[Champion Spotlight] - "Four, the Divided Soul"
LORE
Four is the drastic result of a illegal attempt at cloning. A young general in the army of Demacia, Davos, the upstart with some crazy ideas, abandoned his military career to pursue his dreams of creating his ideas and concepts, eventually landing in Zaun. At first, things went well. However, being a very headstrong and cocky young innovator, he felt nobody but himself was on the high enough level to work with him. This led him to research cloning himself so he could get more work done, and eventually, he found an off-grid doctor willing to perform the operation. Against the will of Garen, who told him the operation went completely against everything Demacia stood for, Davos headed into the back streets of Zaun to illegitimately clone himself. The cloning successfully recreated his body three times, but his soul became trapped between his body and each of the clones, ever-bouncing between the four, but only able to inhabit one at a time. As the years passed, his subconscious sectioned off each body to different aspects of his personality, losing grasp on who he was. Primer received his innocence, Krum received his military gruffness, Nightwish was given his crazy, insane notions to do whatever he wants, and Lockjaw received his guilt over all the death he participated in, and his struggle for why he is okay with it. Eventually, he came to know himself merely as 'Four,' representing his four bodies.
ABILITIES:
(P) "Divided Mind". If character is not currently selected, it goes into power down mode, being unable to move or attack, folding down into a defensive stance, gaining (50/100/150/200/250) (at levels 1/6/11/16/18) armor and magic resist.
(Q) "Primer" - Ranged ADC. Reactivating Q, character charges for .75 seconds, then dashes in a target direction up to 600 units. Next attack gains +50% range and deals (10/12.5/15/17.5/20%) bonus true damage based on current AD and level. (14/13/12/11/10 second cooldown)
Primer has a simple white themed uniform with hints of blue. Very carefree, relaxed personality. Gets distracted by surroundings easily.
(W) "Krum" - Melee TANK. Reactivating W, character gains a shield, adding (10/15/20/25/30%) bonus health, armor, and magic resist, plus an aoe 25% slow effect, lasting 6 seconds. (18/16/14/12/10 second cooldown)
Krum has the military brown and green look. Very strict, all about protocol and orders. Has seen many battles in his day, and nothing surprises him.
(E) "Nightwish" - Melee ASSASSIN. Reactivating E, character targets a champion, jumps to them, and smashes the ground, dealing an aoe burst of damage, and gains (20/25/30/35/40%) attack speed. If enemy champion is currently under hard cc, the duration of the cc is increased by an extra second, and initial burst deals a bonus (2.5/5/7.5/10/12.5% AD) true damage. (10/9/8/7/6 second cooldown)
Nightwish is an arrogant, rude, cocky guy who firmly believes nobody is his equal, fitting his dangerous, matte black outfit/mask and crisp white hair. He does it all for fun, and to show off.
(R) "Lockjaw" - Ranged ENGAGER. Passively has (2/4/6/8/10%) lifesteal. Reactivating R, champion launches a sphere in the air. Upon reaching it's highest point, sphere stops moving, aims a circle in the target location, charges for 1 second, then darts to location. All enemies inside area (about size of Viktor's Gravity Field) are stunned for 1 second. If a champion is stunned, a larger ring forms around the stun zone (about the size of Trundle's Frozen Domain) If any of four forms gets a kill while inside the ring, the cooldown of all form switching is reset to 0 instantly. (50/45/40/35/30 second cooldown)
Lockjaw is a more introverted man, with a regular build, and a black uniform with gold highlights. He struggles with whether or not he feels right about being a warrior, but is shamefully addicted to the high it gives him, often wondering why he does it, but at the same time why he can't stop.
DETAILS:
-Each ability corresponds with a character.
-Once all four abilities (Q,W,E,R) have a point leveled in them, you will be able to play as four individual champions. (If just 1,2,or 3, then only that number of characters) all three inactive characters will remain on the map exactly where you left them.
-At level 1, no champion spawns for you until you upgrade an ability.
-If one of the other 3 champions is close (within normal vision radius) you can instantly swap to that champion, and then you are locked into that champion for 3 seconds. (NOT affected by cooldown reduction)
-If champion is too far away, you will channel, being unable to move, for 3.5 seconds. (NOT affected by cooldown reduction) If channel is interrupted, you are forced to remain on that champion for (30/25/20/15/10 seconds) (at levels 1/6/11/16/18).
-Once a champion has been toggled away from, you may not toggle back to it for 10 seconds.
Be sure to comment your thoughts!
~ SexyHands