Jackson, The Demolisher

SWIFTPAWtheTOM·9/8/2015, 8:01:44 AM·1 votes·585 views

Role: Fighter, Tank

Gameplay: Focus on tower pushing and tower destruction, late game champ

Stat focus: Great health, Armor, Magic Resist; average ad, attack speed, Health Regen; Low mana, move speed, mana regen

Attack: Melee with a Large Sledgehammer

Passive (Tear Down): Jackson gains a stack of Tear Down every 3 minutes, every assist, and inhibitor destruction (ally and enemy); he gains two stacks upon champion kill and ally turret destruction; and four upon the destruction of an Enemy Turrets (Max: 100 Stacks). His abilities react differently depending upon the number of stacks he has, also he gains the following bonuses upon reaching the set number of stacks. 10His basic attacks deal 1% increased Physical damage to Structures, Krugs, and Sentinals 20He gains 10% lifesteal and spell vamp against structures, Krugs, and Sentinals 40His basic attacks Deal 3% increased Physical damage to Structures, Krugs, and Sentinals 50He gains 20% lifesteal and spell vamp against structures, Krugs, and Sentinals 70His basic attacks deal 5% increased physical damage to Structures, Krugs, and Sentinals 80He gains an aura that grants nearby champs and minions his extra damage against structures 100~He gains bonus to his ad and ap equal to (2x#of structures destroyed by him) + 20

Q (Terra-Forming): Jackson Slams his hammer down creating a rift of impassable terrain in a straight line coming from him. Those hit by it take 60/70/80/90/100+(50% Bonus Ad) physical damage and are knocked aside, if it strikes a tower it does 30/35/40/45/50+(80% ap) in magic damage to it and half the damage as aoe damage. The terrain lasts 1/1.5/2/2.5/3 seconds Cost: 30/40/50/60/70 mana Cooldown: 10 Seconds Tear Down Bonus: For every 10 stacks of Tear Down he deals 1% bonus damage to structures and the terrain lasts an extra second for every 50 stacks (the length of the terrain is about 3/4th of braums ult)

W (Dynamite Swing): Jackson's next basic attack deals (10/20/30/40/50% total ad) in bonus magical damage against champions and structures. If he strikes a champion they are stunned for 0.5 seconds, if he strikes a structure he deals this bonus damage in aoe damage. Cost: 50 mana Cooldown: 12/10/8/6/4 Tear Down Bonus: His bonus damage against structures, Krugs, and Sentinals are doubled for this attack, this does not double the bonus granted to allies

E (Debris): Passive~ Basic attacks against turrets deal (20/40/60/80/100% bonus ad) of physical damage in a cone starting from behind the turret in the direction he's attacking. Also Each hit grants a stack of Debris (Max Stacks of 3/4/5/6) increasing at levels (1/6/11/16). Active~Expend all stacks of Debris to heal himself for (2% max health) per stack of Debris Cost: 20/40/60/80/100 Cooldown: 10/9/8/7/6 Tear Down Bonus: For every 25 stacks of Tear Down he increases his maximum stacks of Debris by one, (Max Bonus of 4)

R (Permission to Demolish): Channels for 1 seconds then swings at target structure to deals (50/100/150% of his Tear Down Stacks)+(50% Bonus ad)+(50% AP) True damage to it. If he destroys a tower using this he gains (10/20/30% max health) as a temp shield that quickly decays over time. Cost: 100/110/120 Mana Cooldown: 100/90/80 Seconds

This is just a concept and Idea for the kit, no numbers are for sure as I'm sure most will say what's broken or what's under powered so on and so forth, don't complain about it tell me what would make it better and would be a proper use of numbers.

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