An interesting kit idea

TSP ECLIPSE·10/24/2016, 8:13:33 PM·1 votes·375 views

I just got done playing some games on PARAGON; don't get me wrong I'm an avid and loyal League of Legends player and put way too much into this game to abandon it. With that said, paragon has some neat kits that aren't translated from league of legends.

  1. A mana draining ability DOT? Lt. Belica has it on her kit and it plays very well into her ult (increases damage based on missing mana). This ability would drain mana at a low rate in an area for x seconds and could be destroyed if attacked a few times like a zzrot portal.

  2. Ultimates or any ability that does increased damage based on missing mana and/or energy rather than always missing health.

Granted these abilities only work on champs with mana and/or energy but that in itself could be the downside to increase her/his power somewhere else.

Any thoughts? How about any of your own kit ideas you would like to see?

3 Comments

Shadragon10/25/2016, 12:20:25 AM1 votes

Mana burn mechanics used to exist. Wit's End did it(Malady was the MR Shred item instead), and Kassadin had mana burn on-hit as well. There were some other source of mana burn too. Eventually they got deemed to be "anti-fun" and were all removed. I don't remember exactly when, but it was a long time ago.

CobaltTheMadMage10/25/2016, 12:27:58 AM1 votes

"Mana burn" as others may mention is pretty overwhelmingly considered unfun to play against, but honestly I could see an assassin gaining some sort of bonus when attacking enemies based on their missing mana (if not bonus damage than maybe slow or attack speed boost) to encourage a sort of opportunistic/evasive fighting style of going in after the enemy has blown their burst and worn down their mana reserves.