What i miss in Teamfight Tactics and some other ideas

robIIwastaken·7/26/2019, 8:36:44 PM·1 votes·1,177 views

i dont play league anymore and i barely watched Teamfight Tactics, but two years ago i was writing and discussing a slow mode for league in which the economical side was to gain gamers with no mechanical skill need and and therfor also having a mode for casual players. Two years later Teamfight Tactics came out with the economical side inbound. I kinda feel i was part of the spark that gave rise to Teamfight Tactics, which is the reason i wanted to share my thoughts about it.

Heres the things that i miss in Teamfight Tactics: Character of the champions, Variety outside of the team formation.

Character of the champions:

One of the things that make the 5v5 ranked, is that each champion is unique with being the only kind of champion since u cant have the same champion twice and a unique development throughout a match with having a unique item choice determined by the player. This character and progression of this character is missing in Teamfight Tactics since u can have the same champion twice and cant buy items properly. Its a major part of league that is missing in Teamfight Tactics.

Variety outside of the team formation:

The only variety there really is that u can place the champions differently.How do we make this game not looking like its always the same, two teams running against each other. I had these ideas: Walls: have in the middle of the map some parts randomly turn into walls so the pathing is different form the map ago. Card Buffs: In the beginning of a fight the player can choose between four hidden cards. Each card gives a minor buff like 7 % attack speed buff for every champion the enemy ones included. or 5 % cd, etc. Alliances: have the player chose an alliance maybe vow to a dragon (cloud, earth, ocean, infernal, elder) and at the end of a match he gets some points he can use to establish the power of his alliance. Basically like in pokemon go with their blue, red and yelllow and like in for honor where the player can pick one alliance to use his points on.

I may have some more ideas but i dont want to put effort into this.summoner 31

1 Comments

Elite4Runner7/26/2019, 9:14:27 PM1 votes

What if there were summoner spell cards mixed in with the champion cards?

A summoner spell can be placed on the champion bench (alternatively they could have a bench of their own), or they can be placed on a champion. A champion can have only one summoner spell attached to them at a time. If a champion with a summoner spell is active (not on the bench) in a round, they will use that summoner spell within that round if the conditions are met, or the summoner spell will expire at the end of that round.

The conditions should be pretty something that is pretty consistently met each round.

For example, if the summoner spell Heal is on an active champion, and within that round an allied champion drops below a set percentage of their maximum health from a basic attack, Heal will restore ### health and be consumed.

For Teleport, if an allied champion is below a certain health, the champion with teleport will consume Teleport to swap positions with them.

Barrier, same as heal, but gives a shield.

Exhaust, lowers attack speed and damage dealt by the first enemy that unit targets.

Cleanse reduces crowd control duration.

Smite executes a minion, krug, wolf, raptor, spiderling, Daisy, Dragon, or Rift Herald below 50% health

.. just a few ideas.