Champion Concept: Gull - The Storm Crow
Gilgayu...you win check for updates. :P
Lore: A veteran nautical navigator and first mate to the infamous Gangplank, Gull went deep into hiding after the destruction of the Leviathan, Gangplank's (stolen) ship. Upon the resurfacing of his captain, Gull has taken two distinct roles: Lookout, and informant. Eager to one day sail the twelve seas with his captain like the old days, Gull's main job currently is to spread misinformation about Gangplank to any bounty hunters or enemies that come asking, and to screen the few daring enough to join the captain in his fight over Bilgewater without breaking his fragile cover as a man thought to be dead. This suits Gull greatly, as he essentially acted as the crew's tactician - always guiding them through troubled waters, be it from storms, or from cannons. This earned him the name of Storm Crow in his crew...but that wasn't the only reason for his nickname. Preferring longer ranged combat, Gull's long-barreled rifle is a strange armament to most sailors, who typically prefer hand cannons and swords. But this makes Gull an absolute menace from the crow's nest, often able to place key shots on enemy crew members to heavily cripple their supply chain when they're trying to load and move their cannons to position. This is not to say that Gull can't make terrifying use of this weapon in close quarters - he's been trained by the best captain to ever sail the twelve seas, after all. His rifle is equipped with a wicked bayonet, looted from a Noxian admiral during the theft of the Leviathan. Currently without a ship or a crew, Gull spends most of his time as a rifleman, in disguise as an often drunken sharpshooter in the ranks of one of Bilgewater's gangs.
Role: Mixed damage Marksman
Base Stats: HP: 495|+53 HR/5: 7.1|+.72 MANA: 360|+35 MR/5: 5.5|+.53 AD: 55|+1.4 AS: .41|+.025 AR: 29|+1.2 MR: 32|+0.43 MS: 345 RN: 550
Passive: Loot Hoarding - Gull collects Salvage from last hitting siege minions and large monsters, and from getting takedowns on enemy champions. Salvage is used to increase Gull's stats throughout the game through the shop interface. Each option has 3 tiers and costs 100 salvage. Tiers MUST be bought in order. Gains 2 salvage from siege minions, 5 from large monsters, and 10 from champion takedowns. Additionally, salvage crates worth 25 salvage will spawn periodically (randomly between 2-5 minutes at a time) in the river and last for 2 minutes. Enemies can "loot" these themselves, gaining 10 gold for denying you your booty.
Salvaged goods: Scope: Gain 35 range per tier - up to 105 at max tier. (max 655 range.) Munitions: Gain 10/15/20 AD. Incendiary Rounds deal (4/8/12%AP) more damage over time. Bayonet: Bayonet Strike does an additional 10/20/30%AD as bleed damage over the next 3s. Enemies that die to the bleed damage do NOT grant the reset. Attire: Gain an additional 4/7/10% movespeed.
Q: Bayonet Strike - Gull stabs forward 250 units with his bayonet, dealing damage to enemies in its path and slowing them by 25% for 2s. Killing any enemy with this ability's initial cast resets its cooldown and refunds its mana cost. Damage: [65/80/95/110/135(+65%AD)] || Cooldown: 10s || Mana: 65
W: Incendiary Rounds - Toggle: Gull loads his special ammunition, empowering his attacks to deal additional magic damage over time. Enemies Soaked in rum are ignited, taking 50% more damage as true damage over 2s. Ignition stacks up to 3 times. Damage: 4/6/8/10/12%AP, up to 24% with max munitions and max rank. (not including ignition bonus) || Mana: 10/15/20/25/30 mana per shot
E: Bottle of Rum - Gull (reluctantly) throws a bottle of high proof rum, shattering upon hitting an enemy and dealing light damage to enemies within an 85 unit radius (170 unit diameter circle) of the shattering point. Affected enemies are Soaked with rum for the next 5 seconds. Damage: [40/50/60/70/80(+20%AD)(+35%AP)] || Cooldown: 16/14/12/10/8s || Mana: 45/55/65/75/85
R: Magic Bullet - Gull fires a single shot that bounces off terrain and pierces enemies. Enemies can take damage from Magic Bullet multiple times, but at a 30% reduction after the initial hit. Indicator will only show the FIRST bounce, not any thereafter. Bullet will bounce 5/7/9 times, and will gain speed with each bounce. Damage: [100/200/300(+30%AD)(+55%AP)] || Cooldown: 150/120/90s || Mana: 100/125/150
and
is almost always in every hybrid champions. You W effect doesn't really fit in. If the damage is dealt over 3 seconds.(3seconds is looong in lol) he doesn't gain any benefit from high attack speed. He would literally one shot and wait for damage to be done. You could probably make him full AP build and you wouldn't see difference on his damage out put. I would say that even if you max munitions from passive and go full ap with
to maximize your W damage. He would be still a really underwhelming.