Positive Reinforcement For Role-Fluid Play? ANIMATED Loadscreen Flairs?

ChaosReyn··2 votes·1,722 views

Currently, the only reward you get for being above gold is a Victorious skin for that year, and everyone regardless of rank gets an icon showing their rank. That's great...for a general ranking. But as we know, this season is far from "general" now.

Now that there are FIVE separate ranks, issues arise from swapping lanes, or from not getting LP for swapping an autofill to your main. There are a plethora of things adding a couple more rewards can help with. Just as a most basic example: •Complete placements on at least one role: Get the seasonal Icon displaying your rank at End of Season. (like usual) •Get one role to gold+: Get the Victorious skin. (like usual) •Get three roles to gold+: Get a unique seasonal Icon and/or Ward skin. •Get ALL roles to gold+: Get a unique (maybe even animated) seasonal border OR (since we all know Rito loves this) get a Prestige Edition Victorious skin. (Obviously, those who get multiple roles get all rewards from the tier below them as well)

This would encourage people to play multiple roles, and attempt to actually get better at the game at the roles they're not as strong at, for the promise of greater rewards.

I was also going to save this idea for Riot to replace Prestige Edition skins (since the community doesnt really like them so much as far as having to buy them goes) but maybe they should look into the route of allowing people to purchase animated loadscreen banners. Meaning, for example, that I could buy "Animators" for Nami, and my Nami loadscreen would show some sort of animation (using the default as an example, bubbles floating upwards, and her slowly moving back and forth in some way.)

That's obviously more busy work for Riot...but it'd be something that everyone would love to see, when they're usually just idly looking at a loadscreen and instead get to see a few people with animations. I feel like animated borders would be better as a ranked reward, and I feel like moving golden prestige skins to being actually prestigious achievements is just more aesthetically sound. But buying animated champion banners would be something the community would love, and Riot could get a lot of profit from. Win-Win, right?

4 Comments

Gilgayu2 votes

Hi Reyn, I'm baaaaaaaack!!!!!!!!!!!!!!!!

lol


Your suggestions are actually really cool, but as for animations, let my put in my two cents.

Personally, I've never been a supporter of animations for loading screens/inanimate characters. In Hearthstone (that card game, you know...), I'm pretty sure your character gets some sort of animation and a gold banner if you wins 300 ranked games with that guy. It was an interesting way of rewarding hard-core players, but in all honesty, I just don't like that sort of animations.

I know this is an unpopular opinion, but sometimes an un-moving (what is the word to use...?) picture sometimes gives off more... epicness. When I look at Azir and think of his powerful voice lines, I think of him as an emperor, but an emperor doesn't act to attract attentions (animations), you know what I mean? It just... loses the feel.

The idea for rewarding players who master multiple roles is certainly one that can be explored. How about more ranked armors? I mean make the ranked armor consist 5 parts, each is determined by your rank for a specific role. This will definitely take a lot of the time for the design team, but let's be real, it shouldn't be that complicated for all those professionals. It should also be able to be turned on/off in your profile though (on is showing all five parts, whereas off is showing a different type of armor, the current one, that is determined by your highest ranked position)

Just some thoughts, though I believe many people still welcome animations.

ChaosReyn1 votes

well, the joy to it is that it's all optional anyway, right? :P

Hearthstone's actually where I got the idea from. Some of the animations look really unique and amazing...others, I'd prefer the static image. Being able to pick and choose would still be a fun addition.

ChaosReyn1 votes

Either way, when's your next concept? I'm interested to see what you've come up with to combat that feeling of repetition you feel you've got.

I'm taking a step back from concepts for the moment...more like I'm attempting to come up with something actually mind-blowing, and that something is going to take more than just a quick "let's make a champion that can do this one thing in a refreshing way!"

Trying something a bit more out of my comfort zone...will be trying to come up with groundbreaking mechanics, a unique take on the ancient history of the Shadow Isles (as much is lost there, and that means there's plenty of room to make something crazy...also hint - this is a Shadow Isles champion in the making) and possibly even try my hand at making other elements to go along with this (music and dare I say I may even attempt art...I'm bad at art...)

It may be quite some time before I post a serious concept again...but the one I'm working on is something they'd usually dedicate an entire TEAM for in most places...and it's part of my attempt to understand exactly how much effort making even a single serious champion design from top-to-bottom like that would actually take. I know it's a lot...but I want to understand how much "a lot" accounts for.

Gilgayu1 votes

Sorry to disappoint you xP, but I'm attempting to give Idolion a last try.

I actually have another concept almost done (just need an ultimate... meh), let me just say it's a different type of enchanter (hint hint not support)

Despite me being super excited to post that one, I've decided to finish Idolion first, since you know, remember that guy whom I promised to? I told him I'll change the concept for it to be legit, and I meant business (putting on serious face, xD).


Over the last week I actually made no progress (had a competition on Saturday, spent the whole week preparing, I even pulled the first all-nighter in my life.), but I did brainstorm the direction I want Idolion to go.

I was trying to group each... "race" in general terms.

Void: vicious, bloodthirsty... fighter Aspect: wise, mysterious... mage Just Scathian: cunning... assassin?

Still trying to work on him, but I kind of gave up the lore. I'm really not a great writer (sigh)

I'm thinking of giving him only 2 forms (since you mentioned that staying in either form was... more difficult than my intention).


Hope you don't mind me talking all about my concepts on your thread. Just feels good to be back :D

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