 10% increased damage from the next 2 damage set of damage from either Khan or an allied Champion. If an allied Champion is within the radius at the time of the explosion then they will be Healed.

E-Ability: Drifting Sands. Range: 500. Cool Down: 20/19/18/17/16. Cost: 100. Activate: after Khan has chosen a 50-radius location within this Abilities Casting Range then upon its activation Khan will create a small sink hole at the targeted area, this sink hole will remain on the Map for 1min & will remain Invisible to enemy Champions but Visible for Khan & allied Champions. When an allied Champion walks into this sand pit they will Fall, when an enemy falls into the pit then that enemy Champion will then pop up in front of Khan after a 0.5 second delay then that enemy Champion will be applied with a 25% Movement Speed Slow for 1.75 seconds.

R-Ability: The Guardian’s Embrace. Range: Self-Cast. Cool Down: 150/130/110. Cost: 120. HP Regeneration Boost: 2/3/4%. Damage Boost: 11/13/15%. Activate: after Khan has activated this he will open his wing case then his wings will start creating a 200-radius aura, after the initial cast Khan will Channel for 2.25 seconds & while he’s channeling all allied Champions within the radius of this aura will be Immune to Crowed Control effects, have a boost to their HP Regeneration & they will deal a set percentage of increased damage with their Auto-Attacks & Abilities. While this Ability is active Khan is unable to use his own Auto-Attacks or Abilities & is vulnerable to Crowed Control effects.

-item 3069-

Gameplay Style: Khan is a Melee AP Support that focus on 2 things: .applying hard hitting Crowed Control effects to the enemy team. .re-position members of the enemy team to set them up for his allies to take them down. Khan thrives in the thick of battles wither they are large Team Fights or small little skirmishes utilizing his large amounts of CC to mess around with the enemy team, now by himself Khan can't dish out a lot of damage on his own but he is capable of allowing his teammates to deal even more damage while also providing some form of protection to his allies.

Guardian's Blessing: Khan's Passive allows him to makes his team somewhat more durable in means of giving them (& himself) a shield that is equivalent to a percentage to their Max HP, i used a small amount so that the enemy team didn't feel like they are unable to kill there targets. the bonus damage portion of the Passive is to mainly help Khan in dealing damage since he only has 1 major damaging Ability, plus having allies deal extra damage helps a lot when the enemy least expects it.

Guardian's Assault: this is Khan's main form of both Mobility & Re-Positioning of the enemy team, & is his only main damaging Ability so Khan has to make critical choices in either using this Ability to move around the map or use it to deal the minimal damage & then apply a hard hitting CC to the target. However since the Ability has such a broad path Khan needs to aim this Ability carefully if he goes on the offense either wise he will hit a target he did not wanted.

Erupting Dunes: when Khan needs to affect a big fight or needs to make a very powerful play in a very critical moment this Ability can both immobilize multiple enemies at once while at the same time allow him to apply a good Heal to multiple allies, also this Ability will allow each allied Champion including Khan to deal increased damage to an affected enemy 2 times per ally. so this Ability should be saved for when Khan needs to affect team fights or chase situations or utilize it as a good escape tool.

Drifting Sands: this Ability is Khan's main go to Ability for Re-Positioning a single enemy Champion from a safe distance or set up an enemy Champion for an unexpected ambush or assassination, the Movement Speed slow portion of the Ability is meant to cripple an enemy so that Khan or an allied Champion can keep pace with the affected enemy while also preventing the target from fleeing.

The Guardian's Embrace: for the large Team Fights or Objective Captures this Ability is Khan's ace in the hole, it's simply a large A.O.E Buff that will allow his team to be even more powerful. there is a catch as in Khan is unable to do anything aside from being able to Move while this Ability is active, also Khan is still vulnerable to CC & damage so he will need his allies to protect HIM so that they can milk this Abilities benefit's for the full duration.

-item 3069-

Champion's that Khan Synergies with: Graves, the Outlaw Grave is an ADC that is all about getting in his opponent's faces & blast them away with Auto-Attacks & using his Abilities to help him do that, however if he gets caught out or dives to hard Graves is left vulnerable. Khan can aid Grave's in his play-style by being the 1 to dive the enemy & prevent them from counter-attacking will make Grave's job a lot easier.

MonkeyKing, the Monkey King Wukong is a very nimble & a very powerful Fighter that can crush single enemies while also being able to contribute to large fights with his ult or using his Decoy to circle around the enemy, however Wukong has little to no form of escape or a way to engage on a enemy team if they outnumber Wukong's. but with Khan providing support Wukong can do his job, utilizing Khan's Passive, Ult & Erupting Dunes Wukong can devastate the enemy team even by himself.

Azir, the Emperor of the Sands Azir is capable of controlling battles with his soldier's & his own tower placement while also being able to harass the enemy from a relatively safe distance, by himself Azir has a few good ways of escaping from enemies if things to to hairy for him however if he gets CC or is unable to escape from a highly mobile enemy then Azir is a goner. Khan can protect his emperor by staying between Azir & the enemy & using his own hard hitting CC to cripple the movements of the enemy team which should make it easier for Azir to poke & damage the enemy.

Champion's that Khan Struggles with: Nami, the Tidecaller while Khan is capable of applying hard hitting CC to the enemy he is very vulnerable to being CC himself since his movement speed is fairly low, with her superior range with both Auto-Attacks & Abilities for harassment & her better Healing Nami can prove to be a major monkey wrench in Khan's plans.

Zac, the Secret Weapon if Zac chooses to dive onto Khan's team he can prove to be a real threat for Khan, if Zac is able to prevent Khan from landing his Abilities on his allies by means of body blocking Khan's Q or using his Elastic Slingshot to Knock-Up Khan so that he can't aim his Abilities or cancel Khan's Ult. & speaking of ults if Khan is unable to evade Zac's ult Khan will have trouble in aiding his teammates.

Fizz, the Tidal Trickster highly nimble & mobile not to mention having a ton of burst damage Fizz can be Khan's worst nightmare. if Fizz manages to use his Playful/Trickster to out maneuver Khan's Abilities & then quickly dart back in the fight with combo's fizz can easily run circles around Khan while making him feel powerless.

10 Comments

Poro Scotty8/1/2015, 7:10:58 PM1 votes

A lot of work and seems really cool, would like to see him on the rift at some point, good job lad :)

Jellycake Demon8/10/2015, 4:48:27 PM1 votes

bump